Refactored to store entities by entity ids

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-07-26 23:45:09 -04:00
parent a2f3066fa3
commit 59f65f2656
4 changed files with 23 additions and 32 deletions
@@ -54,7 +54,6 @@ namespace MultiplayerDiagnostics
ComponentReporter() = default;
void ReportField(const char* fieldName, size_t byteSize);
void ReportDirtyBits(size_t byteSize) { m_componentDirtyBytes.AggregateBytes(byteSize); }
void ReportFragmentEnd();
using Report = AZStd::pair<AZStd::string, MultiplayerDebugByteReporter*>;
@@ -75,12 +74,18 @@ namespace MultiplayerDiagnostics
EntityReporter() = default;
void ReportField(AZ::u32 index, const char* componentName, const char* fieldName, size_t byteSize);
void ReportDirtyBits(AZ::u32 index, const char* componentName, size_t byteSize);
void ReportFragmentEnd();
void Combine(const EntityReporter& other);
void Reset() override;
const char* GetEntityName() const { return m_entityName.c_str(); }
void SetEntityName(const char* entityName)
{
// copying because the entity might go away
m_entityName = entityName;
}
AZStd::map<AZStd::string, ComponentReporter>& GetComponentReports();
AZStd::size_t GetTotalDirtyBits() const { return m_gdeDirtyBytes.GetTotalBytes(); }
float GetAvgDirtyBits() const { return m_gdeDirtyBytes.GetAverageBytes(); }
@@ -89,5 +94,6 @@ namespace MultiplayerDiagnostics
ComponentReporter* m_currentComponentReport = nullptr;
AZStd::map<AZStd::string, ComponentReporter> m_componentReports;
MultiplayerDebugByteReporter m_gdeDirtyBytes;
AZStd::string m_entityName;
};
}