ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153) (#5389)

* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
(cherry picked from commit 8da6bea073)
This commit is contained in:
Qing Tao
2021-11-08 07:49:30 -08:00
committed by GitHub
parent c0d36399db
commit 5a39361f77
27 changed files with 133 additions and 91 deletions
@@ -108,7 +108,7 @@ namespace AZ
{
m_dynamicDrawManager.reset();
AZ::RPI::ViewportContextManagerNotificationsBus::Handler::BusDisconnect();
RPI::Scene* scene = RPI::RPISystemInterface::Get()->GetDefaultScene().get();
RPI::Scene* scene = AZ::RPI::Scene::GetSceneForEntityContextId(m_entityContextId);
// Check if scene is emptry since scene might be released already when running AtomSampleViewer
if (scene)
{
@@ -157,9 +157,9 @@ namespace AZ
void AtomBridgeSystemComponent::OnBootstrapSceneReady(AZ::RPI::Scene* bootstrapScene)
{
AZ_UNUSED(bootstrapScene);
// Make default AtomDebugDisplayViewportInterface
AZStd::shared_ptr<AtomDebugDisplayViewportInterface> mainEntityDebugDisplay = AZStd::make_shared<AtomDebugDisplayViewportInterface>(AzFramework::g_defaultSceneEntityDebugDisplayId);
AZStd::shared_ptr<AtomDebugDisplayViewportInterface> mainEntityDebugDisplay =
AZStd::make_shared<AtomDebugDisplayViewportInterface>(AzFramework::g_defaultSceneEntityDebugDisplayId, bootstrapScene);
m_activeViewportsList[AzFramework::g_defaultSceneEntityDebugDisplayId] = mainEntityDebugDisplay;
}
@@ -256,12 +256,11 @@ namespace AZ::AtomBridge
viewportContextPtr->ConnectSceneChangedHandler(m_sceneChangeHandler);
}
AtomDebugDisplayViewportInterface::AtomDebugDisplayViewportInterface(uint32_t defaultInstanceAddress)
AtomDebugDisplayViewportInterface::AtomDebugDisplayViewportInterface(uint32_t defaultInstanceAddress, RPI::Scene* scene)
{
ResetRenderState();
m_viewportId = defaultInstanceAddress;
m_defaultInstance = true;
RPI::Scene* scene = RPI::RPISystemInterface::Get()->GetDefaultScene().get();
InitInternal(scene, nullptr);
}
@@ -124,7 +124,7 @@ namespace AZ::AtomBridge
AZ_RTTI(AtomDebugDisplayViewportInterface, "{09AF6A46-0100-4FBF-8F94-E6B221322D14}", AzFramework::DebugDisplayRequestBus::Handler);
explicit AtomDebugDisplayViewportInterface(AZ::RPI::ViewportContextPtr viewportContextPtr);
explicit AtomDebugDisplayViewportInterface(uint32_t defaultInstanceAddress);
explicit AtomDebugDisplayViewportInterface(uint32_t defaultInstanceAddress, RPI::Scene* scene);
~AtomDebugDisplayViewportInterface();
void ResetRenderState();
@@ -133,18 +133,6 @@ namespace AZ
typedef std::vector<FontEffect> FontEffects;
typedef FontEffects::iterator FontEffectsIterator;
struct FontPipelineStateMapKey
{
AZ::RPI::SceneId m_sceneId; // which scene pipeline state is attached to (via Render Pipeline)
AZ::RHI::DrawListTag m_drawListTag; // which render pass this pipeline draws in by default
bool operator<(const FontPipelineStateMapKey& other) const
{
return m_sceneId < other.m_sceneId
|| (m_sceneId == other.m_sceneId && m_drawListTag < other.m_drawListTag);
}
};
struct FontShaderData
{
AZ::RHI::ShaderInputNameIndex m_imageInputIndex = "m_texture";
@@ -48,11 +48,7 @@ namespace AZ
void DiffuseGlobalIlluminationComponentController::Activate(EntityId entityId)
{
AZ_UNUSED(entityId);
const RPI::Scene* scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene().get();
m_featureProcessor = scene->GetFeatureProcessor<DiffuseGlobalIlluminationFeatureProcessorInterface>();
m_featureProcessor = AZ::RPI::Scene::GetFeatureProcessorForEntity<DiffuseGlobalIlluminationFeatureProcessorInterface>(entityId);
OnConfigChanged();
}
@@ -79,7 +79,7 @@ namespace AZ
m_entityId = entityId;
m_dirty = true;
RPI::ScenePtr scene = RPI::RPISystemInterface::Get()->GetDefaultScene();
RPI::Scene* scene = RPI::Scene::GetSceneForEntityId(m_entityId);
if (scene)
{
AZ::RPI::SceneNotificationBus::Handler::BusConnect(scene->GetId());
@@ -357,8 +357,7 @@ namespace AZ
void DisplayMapperComponentController::OnConfigChanged()
{
// Register the configuration with the AcesDisplayMapperFeatureProcessor for this scene.
const AZ::RPI::Scene* scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene().get();
DisplayMapperFeatureProcessorInterface* fp = scene->GetFeatureProcessor<DisplayMapperFeatureProcessorInterface>();
DisplayMapperFeatureProcessorInterface* fp = AZ::RPI::Scene::GetFeatureProcessorForEntity<DisplayMapperFeatureProcessorInterface>(m_entityId);
DisplayMapperConfigurationDescriptor desc;
desc.m_operationType = m_configuration.m_displayMapperOperation;
desc.m_ldrGradingLutEnabled = m_configuration.m_ldrColorGradingLutEnabled;
@@ -48,7 +48,7 @@ namespace AZ
// CVar for toggling the display of the scene stats
int r_skinnedMeshDisplaySceneStats = 0;
// SceneId to query for the stats
RPI::SceneId m_sceneId = RPI::SceneId::CreateNull();
RPI::SceneId m_sceneId;
};
}// namespace Render
}// namespace AZ
@@ -60,6 +60,7 @@ namespace EMStudio
// Create and register a scene with all available feature processors
AZ::RPI::SceneDescriptor sceneDesc;
sceneDesc.m_nameId = AZ::Name("AnimViewport");
m_scene = AZ::RPI::Scene::CreateScene(sceneDesc);
m_scene->EnableAllFeatureProcessors();
@@ -213,8 +214,7 @@ namespace EMStudio
AZ::TransformBus::Event(m_iblEntity->GetId(), &AZ::TransformBus::Events::SetLocalTM, iblTransform);
const AZ::Matrix4x4 rotationMatrix = AZ::Matrix4x4::CreateIdentity();
AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
auto skyBoxFeatureProcessorInterface = scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
auto skyBoxFeatureProcessorInterface = m_scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
skyBoxFeatureProcessorInterface->SetCubemapRotationMatrix(rotationMatrix);
}