* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
(cherry picked from commit 8da6bea073)
This commit is contained in:
+1
-5
@@ -48,11 +48,7 @@ namespace AZ
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void DiffuseGlobalIlluminationComponentController::Activate(EntityId entityId)
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{
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AZ_UNUSED(entityId);
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const RPI::Scene* scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene().get();
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m_featureProcessor = scene->GetFeatureProcessor<DiffuseGlobalIlluminationFeatureProcessorInterface>();
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m_featureProcessor = AZ::RPI::Scene::GetFeatureProcessorForEntity<DiffuseGlobalIlluminationFeatureProcessorInterface>(entityId);
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OnConfigChanged();
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}
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@@ -79,7 +79,7 @@ namespace AZ
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m_entityId = entityId;
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m_dirty = true;
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RPI::ScenePtr scene = RPI::RPISystemInterface::Get()->GetDefaultScene();
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RPI::Scene* scene = RPI::Scene::GetSceneForEntityId(m_entityId);
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if (scene)
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{
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AZ::RPI::SceneNotificationBus::Handler::BusConnect(scene->GetId());
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+1
-2
@@ -357,8 +357,7 @@ namespace AZ
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void DisplayMapperComponentController::OnConfigChanged()
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{
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// Register the configuration with the AcesDisplayMapperFeatureProcessor for this scene.
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const AZ::RPI::Scene* scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene().get();
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DisplayMapperFeatureProcessorInterface* fp = scene->GetFeatureProcessor<DisplayMapperFeatureProcessorInterface>();
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DisplayMapperFeatureProcessorInterface* fp = AZ::RPI::Scene::GetFeatureProcessorForEntity<DisplayMapperFeatureProcessorInterface>(m_entityId);
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DisplayMapperConfigurationDescriptor desc;
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desc.m_operationType = m_configuration.m_displayMapperOperation;
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desc.m_ldrGradingLutEnabled = m_configuration.m_ldrColorGradingLutEnabled;
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+1
-1
@@ -48,7 +48,7 @@ namespace AZ
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// CVar for toggling the display of the scene stats
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int r_skinnedMeshDisplaySceneStats = 0;
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// SceneId to query for the stats
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RPI::SceneId m_sceneId = RPI::SceneId::CreateNull();
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RPI::SceneId m_sceneId;
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};
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}// namespace Render
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}// namespace AZ
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