Rename to final folder name
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C18243586
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# Test Case Title : Check that hinge joint allows lead-follower collision
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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lead_found = ("Found lead", "Did not find lead")
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follower_found = ("Found follower", "Did not find follower")
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check_collision_happened = ("Lead and follower collided", "Lead and follower did not collide")
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# fmt: on
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def Joints_HingeLeadFollowerCollide():
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"""
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Summary: Check that hinge joint allows lead-follower collision
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Level Description:
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lead - Starts above follower entity
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follower - Starts below lead entity. Constrained to lead entity with a hinge joint. Starts with initial velocity of (5, 1, 0).
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Expected Behavior:
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Lead entity remains still.
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Follower entity swings up, collides with the lead entity, and falls back down.
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Test Steps:
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1) Open Level
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2) Enter Game Mode
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3) Create and Validate Entities
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4) Wait for several seconds
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5) Check to see if lead and follower behaved as expected (they collided)
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6) Exit Game Mode
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7) Close Editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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from JointsHelper import JointEntityCollisionAware
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# Helper Entity class - self.collided flag is set when instance receives collision event.
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class Entity(JointEntityCollisionAware):
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def criticalEntityFound(self): # Override function to use local Test dictionary
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Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
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# Main Script
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helper.init_idle()
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# 1) Open Level
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helper.open_level("Physics", "Joints_HingeLeadFollowerCollide")
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# 2) Enter Game Mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Create and Validate Entities
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lead = Entity("lead")
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follower = Entity("follower")
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# 4) Wait for several seconds
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general.idle_wait(2.0) # wait for lead and follower to move
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# 5) Check to see if lead and follower behaved as expected
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Report.critical_result(Tests.check_collision_happened, lead.collided and follower.collided)
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# 6) Exit Game Mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Joints_HingeLeadFollowerCollide)
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