Stats are up, but require a ton of presentation polish to be more useful
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@@ -91,6 +91,9 @@ namespace Multiplayer
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//}
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ImGui::Checkbox("Multiplayer Stats", &m_displayStats);
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ImGui::Checkbox("Component Stats", &m_displayComponentStats);
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ImGui::Checkbox("Property Stats", &m_displayPropertyStats);
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ImGui::Checkbox("Rpc Stats", &m_displayRpcStats);
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ImGui::EndMenu();
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}
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}
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@@ -105,8 +108,8 @@ namespace Multiplayer
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summedBytes += metric.m_byteHistory[index];
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}
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const float totalTimeSeconds = static_cast<float>(stats.m_totalHistoryTimeMs) / 1000.0f;
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outCallsPerSecond = static_cast<float>(summedCalls) / totalTimeSeconds;
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outBytesPerSecond = static_cast<float>(summedBytes) / totalTimeSeconds;
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outCallsPerSecond = (summedCalls > 0 && totalTimeSeconds > 0.0f) ? static_cast<float>(summedCalls) / totalTimeSeconds : 0.0f;
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outBytesPerSecond = (summedBytes > 0 && totalTimeSeconds > 0.0f) ? static_cast<float>(summedBytes) / totalTimeSeconds : 0.0f;
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}
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void DrawMetricTitle(const ImVec4& entryColour)
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@@ -158,9 +161,111 @@ namespace Multiplayer
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DrawMetricTitle(titleColour);
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DrawMetricRow("Total", "PropertyUpdates Sent", entryColour, stats, propertyUpdatesSent);
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DrawMetricRow("Total", "PropertyUpdates Received", entryColour, stats, propertyUpdatesRecv);
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DrawMetricRow("Total", "PropertyUpdates Recv", entryColour, stats, propertyUpdatesRecv);
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DrawMetricRow("Total", "Rpcs Sent", entryColour, stats, rpcsSent);
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DrawMetricRow("Total", "Rpcs Received", entryColour, stats, rpcsRecv);
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DrawMetricRow("Total", "Rpcs Recv", entryColour, stats, rpcsRecv);
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ImGui::Columns(1);
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ImGui::End();
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}
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}
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if (m_displayComponentStats)
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{
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if (ImGui::Begin("Component Stats", &m_displayComponentStats, ImGuiWindowFlags_HorizontalScrollbar))
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{
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IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
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const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
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DrawMetricTitle(titleColour);
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for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
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{
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const uint16_t componentIndex = aznumeric_cast<uint16_t>(index);
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const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(componentIndex);
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const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateComponentPropertyUpdateRecvMetrics(componentIndex);
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const MultiplayerStats::Metric rpcsSent = stats.CalculateComponentRpcsSentMetrics(componentIndex);
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const MultiplayerStats::Metric rpcsRecv = stats.CalculateComponentRpcsRecvMetrics(componentIndex);
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using StringLabel = AZStd::fixed_string<128>;
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const StringLabel gemName = multiplayer->GetComponentGemName(componentIndex);
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const StringLabel componentName = multiplayer->GetComponentName(componentIndex);
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const StringLabel label = gemName + "::" + componentName;
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DrawMetricRow(label.c_str(), "PropertyUpdates Sent", entryColour, stats, propertyUpdatesSent);
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DrawMetricRow(label.c_str(), "PropertyUpdates Recv", entryColour, stats, propertyUpdatesRecv);
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DrawMetricRow(label.c_str(), "Rpcs Sent", entryColour, stats, rpcsSent);
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DrawMetricRow(label.c_str(), "Rpcs Recv", entryColour, stats, rpcsRecv);
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}
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ImGui::Columns(1);
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ImGui::End();
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}
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}
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if (m_displayPropertyStats)
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{
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if (ImGui::Begin("Network Property Stats", &m_displayPropertyStats, ImGuiWindowFlags_HorizontalScrollbar))
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{
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IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
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const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
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DrawMetricTitle(titleColour);
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for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
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{
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const uint16_t componentIndex = aznumeric_cast<uint16_t>(index);
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const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[componentIndex];
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for (AZStd::size_t index2 = 0; index2 < componentStats.m_propertyUpdatesSent.size(); ++index2)
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{
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const MultiplayerStats::Metric& propertyUpdatesSent = componentStats.m_propertyUpdatesSent[index2];
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const MultiplayerStats::Metric& propertyUpdatesRecv = componentStats.m_propertyUpdatesRecv[index2];
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using StringLabel = AZStd::fixed_string<128>;
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const StringLabel gemName = multiplayer->GetComponentGemName(componentIndex);
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const StringLabel componentName = multiplayer->GetComponentName(componentIndex);
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const StringLabel propertyName = multiplayer->GetComponentPropertyName(componentIndex, aznumeric_cast<uint16_t>(index2));
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const StringLabel label = gemName + "::" + componentName;
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const StringLabel sentLabel = propertyName + " Sent";
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const StringLabel recvLabel = propertyName + " Recv";
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DrawMetricRow(label.c_str(), sentLabel.c_str(), entryColour, stats, propertyUpdatesSent);
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DrawMetricRow(label.c_str(), recvLabel.c_str(), entryColour, stats, propertyUpdatesRecv);
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}
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}
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ImGui::Columns(1);
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ImGui::End();
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}
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}
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if (m_displayRpcStats)
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{
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if (ImGui::Begin("Rpc Stats", &m_displayRpcStats, ImGuiWindowFlags_HorizontalScrollbar))
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{
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IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
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const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
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DrawMetricTitle(titleColour);
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for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
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{
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const uint16_t componentIndex = aznumeric_cast<uint16_t>(index);
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const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[componentIndex];
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for (AZStd::size_t index2 = 0; index2 < componentStats.m_rpcsSent.size(); ++index2)
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{
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const MultiplayerStats::Metric& rpcsSent = componentStats.m_rpcsSent[index2];
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const MultiplayerStats::Metric& rpcsRecv = componentStats.m_rpcsRecv[index2];
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using StringLabel = AZStd::fixed_string<128>;
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const StringLabel gemName = multiplayer->GetComponentGemName(componentIndex);
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const StringLabel componentName = multiplayer->GetComponentName(componentIndex);
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const StringLabel rpcName = multiplayer->GetComponentRpcName(componentIndex, aznumeric_cast<uint16_t>(index2));
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const StringLabel label = gemName + "::" + componentName;
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const StringLabel sentLabel = rpcName + " Sent";
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const StringLabel recvLabel = rpcName + " Recv";
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DrawMetricRow(label.c_str(), sentLabel.c_str(), entryColour, stats, rpcsSent);
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DrawMetricRow(label.c_str(), recvLabel.c_str(), entryColour, stats, rpcsRecv);
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}
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}
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ImGui::Columns(1);
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ImGui::End();
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}
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