Bumping threadgroup sizes

Signed-off-by: Riegger <mriegger@amazon.com>
This commit is contained in:
Riegger
2021-06-29 10:48:39 -07:00
parent 580bd11715
commit 57d2f28826
3 changed files with 3 additions and 3 deletions
@@ -11,7 +11,7 @@
#include <Atom/Features/Math/FilterPassSrg.azsli>
#include <Atom/Features/Shadow/ShadowmapAtlasLib.azsli>
[numthreads(8,8,1)]
[numthreads(16,16,1)]
void MainCS(uint3 dispatchId: SV_DispatchThreadID)
{
const float3 inputSize = GetImageSize(FilterPassSrg::m_inputImage);
@@ -11,7 +11,7 @@
#include <Atom/Features/Math/FilterPassSrg.azsli>
#include <Atom/Features/Shadow/ShadowmapAtlasLib.azsli>
[numthreads(8,8,1)]
[numthreads(16,16,1)]
void MainCS(uint3 dispatchId: SV_DispatchThreadID)
{
const float3 inputSize = GetImageSize(FilterPassSrg::m_inputImage);
@@ -28,7 +28,7 @@ ShaderResourceGroup PassSrg : SRG_PerPass_WithFallback
StructuredBuffer<FilterParameter> m_filterParameters;
}
[numthreads(8,8,1)]
[numthreads(16,16,1)]
void MainCS(uint3 dispatchId: SV_DispatchThreadID)
{
const float3 inputSize = GetImageSize(PassSrg::m_inputShadowmap);