Legacy Mesh component removal
* Removed legacy components * More legacy render component removal * Starting removal of legacy mesh component dependencies * Removed old light components that were allowing Atom test to succeed * Testing increasing the timeout to see if it lets it pass in Jenkins * put original timeout back * reordered components to test if it is component specific or not * Testing disabiling the test to see if we get a green * Fixed the removal of the test to sandbox * Removed Legacy Mesh Component and associated tendrils * Removed some missed references * Fixed some issues with unity builds and ambiguous naming * Addressed review feedback
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@@ -25,7 +25,7 @@ public:
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual void mfGetPlane(Plane& pl);
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virtual void mfGetPlane(Plane_tpl<f32>& pl);
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virtual void Create(uint32 nVerticesCount, SVF_P3F_C4B_T2F* pVertices, uint32 nIndicesCount, const void* pIndices, uint32 nIndexSizeof);
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void ReleaseOcean();
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