ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153) (#5389)

* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
(cherry picked from commit 8da6bea073)
This commit is contained in:
Qing Tao
2021-11-08 07:49:30 -08:00
committed by GitHub
parent c0d36399db
commit 5a39361f77
27 changed files with 133 additions and 91 deletions
@@ -279,9 +279,9 @@ namespace MaterialEditor
// reset environment
AZ::Transform iblTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::Event(m_iblEntityId, &AZ::TransformBus::Events::SetLocalTM, iblTransform);
const AZ::Matrix4x4 rotationMatrix = AZ::Matrix4x4::CreateIdentity();
AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
auto skyBoxFeatureProcessorInterface = scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
auto skyBoxFeatureProcessorInterface = AZ::RPI::Scene::GetFeatureProcessorForEntity<AZ::Render::SkyBoxFeatureProcessorInterface>(m_iblEntityId);
skyBoxFeatureProcessorInterface->SetCubemapRotationMatrix(rotationMatrix);
if (m_behavior)
@@ -25,8 +25,7 @@ namespace MaterialEditor
m_iblEntityId,
&MaterialEditorViewportInputControllerRequestBus::Handler::GetIblEntityId);
AZ_Assert(m_iblEntityId.IsValid(), "Failed to find m_iblEntityId");
AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
m_skyBoxFeatureProcessorInterface = scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
m_skyBoxFeatureProcessorInterface = AZ::RPI::Scene::GetFeatureProcessorForEntity<AZ::Render::SkyBoxFeatureProcessorInterface>(m_iblEntityId);
}
void RotateEnvironmentBehavior::TickInternal(float x, float y, float z)
@@ -67,6 +67,7 @@ namespace MaterialEditor
// Create and register a scene with all available feature processors
AZ::RPI::SceneDescriptor sceneDesc;
sceneDesc.m_nameId = AZ::Name("MaterialViewport");
m_scene = AZ::RPI::Scene::CreateScene(sceneDesc);
m_scene->EnableAllFeatureProcessors();