Legacy Mesh component removal

* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
This commit is contained in:
Terry Michaels
2021-05-03 17:17:18 -05:00
committed by GitHub
parent 13c7b06308
commit 55f2b24302
48 changed files with 981 additions and 5031 deletions
@@ -1168,17 +1168,6 @@ namespace Distance {
return fDist2;
}
// Compute both the min and max distances of a box to a plane, in the sense of the plane normal.
inline void AABB_Plane(float* pfDistMin, float* pfDistMax, const AABB& box, const Plane& pl)
{
float fDist0 = pl.DistFromPlane(box.min),
fDistX = (box.max.x - box.min.x) * pl.n.x,
fDistY = (box.max.y - box.min.y) * pl.n.y,
fDistZ = (box.max.z - box.min.z) * pl.n.z;
*pfDistMin = fDist0 + min(fDistX, 0.f) + min(fDistY, 0.f) + min(fDistZ, 0.f);
*pfDistMax = fDist0 + max(fDistX, 0.f) + max(fDistY, 0.f) + max(fDistZ, 0.f);
}
//----------------------------------------------------------------------------------
// Distance: Sphere_Triangle
//----------------------------------------------------------------------------------