Stats are up, but require a ton of presentation polish to be more useful
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@@ -506,6 +506,26 @@ namespace Multiplayer
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handler.Connect(m_shutdownEvent);
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}
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const char* MultiplayerSystemComponent::GetComponentGemName(uint16_t netComponentIndex) const
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{
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return GetMultiplayerComponentRegistry()->GetComponentGemName(static_cast<NetComponentId>(netComponentIndex));
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}
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const char* MultiplayerSystemComponent::GetComponentName(uint16_t netComponentIndex) const
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{
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return GetMultiplayerComponentRegistry()->GetComponentName(static_cast<NetComponentId>(netComponentIndex));
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}
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const char* MultiplayerSystemComponent::GetComponentPropertyName(uint16_t netComponentIndex, uint16_t propertyIndex) const
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{
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return GetMultiplayerComponentRegistry()->GetComponentPropertyName(static_cast<NetComponentId>(netComponentIndex), propertyIndex);
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}
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const char* MultiplayerSystemComponent::GetComponentRpcName(uint16_t netComponentIndex, uint16_t rpcIndex) const
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{
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return GetMultiplayerComponentRegistry()->GetComponentRpcName(static_cast<NetComponentId>(netComponentIndex), rpcIndex);
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}
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void MultiplayerSystemComponent::DumpStats([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
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{
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const MultiplayerStats& stats = GetStats();
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