Added Menu to Gem Catalog with Action to Navigate to Gem Repo Screen (#4829)

* Added menu to Gem Catalog that with option to navigate to Gem Repo screen

Signed-off-by: nggieber <nggieber@amazon.com>

* Changed Goto to GoTo and added a tr

Signed-off-by: nggieber <nggieber@amazon.com>

* Gem repo button works from new project creation workflow as well and users are warned if they have pending changes in the gem catalog before changing screens.

Signed-off-by: nggieber <nggieber@amazon.com>
This commit is contained in:
AMZN-nggieber
2021-10-22 04:11:32 -07:00
committed by GitHub
parent 63140dc247
commit 54b9ed2737
12 changed files with 151 additions and 16 deletions
@@ -83,11 +83,28 @@ namespace O3DE::ProjectManager
bool ScreensCtrl::ForceChangeToScreen(ProjectManagerScreen screen, bool addVisit)
{
ScreenWidget* newScreen = nullptr;
const auto iterator = m_screenMap.find(screen);
if (iterator != m_screenMap.end())
{
newScreen = iterator.value();
}
else
{
// Check if screen is contained by another screen
for (ScreenWidget* checkingScreen : m_screenMap)
{
if (checkingScreen->ContainsScreen(screen))
{
newScreen = checkingScreen;
break;
}
}
}
if (newScreen)
{
ScreenWidget* currentScreen = GetCurrentScreen();
ScreenWidget* newScreen = iterator.value();
if (currentScreen != newScreen)
{
@@ -109,6 +126,11 @@ namespace O3DE::ProjectManager
newScreen->NotifyCurrentScreen();
if (iterator == m_screenMap.end())
{
newScreen->GoToScreen(screen);
}
return true;
}
}
@@ -116,7 +138,7 @@ namespace O3DE::ProjectManager
return false;
}
bool ScreensCtrl::GotoPreviousScreen()
bool ScreensCtrl::GoToPreviousScreen()
{
if (!m_screenVisitOrder.isEmpty())
{
@@ -171,7 +193,7 @@ namespace O3DE::ProjectManager
m_screenMap.insert(screen, newScreen);
connect(newScreen, &ScreenWidget::ChangeScreenRequest, this, &ScreensCtrl::ChangeToScreen);
connect(newScreen, &ScreenWidget::GotoPreviousScreenRequest, this, &ScreensCtrl::GotoPreviousScreen);
connect(newScreen, &ScreenWidget::GoToPreviousScreenRequest, this, &ScreensCtrl::GoToPreviousScreen);
connect(newScreen, &ScreenWidget::ResetScreenRequest, this, &ScreensCtrl::ResetScreen);
connect(newScreen, &ScreenWidget::NotifyCurrentProject, this, &ScreensCtrl::NotifyCurrentProject);
connect(newScreen, &ScreenWidget::NotifyBuildProject, this, &ScreensCtrl::NotifyBuildProject);