Add cvar for aws log level (#5507)
* Add cvar for aws log level Signed-off-by: onecent1101 <liug@amazon.com> * Remove old crysystem registered cmd and add safeguard to get cvar from console Signed-off-by: onecent1101 <liug@amazon.com> * Suppress error for client auth unit test as logging was routed to warning before Signed-off-by: onecent1101 <liug@amazon.com>
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@@ -1225,20 +1225,6 @@ static AZStd::string ConcatPath(const char* szPart1, const char* szPart2)
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return ret;
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}
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// Helper to maintain backwards compatibility with our CVar but not force our new code to
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// pull in CryCommon by routing through an environment variable
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void CmdSetAwsLogLevel(IConsoleCmdArgs* pArgs)
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{
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static const char* const logLevelEnvVar = "sys_SetLogLevel";
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static AZ::EnvironmentVariable<int> logVar = AZ::Environment::CreateVariable<int>(logLevelEnvVar);
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if (pArgs->GetArgCount() > 1)
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{
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int logLevel = atoi(pArgs->GetArg(1));
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*logVar = logLevel;
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AZ_TracePrintf("AWSLogging", "Log level set to %d", *logVar);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystem::CreateSystemVars()
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{
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@@ -1601,8 +1587,6 @@ void CSystem::CreateSystemVars()
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// Since the UI Canvas Editor is incomplete, we have a variable to enable it.
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// By default it is now enabled. Modify system.cfg or game.cfg to disable it
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REGISTER_INT("sys_enableCanvasEditor", 1, VF_NULL, "Enables the UI Canvas Editor");
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REGISTER_COMMAND("sys_SetLogLevel", CmdSetAwsLogLevel, 0, "Set AWS log level [0 - 6].");
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}
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//////////////////////////////////////////////////////////////////////////
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