Stats are up, but require a ton of presentation polish to be more useful

This commit is contained in:
karlberg
2021-04-22 20:06:55 -07:00
parent 503ba9351c
commit 590785e4ad
8 changed files with 162 additions and 10 deletions
@@ -506,6 +506,26 @@ namespace Multiplayer
handler.Connect(m_shutdownEvent);
}
const char* MultiplayerSystemComponent::GetComponentGemName(uint16_t netComponentIndex) const
{
return GetMultiplayerComponentRegistry()->GetComponentGemName(static_cast<NetComponentId>(netComponentIndex));
}
const char* MultiplayerSystemComponent::GetComponentName(uint16_t netComponentIndex) const
{
return GetMultiplayerComponentRegistry()->GetComponentName(static_cast<NetComponentId>(netComponentIndex));
}
const char* MultiplayerSystemComponent::GetComponentPropertyName(uint16_t netComponentIndex, uint16_t propertyIndex) const
{
return GetMultiplayerComponentRegistry()->GetComponentPropertyName(static_cast<NetComponentId>(netComponentIndex), propertyIndex);
}
const char* MultiplayerSystemComponent::GetComponentRpcName(uint16_t netComponentIndex, uint16_t rpcIndex) const
{
return GetMultiplayerComponentRegistry()->GetComponentRpcName(static_cast<NetComponentId>(netComponentIndex), rpcIndex);
}
void MultiplayerSystemComponent::DumpStats([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
const MultiplayerStats& stats = GetStats();