diff --git a/.github/ISSUE_TEMPLATE/ar_bug_report-md.md b/.github/ISSUE_TEMPLATE/ar_bug_report.md similarity index 72% rename from .github/ISSUE_TEMPLATE/ar_bug_report-md.md rename to .github/ISSUE_TEMPLATE/ar_bug_report.md index e2f64b88b8..0d4aee9397 100644 --- a/.github/ISSUE_TEMPLATE/ar_bug_report-md.md +++ b/.github/ISSUE_TEMPLATE/ar_bug_report.md @@ -1,17 +1,8 @@ --- name: ar_bug_report.md about: Create a bug for a an issue found in the Automated Review -title: '' -labels: '' -assignees: '' - ---- - ---- -name: Automated Review Bug report -about: Create a report when a failure occurs in main branch -title: '' -labels: 'Automated_Review' +title: 'AR Bug Report' +labels: 'needs-triage,kind/bug,kind/automation' assignees: '' --- diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000000..ba7f134922 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,14 @@ +# Contributing + +Welcome to the Open 3D Engine! To learn more about contributing to the [O3DE code repo](README.md), check out the [Contributor's Guide](https://github.com/o3de/community/blob/main/CONTRIBUTING.md). + +The [O3DE community repo](https://github.com/o3de/community) contains information about how to get started, how the community organizes, and more. + +To contribute, please review our [Code of Conduct](https://github.com/o3de/o3de/blob/development/CODE_OF_CONDUCT.md) first. + +## Making contributions with the Developer Certificate of Origin (DCO) + +When contributing, your pull requests will require that you have agreed to our DCO found here: [Devloper Certificate of Origin](https://developercertificate.org/) + +You can do this by using the -s option in git. +Example: ```git commit -s -m 'my commit message'``` \ No newline at end of file diff --git a/README.md b/README.md index 9cc816efe9..83acec1313 100644 --- a/README.md +++ b/README.md @@ -85,10 +85,11 @@ If you have the Git credential manager core or other credential helpers installe #### Optional -* WWise - 2019.2.8.7432 minimum: [https://www.audiokinetic.com/download/](https://www.audiokinetic.com/download/) - * Note: This requires registration and installation of a client to download - * You will also need to set a environment variable: `set LY_WWISE_INSTALL_PATH=` - * For example: `set LY_WWISE_INSTALL_PATH="C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.8.7432"` +* Wwise - 2021.1.1.7601 minimum: [https://www.audiokinetic.com/download/](https://www.audiokinetic.com/download/) + * Note: This requires registration and installation of a client application to download + * Make sure to select the SDK(C++) component during installation of Wwise + * You will also need to set an environment variable: `set LY_WWISE_INSTALL_PATH=` + * For example: `set LY_WWISE_INSTALL_PATH="C:\Program Files (x86)\Audiokinetic\Wwise 2021.1.1.7601"` ### Quick Start Build Steps diff --git a/cmake/3rdParty.cmake b/cmake/3rdParty.cmake index 15dde3c3f8..96d59e6105 100644 --- a/cmake/3rdParty.cmake +++ b/cmake/3rdParty.cmake @@ -29,6 +29,9 @@ set(LY_3RDPARTY_PATH "${o3de_default_third_party_path}" CACHE PATH "Path to the if(LY_3RDPARTY_PATH) file(TO_CMAKE_PATH ${LY_3RDPARTY_PATH} LY_3RDPARTY_PATH) + if(NOT EXISTS ${LY_3RDPARTY_PATH}) + file(MAKE_DIRECTORY ${LY_3RDPARTY_PATH}) + endif() endif() if(NOT EXISTS ${LY_3RDPARTY_PATH}) message(FATAL_ERROR "3rdParty folder: ${LY_3RDPARTY_PATH} does not exist, call cmake defining a valid LY_3RDPARTY_PATH or use cmake-gui to configure it")