Rename to final folder name
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C18243593
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# Test Case Title : Check that fixed/hinge/ball joints allow constraints to global frame
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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follower_fixed_found = ("Found follower for fixed joint", "Did not find follower for fixed joint")
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follower_hinge_found = ("Found follower for hinge joint", "Did not find follower for hinge joint")
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follower_ball_found = ("Found follower for ball joint", "Did not find follower for ball joint")
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check_fixed_follower_position = ("Fixed joint follower remained still", "Fixed joint follower did not remain still")
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check_hinge_follower_position = ("Hinge joint follower moved in X and Z directions only", "Hinge joint follower did not move in X and Z directions, or moved in Y direction")
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check_ball_follower_position = ("Ball joint follower moved in X, Y and Z directions", "Ball joint follower did not move in X, Y and Z directions")
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# fmt: on
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def Joints_GlobalFrameConstrained():
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"""
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Summary: Check that fixed/hinge/ball joints allow constraints to global frame
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Level Description:
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follower_fixed - Constrained to fixed joint at global frame placed above the entity.
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follower_hinge - Constrained to hinge joint at global frame placed above the entity.
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follower_ball - Constrained to ball joint at global frame placed above the entity.
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Expected Behavior:
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The follower-fixed entity should remain still.
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The follower_hinge and follower_ball entities move in the positive X and Z directions.
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Test Steps:
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1) Open Level
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2) Enter Game Mode
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3) Create and Validate Entities
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4) Wait for several seconds
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5) Check to see if lead and follower behaved as expected
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6) Exit Game Mode
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7) Close Editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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import JointsHelper
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from JointsHelper import JointEntity
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# Constants
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FLOAT_EPSILON = 0.1
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# Helper Entity class
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class Entity(JointEntity):
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def criticalEntityFound(self): # Override function to use local Test dictionary
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Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
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# Main Script
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helper.init_idle()
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# 1) Open Level
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helper.open_level("Physics", "Joints_GlobalFrameConstrained")
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# 2) Enter Game Mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Create and Validate Entities
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followerFixed = Entity("follower_fixed")
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followerHinge = Entity("follower_hinge")
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followerBall = Entity("follower_ball")
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Report.info_vector3(followerFixed.position, "follower_fixed initial position:")
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Report.info_vector3(followerHinge.position, "follower_hinge initial position:")
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Report.info_vector3(followerBall.position, "follower_ball initial position:")
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followerFixedInitialPosition = followerFixed.position
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followerHingeInitialPosition = followerHinge.position
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followerBallInitialPosition = followerBall.position
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# 4) Wait for several seconds
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general.idle_wait(1.0) # wait for lead and follower to move
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# 5) Check to see if lead and follower behaved as expected
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Report.info_vector3(followerFixed.position, "follower_fixed initial position after 1 second:")
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Report.info_vector3(followerHinge.position, "follower_hinge initial position after 1 second:")
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Report.info_vector3(followerBall.position, "follower_ball initial position after 1 second:")
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followerFixedPositionDelta = followerFixed.position.Subtract(followerFixedInitialPosition)
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fixedFollowerRemainedStill = JointsHelper.vector3SmallerThanScalar(followerFixedPositionDelta, FLOAT_EPSILON)
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Report.critical_result(Tests.check_fixed_follower_position, fixedFollowerRemainedStill)
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hingeFollowerMovedInXAndZOnly = ((followerHinge.position.x - followerHingeInitialPosition.x) > FLOAT_EPSILON and
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(followerHinge.position.y - followerHingeInitialPosition.y) < FLOAT_EPSILON and
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(followerHinge.position.z - followerHingeInitialPosition.z) > FLOAT_EPSILON)
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Report.critical_result(Tests.check_hinge_follower_position, hingeFollowerMovedInXAndZOnly)
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followerBallPositinDelta = followerBall.position.Subtract(followerBallInitialPosition)
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ballFollowerMovedinXYZ = JointsHelper.vector3LargerThanScalar(followerBallPositinDelta, FLOAT_EPSILON)
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Report.critical_result(Tests.check_ball_follower_position, ballFollowerMovedinXYZ)
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# 6) Exit Game Mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Joints_GlobalFrameConstrained)
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