Debug render aabb now include node, mesh and static aabb. (#6685)
Signed-off-by: rhhong <rhhong@amazon.com>
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@@ -28,6 +28,10 @@ namespace AZ::Render
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float m_wireframeScale = 1.0f;
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float m_nodeOrientationScale = 1.0f;
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bool m_enabledNodeBasedAabb = true;
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bool m_enabledMeshBasedAabb = true;
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bool m_enabledStaticBasedAabb = true;
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AZ::Color m_hitDetectionColliderColor{0.44f, 0.44f, 0.44f, 1.0f};
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AZ::Color m_selectedHitDetectionColliderColor{ 0.3f, 0.56f, 0.88f, 1.0f };
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AZ::Color m_ragdollColliderColor{ 0.44f, 0.44f, 0.44f, 1.0f };
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@@ -44,9 +48,12 @@ namespace AZ::Render
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AZ::Color m_mirroredBitangentsColor{ 1.0f, 1.0f, 0.0f, 1.0f };
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AZ::Color m_bitangentsColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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AZ::Color m_wireframeColor{ 0.0f, 0.0f, 0.0f, 1.0f };
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AZ::Color m_staticAABBColor{ 0.0f, 0.7f, 0.7f, 1.0f };
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AZ::Color m_lineSkeletonColor{ 0.33333f, 1.0f, 0.0f, 1.0f };
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AZ::Color m_skeletonColor{ 0.19f, 0.58f, 0.19f, 1.0f };
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AZ::Color m_jointNameColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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AZ::Color m_nodeAABBColor{ 1.0f, 0.0f, 0.0f, 1.0f };
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AZ::Color m_meshAABBColor{ 0.0f, 0.0f, 0.7f, 1.0f };
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AZ::Color m_staticAABBColor{ 0.0f, 0.7f, 0.7f, 1.0f };
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};
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} // namespace AZ::Render
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