Fix for LoadLevel not being called. (#584)
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@@ -3200,7 +3200,7 @@ CCryEditApp::ECreateLevelResult CCryEditApp::CreateLevel(const QString& levelNam
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m_bIsExportingLegacyData = false;
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}
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GetIEditor()->GetGameEngine()->LoadLevel(GetIEditor()->GetGameEngine()->GetMissionName(), true, true);
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GetIEditor()->GetGameEngine()->LoadLevel(true, true);
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GetIEditor()->GetSystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_PRECACHE_START, 0, 0);
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GetIEditor()->GetSystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_PRECACHE_END, 0, 0);
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