Rename to final folder name

This commit is contained in:
AMZN-AlexOteiza
2021-09-10 14:29:17 +02:00
parent ddd662f6b9
commit 5441ab4bac
160 changed files with 0 additions and 0 deletions
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"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C4976227
# Test Case Title : Validate that a Collision Group can be added
# Level has entity with custom collision group added.
# If level enters game mode, collision group addition is validated.
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_sphere = ("Sphere entity found", "Sphere entity not found")
collision_group = ("Collision group addition validated", "Collision group addition not valid")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def Collider_AddingNewGroupWorks():
"""
Summary:
Runs an automated test to ensure that a collision group can be added.
Level Description:
Sphere (Entity) - PhysX Collider(shape:sphere): Collision Layer (Default), Collides With (Test_Group)
Test_Group (Collision Group) - Collision Group that is custom made for this test.
Requires a custom ".physxconfiguration" file in addition to the level file
Expected Behavior:
When game mode is entered the entity id should be valid and position should be found
Test Steps:
1) Open Level
2) Enter game mode
3) Validate entities
4) Exit game mode
5) Close Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
helper.init_idle()
# 1) Open Level
helper.open_level("Physics", "Collider_AddingNewGroupWorks")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Validate entities
sphere_id = general.find_game_entity("Sphere")
Report.result(Tests.find_sphere, sphere_id.IsValid())
sphere_position = None
sphere_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", sphere_id)
Report.result(Tests.collision_group, sphere_id.isValid() and sphere_position != None)
# 4) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_AddingNewGroupWorks)