Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId
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@@ -34,6 +34,8 @@ class ITexture;
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namespace AzFramework
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{
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static constexpr const AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene
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/// DebugDisplayRequests provides a debug draw api to be used by components and viewport features.
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class DebugDisplayRequests
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: public AZ::EBusTraits
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@@ -19,8 +19,6 @@ namespace AzToolsFramework
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{
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namespace ViewportInteraction
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{
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const AZ::s32 g_mainViewportEntityDebugDisplayId = AZ_CRC("MainViewportEntityDebugDisplayId", 0x58ae7fe8);
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void ViewportInteractionReflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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@@ -256,9 +256,5 @@ namespace AzToolsFramework
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/// Reflect all viewport related types.
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void ViewportInteractionReflect(AZ::ReflectContext* context);
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/// The Id the main DebugDisplayRequestBus will be connected on.
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extern const AZ::s32 g_mainViewportEntityDebugDisplayId;
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} // namespace ViewportInteraction
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} // namespace AzToolsFramework
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