Legacy Mesh component removal
* Removed legacy components * More legacy render component removal * Starting removal of legacy mesh component dependencies * Removed old light components that were allowing Atom test to succeed * Testing increasing the timeout to see if it lets it pass in Jenkins * put original timeout back * reordered components to test if it is component specific or not * Testing disabiling the test to see if we get a green * Fixed the removal of the test to sandbox * Removed Legacy Mesh Component and associated tendrils * Removed some missed references * Fixed some issues with unity builds and ambiguous naming * Addressed review feedback
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@@ -26,8 +26,6 @@
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#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <LmbrCentral/Rendering/MeshComponentBus.h>
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#include <Integration/Editor/Components/EditorActorComponent.h>
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#include <Integration/AnimGraphComponentBus.h>
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#include <Integration/Rendering/RenderBackendManager.h>
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@@ -255,11 +253,6 @@ namespace EMotionFX
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{
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if (m_actorInstance)
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{
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// Send general mesh destruction notification to interested parties.
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LmbrCentral::MeshComponentNotificationBus::Event(
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GetEntityId(),
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&LmbrCentral::MeshComponentNotifications::OnMeshDestroyed);
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ActorComponentNotificationBus::Event(
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GetEntityId(),
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&ActorComponentNotificationBus::Events::OnActorInstanceDestroyed,
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@@ -848,11 +841,6 @@ namespace EMotionFX
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if (m_actorInstance)
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{
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// Send general mesh destruction notification to interested parties.
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LmbrCentral::MeshComponentNotificationBus::Event(
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GetEntityId(),
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&LmbrCentral::MeshComponentNotifications::OnMeshDestroyed);
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ActorComponentNotificationBus::Event(
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GetEntityId(),
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&ActorComponentNotificationBus::Events::OnActorInstanceDestroyed,
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@@ -941,9 +929,6 @@ namespace EMotionFX
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{
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LmbrCentral::AttachmentComponentRequestBus::Event(attachment, &LmbrCentral::AttachmentComponentRequestBus::Events::Reattach, true);
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}
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// Send general mesh creation notification to interested parties.
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LmbrCentral::MeshComponentNotificationBus::Event(GetEntityId(), &LmbrCentral::MeshComponentNotifications::OnMeshCreated, m_actorAsset);
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}
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} //namespace Integration
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} // namespace EMotionFX
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