Added Simulate button
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@@ -1023,10 +1023,13 @@ void MainWindow::InitActions()
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am->AddAction(ID_TOOLBAR_WIDGET_PLAYCONSOLE_LABEL, tr("Play Controls"))
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.SetText(tr("Play Controls"));
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am->AddAction(ID_SWITCH_PHYSICS, tr("Simulate"))
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.SetIcon(QIcon(":/stylesheet/img/UI20/toolbar/Simulate_Physics.svg"))
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.SetShortcut(tr("Ctrl+P"))
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.SetToolTip(tr("Simulate (Ctrl+P)"))
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.SetCheckable(true)
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.SetStatusTip(tr("Enable processing of Physics and AI."))
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.SetApplyHoverEffect()
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.SetCheckable(true)
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnSwitchPhysicsUpdate);
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am->AddAction(ID_GAME_SYNCPLAYER, tr("Move Player and Camera Separately")).SetCheckable(true)
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.SetStatusTip(tr("Move Player and Camera Separately"))
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