Fix for LoadLevel not being called. (#584)
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@@ -89,7 +89,6 @@ public:
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//! Load new terrain level into 3d engine.
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//! Also load AI triangulation for this level.
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bool LoadLevel(
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const QString& mission,
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bool bDeleteAIGraph,
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bool bReleaseResources);
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//!* Reload level if it was already loaded.
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@@ -107,14 +106,10 @@ public:
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bool IsLevelLoaded() const { return m_bLevelLoaded; };
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//! Assign new level path name.
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void SetLevelPath(const QString& path);
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//! Assign new current mission name.
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void SetMissionName(const QString& mission);
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//! Return name of currently loaded level.
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const QString& GetLevelName() const { return m_levelName; };
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//! Return extension of currently loaded level.
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const QString& GetLevelExtension() const { return m_levelExtension; };
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//! Return name of currently active mission.
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const QString& GetMissionName() const { return m_missionName; };
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//! Get fully specified level path.
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const QString& GetLevelPath() const { return m_levelPath; };
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//! Query if engine is in game mode.
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@@ -172,7 +167,6 @@ private:
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CLogFile m_logFile;
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QString m_levelName;
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QString m_levelExtension;
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QString m_missionName;
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QString m_levelPath;
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QString m_MOD;
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bool m_bLevelLoaded;
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