Fix inconsistent naming and cover edge case
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@@ -42,7 +42,7 @@ namespace Multiplayer
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NetworkEntityHandle GetPrimaryPlayerEntity();
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const NetworkEntityHandle& GetPrimaryPlayerEntity() const;
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const AZStd::string& GetProviderTicket() const;
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void SetProviderTicket(AZStd::string);
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void SetProviderTicket(const AZStd::string&);
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private:
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void OnControlledEntityRemove();
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@@ -53,7 +53,7 @@ namespace Multiplayer
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NetworkEntityHandle m_controlledEntity;
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EntityStopEvent::Handler m_controlledEntityRemovedHandler;
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EntityServerMigrationEvent::Handler m_controlledEntityMigrationHandler;
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AZStd::string m_ticket;
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AZStd::string m_providerTicket;
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AzNetworking::IConnection* m_connection = nullptr;
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bool m_canSendUpdates = false;
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};
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