Gems/LytShine
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -921,7 +921,7 @@ void SpriteBorderEditor::AddButtonsSection(QGridLayout* gridLayout, int& rowNum)
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// The texture is guaranteed to exist so use that to get the full path.
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QString fullTexturePath = Path::GamePathToFullPath(m_sprite->GetTexturePathname().c_str());
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const char* const spriteExtension = "sprite";
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string fullSpritePath = PathUtil::ReplaceExtension(fullTexturePath.toUtf8().data(), spriteExtension);
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AZStd::string fullSpritePath = PathUtil::ReplaceExtension(fullTexturePath.toUtf8().data(), spriteExtension);
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FileHelpers::SourceControlAddOrEdit(fullSpritePath.c_str(), QApplication::activeWindow());
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