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@ -46,6 +46,21 @@ extern "C" void CreateStaticModules(AZStd::vector<AZ::Module*>& modulesOut);
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namespace
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{
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void ExecuteCustomConfig(AzFramework::Application& application)
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{
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const AZStd::string_view customCfgKey = "customcfg";
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const AZ::CommandLine* commandLine = application.GetCommandLine();
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if (commandLine->HasSwitch(customCfgKey) && commandLine->GetNumSwitchValues(customCfgKey) > 0)
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{
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const AZStd::string& customCfg = commandLine->GetSwitchValue(customCfgKey, 0);
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if (!customCfg.empty())
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{
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AZStd::string execString = "exec " + customCfg;
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gEnv->pConsole->ExecuteString(execString.c_str());
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}
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}
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}
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#if AZ_TRAIT_LAUNCHER_USE_CRY_DYNAMIC_MODULE_HANDLE
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// mimics AZ::DynamicModuleHandle but uses CryLibrary under the hood,
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// which is necessary to properly load legacy Cry libraries on some platforms
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@ -639,6 +654,8 @@ namespace O3DELauncher
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// Execute autoexec.cfg to load the initial level
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gEnv->pConsole->ExecuteString("exec autoexec.cfg");
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ExecuteCustomConfig(gameApplication);
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gEnv->pSystem->ExecuteCommandLine(false);
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// Run the main loop
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