Fix for LoadLevel not being called. (#584)
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@@ -459,6 +459,11 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
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}
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{
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CAutoLogTime logtime("Game Engine level load");
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GetIEditor()->GetGameEngine()->LoadLevel(true, true);
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}
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if (!isPrefabEnabled)
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{
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//////////////////////////////////////////////////////////////////////////
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