Adding '.network.spawnable' as a network constant

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2022-01-18 16:34:58 -08:00
parent 626b16dbae
commit 54de15b0ec
4 changed files with 7 additions and 3 deletions
@@ -11,6 +11,7 @@
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzFramework/Spawnable/Spawnable.h>
#include <AzCore/Interface/Interface.h>
#include <Multiplayer/MultiplayerConstants.h>
namespace Multiplayer
{
@@ -42,7 +43,7 @@ namespace Multiplayer
auto enumerateCallback = [this](const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info)
{
if (info.m_assetType == AZ::AzTypeInfo<AzFramework::Spawnable>::Uuid() &&
info.m_relativePath.ends_with(".network.spawnable"))
info.m_relativePath.ends_with(NetworkSpawnableFileExtension))
{
ProcessSpawnableAsset(info.m_relativePath, id);
}