Renamed Multiplayer.Imgui to Multiplayer.Debug
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/*
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* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution(the "License").All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file.Do not
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* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#ifdef IMGUI_ENABLED
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# include <imgui/imgui.h>
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# include <ImGuiBus.h>
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#endif
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namespace Multiplayer
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{
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class MultiplayerDebugSystemComponent final
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: public AZ::Component
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#ifdef IMGUI_ENABLED
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, public ImGui::ImGuiUpdateListenerBus::Handler
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#endif
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{
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public:
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AZ_COMPONENT(MultiplayerDebugSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile);
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~MultiplayerDebugSystemComponent() override = default;
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//! AZ::Component overrides
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//! @{
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void Activate() override;
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void Deactivate() override;
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//! @}
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#ifdef IMGUI_ENABLED
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//! ImGui::ImGuiUpdateListenerBus overrides
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//! @{
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void OnImGuiMainMenuUpdate() override;
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void OnImGuiUpdate() override;
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//! @}
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#endif
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private:
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bool m_displayStats = false;
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};
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}
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