From 55a46806590d04c45b3203fa27b5216536677100 Mon Sep 17 00:00:00 2001 From: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com> Date: Fri, 4 Jun 2021 14:10:30 -0700 Subject: [PATCH] Fixed Multiplayer unit tests. The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed. --- Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp b/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp index 6ace4db592..7b09b65de4 100644 --- a/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp +++ b/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp @@ -30,7 +30,6 @@ namespace UnitTest { SetupAllocator(); AZ::NameDictionary::Create(); - m_spawnableComponent = new AzFramework::SpawnableSystemComponent(); m_netComponent = new AzNetworking::NetworkingSystemComponent(); m_mpComponent = new Multiplayer::MultiplayerSystemComponent(); @@ -46,7 +45,6 @@ namespace UnitTest { delete m_mpComponent; delete m_netComponent; - delete m_spawnableComponent; AZ::NameDictionary::Destroy(); TeardownAllocator(); } @@ -76,7 +74,6 @@ namespace UnitTest AzNetworking::NetworkingSystemComponent* m_netComponent = nullptr; Multiplayer::MultiplayerSystemComponent* m_mpComponent = nullptr; - AzFramework::SpawnableSystemComponent* m_spawnableComponent = nullptr; }; TEST_F(MultiplayerSystemTests, TestInitEvent)