Cry Legacy: the Lessening (#5961)
* Generic Cleanup Removals: * Unused cvars,member variables and defines * Windows media center edition support routines * CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/ UnloadDLL/ShutdownModuleLibraries Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix CryMessageBox return values in Windows build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove named selection group and a few smaller unused functionalities Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager export functionality + 2 deprecated functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove object legacy freeze/hide support from ObjectManager Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager duplicate name dection, as well as object renaming Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager serialization and selection callbacks Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a bunch of unused clone related functionality + misc Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - misc removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - more removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove unused material layers mask support Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More CBaseObject cleanups. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove SubObj functions and IMouseCreateCallback Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused procedural floor management, helper scale and tags. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove more unused methods. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Removals in multiple places. CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass` CObjectArchive removed unused methods/members CObjectManager removed unused `Update` method Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/ GetConstructionPlane Unused Cry_Matrix44 template specializations. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * O3DE.exe Project-Centric "Open Editor" fix (#5852) * The O3DE.exe Open Editor button now attempts to open the Editor in the build directory of the project being opened. If their is no Editor within the build directory of the Project, it uses the Editor.exe in the current O3DE.exe executable directory if it exists Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Engine .gitignore now ignores the build directory if placed in the AutomatedTesting project Previously it was just ignoring a `[Bb]uild` directory if it was directly within the engine root. This change matches the behavior of the project templates. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Renamed the ProjectUtils GetEditorDirectory function to GetEditorExecutablePath Added a platform specific implementation for retrieving the path to the Editor executable in the GetEditorExectuablePath function. It first attempts to locate the Editor via checking the project build directory for an Editor executable before falling back to checking the binary directory of the currently running O3DE executable. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct the MacOS GetEditorExecutablePath to return the Editor path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Adding missing C++20 std::erase implementations (#5735) There were already implementations for std::erase_if. This adds the counterpart AZStd::erase versions resolves #5734 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals and refactors `ShowMessage` and `CryMessageBox` return void now Simplify code in `CSystem::WarningV` Remove unused `CryGetTicksPerSec` Remove unused WinBase functionality Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for` Remove unused Win32Wrapper routines Remove unused IFunctorBase.h and IEntityObjectListener.h Fix VectorAndArray.cpp compilation Use QMessageBox instead of CryMessageBox in the editor. Remove empty ArchiveVars platform specific files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix test code. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove an unused function Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject and undo description removals. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * A bunch of removals * Remove IRenderNode * Remove editor's KDTree * Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant ( same functionality in the only available handler is triggered by `OnCryEditorCloseScene`) * Remove CExportManager::AddStatObj/AddMeshes/AddMesh, IExportManager::ExportSingleStatObj * Remove CIconManager/IIconManager::GetObject * Remove CBaseObject::IntersectRayMesh * Remove IIndexedMesh and related structs. * Unused IUndoObject::GetDescription and all derived implementations. * Unused CUndoBaseLibrary/CUndoBaseLibraryManager * Unused Matrix34_tpl typedefs * Legacy Xml classes cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused `Vec3ToVector3D` helper Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix - remove unused static variable Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
@@ -6,18 +6,13 @@
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
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#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
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#pragma once
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#include "Util/GuidUtil.h"
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#include "ErrorReport.h"
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#include <AzCore/std/containers/set.h>
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#include <set>
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class CPakFile;
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class CErrorRecord;
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struct IObjectManager;
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@@ -43,63 +38,27 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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//! Resolve callback with only one parameter of CBaseObject.
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typedef AZStd::function<void(CBaseObject*)> ResolveObjRefFunctor1;
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//! Resolve callback with two parameters one is pointer to CBaseObject and second use data integer.
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typedef AZStd::function<void(CBaseObject*, unsigned int)> ResolveObjRefFunctor2;
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/** Register Object id.
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@param objectId Original object id from the file.
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@param realObjectId Changed object id.
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*/
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//void RegisterObjectId( int objectId,int realObjectId );
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// Return object ID remapped after loading.
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GUID ResolveID(REFGUID id);
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//! Set object resolve callback, it will be called once object with specified Id is loaded.
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void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func);
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//! Set object resolve callback, it will be called once object with specified Id is loaded.
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void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData);
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//! Resolve all object ids and call callbacks on resolved objects.
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void ResolveObjects();
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// Save object to archive.
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void SaveObject(CBaseObject* pObject);
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//! Load multiple objects from archive.
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void LoadObjects(XmlNodeRef& rootObjectsNode);
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//! Load one object from archive.
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CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = nullptr);
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//////////////////////////////////////////////////////////////////////////
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int GetLoadedObjectsCount() { return static_cast<int>(m_loadedObjects.size()); }
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CBaseObject* GetLoadedObject(int nIndex) const { return m_loadedObjects[nIndex].pObject; }
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//! If true new loaded objects will be assigned new GUIDs.
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void MakeNewIds(bool bEnable);
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//! Remap object ids.
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void RemapID(REFGUID oldId, REFGUID newId);
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//! Report error during loading.
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void ReportError(CErrorRecord& err);
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//! Assigner different error report class.
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void SetErrorReport(CErrorReport* errReport);
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//! Display collected error reports.
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void ShowErrors();
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void EnableProgressBar(bool bEnable) { m_bProgressBarEnabled = bEnable; };
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CPakFile* GetGeometryPak(const char* sFilename);
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CBaseObject* GetCurrentObject();
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void AddSequenceIdMapping(uint32 oldId, uint32 newId);
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uint32 RemapSequenceId(uint32 id) const;
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bool IsAmongPendingIds(uint32 id) const;
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void SetShouldResetInternalMembers(bool reset);
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bool ShouldResetInternalMembers() const { return m_nFlags & eObjectLoader_ResetInternalMembers; }
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private:
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struct SLoadedObjectInfo
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{
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@@ -110,22 +69,19 @@ private:
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bool operator <(const SLoadedObjectInfo& oi) const { return nSortOrder < oi.nSortOrder; }
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};
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IObjectManager* m_objectManager;
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struct Callback
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{
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ResolveObjRefFunctor1 func1;
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ResolveObjRefFunctor2 func2;
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uint32 userData;
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_smart_ptr<CBaseObject> fromObject;
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Callback() { func1 = 0; func2 = 0; userData = 0; };
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Callback() { func1 = 0; }
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};
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typedef std::multimap<GUID, Callback, guid_less_predicate> Callbacks;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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Callbacks m_resolveCallbacks;
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// Set of all saved objects to this archive.
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typedef std::set<_smart_ptr<CBaseObject> > ObjectsSet;
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typedef AZStd::set<_smart_ptr<CBaseObject> > ObjectsSet;
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ObjectsSet m_savedObjects;
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//typedef std::multimap<int,_smart_ptr<CBaseObject> > OrderedObjects;
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@@ -138,20 +94,11 @@ private:
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enum EObjectLoaderFlags
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{
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eObjectLoader_MakeNewIDs = 0x0001, // If true new loaded objects will be assigned new GUIDs.
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eObjectLoader_ResetInternalMembers = 0x0004, // In case we are deserializing and we would like to wipe all previous state
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};
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int m_nFlags;
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IErrorReport* m_pCurrentErrorReport;
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CPakFile* m_pGeometryPak;
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CBaseObject* m_pCurrentObject;
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bool m_bNeedResolveObjects;
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bool m_bProgressBarEnabled;
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// This table is used when there is any collision of ids while importing TrackView sequences.
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std::map<uint32, uint32> m_sequenceIdRemap;
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std::vector<uint32> m_pendingIds;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
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