Rename to final folder name

This commit is contained in:
AMZN-AlexOteiza
2021-09-10 14:29:17 +02:00
parent ddd662f6b9
commit 5441ab4bac
160 changed files with 0 additions and 0 deletions
@@ -0,0 +1,84 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C14861498
# Test Case Title : Confirm that when a PhysXCollider has no physics asset, the physics asset collider \
# shape throw an error
# fmt:off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
found_entity = ("Entity was found", "Entity WAS NOT found")
warning_message_logged = ("The expected warning was logged", "The expected message was not logged")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt:on
def Collider_PxMeshErrorIfNoMesh():
"""
Summary:
This test looks for the presence of an error when an entity with a PhysXCollider has no physics mesh, but has its
collider shape set to a physics mesh.
Level Description:
One entity with a PhysXCollider with the collider shape set to "physics asset" and no actual physics mesh.
That's it!
Steps:
1) Load the level / enter game mode
2) Find the entity
3) Look for warning
4) Exit game mode
5) Close the editor
[Log Monitor] make sure error lines are present in the log
Expected Behavior:
The editor should open, load the level and (seemingly) instantly close. The two error lines specified should
print to the log.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Tracer
import azlmbr.legacy.general as general
helper.init_idle()
with Tracer() as warning_tracer:
def has_physx_warning():
return warning_tracer.has_warnings and any(
'PhysX' in warningInfo.window and
'EditorColliderComponent' in warningInfo.message for warningInfo in warning_tracer.warnings)
# 1) Load level / enter game mode
helper.open_level("Physics", "Collider_PxMeshErrorIfNoMesh")
helper.enter_game_mode(Tests.enter_game_mode)
# 2) Find game entity
id = general.find_game_entity("test_entity")
Report.result(Tests.found_entity, id.IsValid())
# 3) Look for warning
helper.wait_for_condition(has_physx_warning, 1.0)
Report.result(Tests.warning_message_logged, has_physx_warning())
# 4) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_PxMeshErrorIfNoMesh)