Legacy Mesh component removal
* Removed legacy components * More legacy render component removal * Starting removal of legacy mesh component dependencies * Removed old light components that were allowing Atom test to succeed * Testing increasing the timeout to see if it lets it pass in Jenkins * put original timeout back * reordered components to test if it is component specific or not * Testing disabiling the test to see if we get a green * Fixed the removal of the test to sandbox * Removed Legacy Mesh Component and associated tendrils * Removed some missed references * Fixed some issues with unity builds and ambiguous naming * Addressed review feedback
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@@ -22,7 +22,7 @@
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#include <Cry_Geo.h>
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namespace Intersect {
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inline bool Ray_Plane(const Ray& ray, const Plane& plane, Vec3& output, bool bSingleSidePlane = true)
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inline bool Ray_Plane(const Ray& ray, const Plane_tpl<f32>& plane, Vec3& output, bool bSingleSidePlane = true)
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{
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float cosine = plane.n | ray.direction;
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@@ -49,7 +49,7 @@ namespace Intersect {
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return true; //intersection occurred
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}
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inline bool Line_Plane(const Line& line, const Plane& plane, Vec3& output, bool bSingleSidePlane = true)
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inline bool Line_Plane(const Line& line, const Plane_tpl<f32>& plane, Vec3& output, bool bSingleSidePlane = true)
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{
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float cosine = plane.n | line.direction;
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