Rename to final folder name
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C14861498
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# Test Case Title : Confirm that when a PhysXCollider has no physics asset, the physics asset collider \
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# shape throw an error
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# fmt:off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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found_entity = ("Entity was found", "Entity WAS NOT found")
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warning_message_logged = ("The expected warning was logged", "The expected message was not logged")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt:on
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def Collider_PxMeshErrorIfNoMesh():
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"""
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Summary:
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This test looks for the presence of an error when an entity with a PhysXCollider has no physics mesh, but has its
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collider shape set to a physics mesh.
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Level Description:
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One entity with a PhysXCollider with the collider shape set to "physics asset" and no actual physics mesh.
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That's it!
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Steps:
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1) Load the level / enter game mode
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2) Find the entity
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3) Look for warning
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4) Exit game mode
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5) Close the editor
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[Log Monitor] make sure error lines are present in the log
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Expected Behavior:
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The editor should open, load the level and (seemingly) instantly close. The two error lines specified should
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print to the log.
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:return: None
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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import azlmbr.legacy.general as general
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helper.init_idle()
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with Tracer() as warning_tracer:
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def has_physx_warning():
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return warning_tracer.has_warnings and any(
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'PhysX' in warningInfo.window and
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'EditorColliderComponent' in warningInfo.message for warningInfo in warning_tracer.warnings)
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# 1) Load level / enter game mode
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helper.open_level("Physics", "Collider_PxMeshErrorIfNoMesh")
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helper.enter_game_mode(Tests.enter_game_mode)
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# 2) Find game entity
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id = general.find_game_entity("test_entity")
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Report.result(Tests.found_entity, id.IsValid())
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# 3) Look for warning
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helper.wait_for_condition(has_physx_warning, 1.0)
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Report.result(Tests.warning_message_logged, has_physx_warning())
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# 4) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Collider_PxMeshErrorIfNoMesh)
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