Fix for LoadLevel not being called. (#584)

This commit is contained in:
bosnichd
2021-05-05 13:35:50 -06:00
committed by GitHub
parent 7ba3a19b40
commit 5783bf635b
4 changed files with 7 additions and 15 deletions
+1 -1
View File
@@ -3200,7 +3200,7 @@ CCryEditApp::ECreateLevelResult CCryEditApp::CreateLevel(const QString& levelNam
m_bIsExportingLegacyData = false;
}
GetIEditor()->GetGameEngine()->LoadLevel(GetIEditor()->GetGameEngine()->GetMissionName(), true, true);
GetIEditor()->GetGameEngine()->LoadLevel(true, true);
GetIEditor()->GetSystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_PRECACHE_START, 0, 0);
GetIEditor()->GetSystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_PRECACHE_END, 0, 0);