Updated code to compile and reflect changes after renaming files

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2021-10-07 13:27:14 -05:00
parent dd5272c2ae
commit 58194b70c0
14 changed files with 129 additions and 130 deletions
@@ -11,10 +11,10 @@
#include <AzCore/Component/Component.h>
#include <AzFramework/Application/Application.h>
#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
#include <AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h>
#include <Thumbnails/Rendering/CommonThumbnailRenderer.h>
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
#include <Source/Thumbnails/Preview/CommonPreviewerFactory.h>
#include <Thumbnails/Rendering/CommonPreviewRenderer.h>
namespace AZ
{
@@ -73,7 +73,7 @@ namespace AZ
AZStd::string m_atomLevelDefaultAssetPath{ "LevelAssets/default.slice" };
float m_envProbeHeight{ 200.0f };
AZStd::unique_ptr<AZ::LyIntegration::Thumbnails::CommonThumbnailRenderer> m_renderer;
AZStd::unique_ptr<AZ::LyIntegration::Thumbnails::CommonPreviewRenderer> m_renderer;
AZStd::unique_ptr<LyIntegration::CommonPreviewerFactory> m_previewerFactory;
};
} // namespace Render