Add SPDX header for python script. Update path aliases. Re-order HDRColorGradingParams.inl to order editor properties appropriately.
Signed-off-by: rbarrand <rbarrand@amazon.com>
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@@ -250,7 +250,7 @@ namespace AZ
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uuid.ToString(uuidString);
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m_currentTiffFilePath = AZStd::string::format(TempTiffFilePath, uuidString.c_str());
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m_currentLutFilePath = "@devassets@/" + AZStd::string::format(GeneratedLutRelativePath, uuidString.c_str());
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m_currentLutFilePath = "@projectroot@/" + AZStd::string::format(GeneratedLutRelativePath, uuidString.c_str());
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m_lutGenerationInProgress = true;
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m_controller.m_configuration.m_generateLut = true;
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@@ -17,10 +17,10 @@ namespace AZ
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{
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namespace Render
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{
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static const char* const TempTiffFilePath{ "@projectcache@/LutGeneration/SavedLut_%s.tiff" };
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static const char* const TempTiffFilePath{ "@usercache@/LutGeneration/SavedLut_%s.tiff" };
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static const char* const GeneratedLutRelativePath = { "LutGeneration/SavedLut_%s" };
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static const char* const TiffToAzassetPythonScriptPath{ "@devroot@/Gems/Atom/Feature/Common/Editor/Scripts/ColorGrading/tiff_to_3dl_azasset.py" };
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static const char* const ActivateLutAssetPythonScriptPath{ "@devroot@/Gems/Atom/Feature/Common/Assets/Scripts/activate_lut_asset.py" };
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static const char* const TiffToAzassetPythonScriptPath{ "@engroot@/Gems/Atom/Feature/Common/Editor/Scripts/ColorGrading/tiff_to_3dl_azasset.py" };
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static const char* const ActivateLutAssetPythonScriptPath{ "@engroot@/Gems/Atom/Feature/Common/Assets/Scripts/activate_lut_asset.py" };
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class EditorHDRColorGradingComponent final
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: public AzToolsFramework::Components::
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