Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration

Add dynamic spawn node to Script Canvas
This commit is contained in:
sconel
2021-05-28 13:09:25 -07:00
committed by GitHub
16 changed files with 385 additions and 6 deletions
@@ -123,6 +123,7 @@ namespace AZ
const static AZ::Crc32 NameLabelOverride = AZ_CRC("NameLabelOverride", 0x9ff79cab);
const static AZ::Crc32 AssetPickerTitle = AZ_CRC_CE("AssetPickerTitle");
const static AZ::Crc32 HideProductFilesInAssetPicker = AZ_CRC_CE("HideProductFilesInAssetPicker");
const static AZ::Crc32 ChildNameLabelOverride = AZ_CRC("ChildNameLabelOverride", 0x73dd2909);
//! Container attribute that is used to override labels for its elements given the index of the element
const static AZ::Crc32 IndexedChildNameLabelOverride = AZ_CRC("IndexedChildNameLabelOverride", 0x5f313ac2);
@@ -10,6 +10,7 @@
*
*/
#include <AzCore/Casting/lossy_cast.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Spawnable/Spawnable.h>
@@ -88,4 +89,10 @@ namespace AzFramework
{
extensions.push_back(Spawnable::FileExtension);
}
uint32_t SpawnableAssetHandler::BuildSubId(AZStd::string_view id)
{
AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
return azlossy_caster(subIdHash.GetHash());
}
} // namespace AzFramework
@@ -47,6 +47,7 @@ namespace AzFramework
const char* GetGroup() const override;
const char* GetBrowserIcon() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
static uint32_t BuildSubId(AZStd::string_view id);
protected:
LoadResult LoadAssetData(
@@ -10,7 +10,7 @@
*
*/
#include <AzCore/Casting/lossy_cast.h>
#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
#include <AzToolsFramework/Prefab/Spawnable/ProcesedObjectStore.h>
namespace AzToolsFramework::Prefab::PrefabConversionUtils
@@ -73,8 +73,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
uint32_t ProcessedObjectStore::BuildSubId(AZStd::string_view id)
{
AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
return azlossy_caster(subIdHash.GetHash());
return AzFramework::SpawnableAssetHandler::BuildSubId(id);
}
const AZStd::string& ProcessedObjectStore::GetId() const
@@ -777,6 +777,23 @@ namespace AzToolsFramework
selection.SetDefaultDirectory(defaultDirectory);
}
if (m_hideProductFilesInAssetPicker)
{
FilterConstType displayFilter = selection.GetDisplayFilter();
EntryTypeFilter* productsFilter = new EntryTypeFilter();
productsFilter->SetEntryType(AssetBrowserEntry::AssetEntryType::Product);
InverseFilter* noProductsFilter = new InverseFilter();
noProductsFilter->SetFilter(FilterConstType(productsFilter));
CompositeFilter* compFilter = new CompositeFilter(CompositeFilter::LogicOperatorType::AND);
compFilter->AddFilter(FilterConstType(displayFilter));
compFilter->AddFilter(FilterConstType(noProductsFilter));
selection.SetDisplayFilter(FilterConstType(compFilter));
}
AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, parentWidget());
if (selection.IsValid())
{
@@ -1172,6 +1189,16 @@ namespace AzToolsFramework
return m_showProductAssetName;
}
void PropertyAssetCtrl::SetHideProductFilesInAssetPicker(bool hide)
{
m_hideProductFilesInAssetPicker = hide;
}
bool PropertyAssetCtrl::GetHideProductFilesInAssetPicker() const
{
return m_hideProductFilesInAssetPicker;
}
void PropertyAssetCtrl::SetShowThumbnail(bool enable)
{
m_showThumbnail = enable;
@@ -1297,6 +1324,14 @@ namespace AzToolsFramework
GUI->SetShowProductAssetName(showProductAssetName);
}
}
else if(attrib == AZ::Edit::Attributes::HideProductFilesInAssetPicker)
{
bool hideProductFilesInAssetPicker = false;
if (attrValue->Read<bool>(hideProductFilesInAssetPicker))
{
GUI->SetHideProductFilesInAssetPicker(hideProductFilesInAssetPicker);
}
}
else if (attrib == AZ::Edit::Attributes::ClearNotify)
{
PropertyAssetCtrl::ClearCallbackType* func = azdynamic_cast<PropertyAssetCtrl::ClearCallbackType*>(attrValue->GetAttribute());
@@ -158,6 +158,10 @@ namespace AzToolsFramework
//! Assets can be either source or product assets generated from source assets. By default, source assets are shown in the property asset. You can override that with this flag.
bool m_showProductAssetName = true;
//! Assets can be either source or product assets generated from source assets.
//! By default the asset picker shows both on an AZ::Asset<> property. You can hide product assets with this flag.
bool m_hideProductFilesInAssetPicker = false;
bool m_showThumbnail = false;
bool m_showThumbnailDropDownButton = false;
EditCallbackType* m_thumbnailCallback = nullptr;
@@ -211,6 +215,9 @@ namespace AzToolsFramework
void SetShowProductAssetName(bool enable);
bool GetShowProductAssetName() const;
void SetHideProductFilesInAssetPicker(bool hide);
bool GetHideProductFilesInAssetPicker() const;
void SetShowThumbnail(bool enable);
bool GetShowThumbnail() const;
void SetShowThumbnailDropDownButton(bool enable);