Rename to final folder name
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C6131473
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# Test Case Title : Verify a static slice is not spawned automatically everytime a dynamic slice with
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# PhysX Components is spawned
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_entity = ("Entities are found", "Entities are not found")
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dynamic_slice_entity = ("Dynamic slice entity not found", "Dynamic slice entity found")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def Physics_DynamicSliceWithPhysNotSpawnsStaticSlice():
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"""
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Summary:
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Verify a static slice is not spawned automatically everytime a dynamic slice with PhysX Components is spawned
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Level Description:
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Spawner (entity) - Entity with a spawner component with a dynamic slice attached to it.
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"Spawn on activate" is enabled for the spawner component.
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The Spawner is attached to a dynamic slice "RigidBody" with components
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PhysX Rigid body,
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PhysX Collider with shape as Sphere and radius as 1.0,
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Rendering mesh with mesh as primitive_sphere
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Expected Behavior:
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We are checking if the dynamic slice "RigidBody" is present in the current level.
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The test fails if the dynamic slice is found in the level.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entities
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4) Verify if the dynamic slice entity exists in the current level
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5) Exit game mode
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6) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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import azlmbr.entity as entity
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# Constants
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DYNAMIC_SLICE_NAME = "RigidBody"
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "Physics_DynamicSliceWithPhysNotSpawnsStaticSlice")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate entities
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spawner_id = general.find_game_entity("SpawnerEntity")
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Report.result(Tests.find_entity, spawner_id.IsValid())
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# 4) Verify if the dynamic slice entity exists in the current level
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# Get all the entity ids in the level
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searchFilter = entity.SearchFilter()
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searchFilter.Names = ["*"]
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entity_ids = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", searchFilter)
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entity_names = [
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azlmbr.entity.GameEntityContextRequestBus(azlmbr.bus.Broadcast, "GetEntityName", entity_id)
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for entity_id in entity_ids
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]
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# check if the dynamic slice ("RigidBody") exists in the list if entities
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Report.result(Tests.dynamic_slice_entity, DYNAMIC_SLICE_NAME not in entity_names)
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# 5) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Physics_DynamicSliceWithPhysNotSpawnsStaticSlice)
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