fix them all
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -88,7 +88,7 @@ namespace AZ
|
||||
AZ_Error(
|
||||
Utilities::ErrorWindow,
|
||||
meshesPerTextureCoordinateIndex[texCoordIndex] == 0 ||
|
||||
meshesPerTextureCoordinateIndex[texCoordIndex] == currentNode->mNumMeshes,
|
||||
meshesPerTextureCoordinateIndex[texCoordIndex] == static_cast<int>(currentNode->mNumMeshes),
|
||||
"Texture coordinate index %d for node %s is not on all meshes on this node. "
|
||||
"Placeholder arbitrary texture values will be generated to allow the data to process, but the source art "
|
||||
"needs to be fixed to correct this. All meshes on this node should have the same number of texture coordinate channels.",
|
||||
|
||||
Reference in New Issue
Block a user