fix them all
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -525,7 +525,7 @@ namespace NvCloth
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const int numVertices = subMeshInfo.m_numVertices;
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const int firstVertex = subMeshInfo.m_verticesFirstIndex;
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if (subMesh.GetVertexCount() != numVertices)
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if (subMesh.GetVertexCount() != static_cast<uint32_t>(numVertices))
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{
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AZ_Error("ClothComponentMesh", false,
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"Render mesh to be modified doesn't have the same number of vertices (%d) as the cloth's submesh (%d).",
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