Delete code which was only commented out

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
Yuriy Toporovskyy
2021-08-04 16:35:10 -04:00
parent 9d9ce7cc33
commit 590de17343
13 changed files with 11 additions and 299 deletions
@@ -158,36 +158,6 @@ namespace Camera
/// Maestro::EditorSequenceNotificationBus::Handler
void CameraListModel::OnSequenceSelected(const AZ::EntityId& )
{
// Add or Remove the Sequence Camera option if a valid
// sequence is selected in Track View.
// Check to see if the Sequence Camera option is already present
//bool found = false;
//int index = 0;
//for (const CameraListItem& cameraItem : m_cameraItems)
//{
// if (cameraItem.m_cameraName == m_sequenceCameraName)
// {
// found = true;
// break;
// }
// ++index;
//}
//// If it is present, but no sequence is selected, removed it.
//if (found && !sequenceEntityId.IsValid())
//{
// beginRemoveRows(QModelIndex(), index, index);
// m_cameraItems.erase(m_cameraItems.begin() + index);
// endRemoveRows();
//}
//// If it is not present, and there is a sequence selected show it.
//else if (!found && sequenceEntityId.IsValid())
//{
// beginInsertRows(QModelIndex(), rowCount(), rowCount());
// m_cameraItems.push_back(CameraListItem(m_sequenceCameraName, sequenceEntityId));
// endInsertRows();
//}
}
QModelIndex CameraListModel::GetIndexForEntityId(const AZ::EntityId entityId)
@@ -204,8 +174,6 @@ namespace Camera
return index(row, 0);
}
//const char* CameraListModel::m_sequenceCameraName = "Sequence camera";
ViewportCameraSelectorWindow::ViewportCameraSelectorWindow(QWidget* parent)
: m_ignoreViewportViewEntityChanged(false)
{
@@ -254,9 +222,6 @@ namespace Camera
{
if (current.row() != previous.row())
{
// Lock camera editing when in sequence camera mode.
//const AZStd::string& selectedCameraName = selectionModel()->currentIndex().data(Qt::DisplayRole).toString().toUtf8().data();
//bool lockCameraMovement = (selectedCameraName == CameraListModel::m_sequenceCameraName);
bool lockCameraMovement = false;
QScopedValueRollback<bool> rb(m_ignoreViewportViewEntityChanged, true);
@@ -313,14 +278,6 @@ namespace Camera
{
AZ_UNUSED(oldCameraEntityId);
AZ_UNUSED(newCameraEntityId);
//// If the Sequence camera option is selected, respond to camera changes by selecting the camera used by the sequence.
//const AZStd::string& selectedCameraName = selectionModel()->currentIndex().data(Qt::DisplayRole).toString().toUtf8().data();
//if (selectedCameraName == CameraListModel::m_sequenceCameraName)
//{
// QScopedValueRollback<bool> rb(m_ignoreViewportViewEntityChanged, true);
// EditorCameraRequests::Bus::Broadcast(&EditorCameraRequests::SetViewAndMovementLockFromEntityPerspective, newCameraEntityId, true);
//}
}
// swallow mouse move events so we can disable sloppy selection