Updated code to compile and reflect changes after renaming files
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -11,10 +11,10 @@
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Application/Application.h>
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#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
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#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
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#include <AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h>
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#include <Thumbnails/Rendering/CommonThumbnailRenderer.h>
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#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
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#include <Source/Thumbnails/Preview/CommonPreviewerFactory.h>
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#include <Thumbnails/Rendering/CommonPreviewRenderer.h>
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namespace AZ
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{
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@@ -73,7 +73,7 @@ namespace AZ
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AZStd::string m_atomLevelDefaultAssetPath{ "LevelAssets/default.slice" };
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float m_envProbeHeight{ 200.0f };
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AZStd::unique_ptr<AZ::LyIntegration::Thumbnails::CommonThumbnailRenderer> m_renderer;
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AZStd::unique_ptr<AZ::LyIntegration::Thumbnails::CommonPreviewRenderer> m_renderer;
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AZStd::unique_ptr<LyIntegration::CommonPreviewerFactory> m_previewerFactory;
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};
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} // namespace Render
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