diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Application/ToolsApplication.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Application/AzQtApplication.cpp similarity index 99% rename from Code/Framework/AzQtComponents/AzQtComponents/Application/ToolsApplication.cpp rename to Code/Framework/AzQtComponents/AzQtComponents/Application/AzQtApplication.cpp index f01e642770..651a8f0430 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Application/ToolsApplication.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Application/AzQtApplication.cpp @@ -10,7 +10,7 @@ * */ -#include +#include #include // This should be the first include to make sure Windows.h is defined with NOMINMAX diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Application/ToolsApplication.h b/Code/Framework/AzQtComponents/AzQtComponents/Application/AzQtApplication.h similarity index 100% rename from Code/Framework/AzQtComponents/AzQtComponents/Application/ToolsApplication.h rename to Code/Framework/AzQtComponents/AzQtComponents/Application/AzQtApplication.h diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h index 8b674b154e..4f5085c91e 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h @@ -21,7 +21,7 @@ #include #include -#include +#include #include #include diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h index fe66292b8d..72dd689d56 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h @@ -22,7 +22,7 @@ #include #include -#include +#include #include #include