Legacy Mesh component removal

* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
This commit is contained in:
Terry Michaels
2021-05-03 17:17:18 -05:00
committed by GitHub
parent 13c7b06308
commit 55f2b24302
48 changed files with 981 additions and 5031 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ public:
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void mfGetPlane(Plane& pl);
virtual void mfGetPlane(Plane_tpl<f32>& pl);
virtual void Create(uint32 nVerticesCount, SVF_P3F_C4B_T2F* pVertices, uint32 nIndicesCount, const void* pIndices, uint32 nIndexSizeof);
void ReleaseOcean();