Merge branch 'main' into LYN-1767-AB

This commit is contained in:
igarri
2021-05-21 14:54:42 +01:00
1764 changed files with 38196 additions and 86877 deletions
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
@@ -46,6 +47,10 @@ namespace AzToolsFramework
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
//! /return The vector of Assets generated by Prefab processing
virtual const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
virtual bool SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
@@ -314,6 +314,11 @@ namespace AzToolsFramework
return *m_rootInstance;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
{
return m_playInEditorData.m_assets;
}
void PrefabEditorEntityOwnershipService::OnEntityRemoved(AZ::EntityId entityId)
{
AzFramework::SliceEntityRequestBus::MultiHandler::BusDisconnect(entityId);
@@ -195,6 +195,8 @@ namespace AzToolsFramework
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override;
Prefab::InstanceOptionalReference GetRootPrefabInstance() override;
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() override;
//////////////////////////////////////////////////////////////////////////
void OnEntityRemoved(AZ::EntityId entityId);
@@ -42,6 +42,7 @@ namespace AzToolsFramework
~LinearManipulator() = default;
/// A Manipulator must only be created and managed through a shared_ptr.
/// @note worldFromLocal should not contain scale.
static AZStd::shared_ptr<LinearManipulator> MakeShared(const AZ::Transform& worldFromLocal);
/// Unchanging data set once for the linear manipulator.
@@ -80,6 +80,12 @@ namespace AzToolsFramework
void Instance::SetTemplateId(const TemplateId& templateId)
{
// If we aren't changing the template Id, there's no need to unregister / re-register
if (templateId == m_templateId)
{
return;
}
// If this instance's templateId is valid, we should be able to unregister this instance from
// Template to Instance mapping successfully.
if (m_templateId != InvalidTemplateId &&
@@ -72,10 +72,18 @@ namespace AzToolsFramework
for (auto instance : findInstancesResult->get())
{
m_instancesUpdateQueue.emplace(instance);
m_instancesUpdateQueue.emplace_back(instance);
}
}
void InstanceUpdateExecutor::RemoveTemplateInstanceFromQueue(const Instance* instance)
{
AZStd::erase_if(m_instancesUpdateQueue, [instance](Instance* entry)
{
return entry == instance;
});
}
bool InstanceUpdateExecutor::UpdateTemplateInstancesInQueue()
{
bool isUpdateSuccessful = true;
@@ -97,9 +105,16 @@ namespace AzToolsFramework
ToolsApplicationRequestBus::BroadcastResult(selectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities);
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequests::SetSelectedEntities, EntityIdList());
for (int i = 0; i < instanceCountToUpdateInBatch; ++i)
// Process all instances in the queue, capped to the batch size.
// Even though we potentially initialized the batch size to the queue, it's possible for the queue size to shrink
// during instance processing if the instance gets deleted and it was queued multiple times. To handle this, we
// make sure to end the loop once the queue is empty, regardless of what the initial size was.
for (int i = 0; (i < instanceCountToUpdateInBatch) && !m_instancesUpdateQueue.empty(); ++i)
{
Instance* instanceToUpdate = m_instancesUpdateQueue.front();
m_instancesUpdateQueue.pop_front();
AZ_Assert(instanceToUpdate != nullptr, "Invalid instance on update queue.");
TemplateId instanceTemplateId = instanceToUpdate->GetTemplateId();
if (currentTemplateId != instanceTemplateId)
{
@@ -115,19 +130,21 @@ namespace AzToolsFramework
// Remove the instance from update queue if its corresponding template couldn't be found
isUpdateSuccessful = false;
m_instancesUpdateQueue.pop();
continue;
}
}
auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId)->get();
auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId);
AZ_Assert(
findInstancesResult.has_value(), "Prefab Instances corresponding to template with id %llu couldn't be found.",
instanceTemplateId);
if (findInstancesResult.find(instanceToUpdate) == findInstancesResult.end())
if (findInstancesResult == AZStd::nullopt ||
findInstancesResult->get().find(instanceToUpdate) == findInstancesResult->get().end())
{
// Since nested instances get reconstructed during propagation, remove any nested instance that no longer
// maps to a template.
isUpdateSuccessful = false;
m_instancesUpdateQueue.pop();
continue;
}
@@ -148,8 +165,6 @@ namespace AzToolsFramework
isUpdateSuccessful = false;
}
m_instancesUpdateQueue.pop();
}
for (auto entityIdIterator = selectedEntityIds.begin(); entityIdIterator != selectedEntityIds.end(); entityIdIterator++)
@@ -14,7 +14,7 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/std/containers/deque.h>
#include <AzToolsFramework/Prefab/Instance/InstanceUpdateExecutorInterface.h>
#include <AzToolsFramework/Prefab/PrefabIdTypes.h>
@@ -37,6 +37,7 @@ namespace AzToolsFramework
void AddTemplateInstancesToQueue(TemplateId instanceTemplateId) override;
bool UpdateTemplateInstancesInQueue() override;
virtual void RemoveTemplateInstanceFromQueue(const Instance* instance) override;
void RegisterInstanceUpdateExecutorInterface();
void UnregisterInstanceUpdateExecutorInterface();
@@ -45,7 +46,7 @@ namespace AzToolsFramework
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
TemplateInstanceMapperInterface* m_templateInstanceMapperInterface = nullptr;
int m_instanceCountToUpdateInBatch = 0;
AZStd::queue<Instance*> m_instancesUpdateQueue;
AZStd::deque<Instance*> m_instancesUpdateQueue;
bool m_updatingTemplateInstancesInQueue { false };
};
}
@@ -31,6 +31,9 @@ namespace AzToolsFramework
// Update Instances in the waiting queue.
virtual bool UpdateTemplateInstancesInQueue() = 0;
// Remove an Instance from the waiting queue.
virtual void RemoveTemplateInstanceFromQueue(const Instance* instance) = 0;
};
}
}
@@ -14,6 +14,7 @@
#include <AzCore/Interface/Interface.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/Instance/InstanceUpdateExecutorInterface.h>
namespace AzToolsFramework
{
@@ -71,6 +72,12 @@ namespace AzToolsFramework
bool TemplateInstanceMapper::UnregisterInstance(Instance& instance)
{
// The InstanceUpdateExecutor queries the TemplateInstanceMapper for a list of instances related to a template.
// Consequently, if an instance gets unregistered for a template, we need to notify the InstanceUpdateExecutor as well
// so that it clears any internal associations that it might have in its queue.
AZ_Assert(AZ::Interface<InstanceUpdateExecutorInterface>::Get() != nullptr, "InstanceUpdateExecutor doesn't exist");
AZ::Interface<InstanceUpdateExecutorInterface>::Get()->RemoveTemplateInstanceFromQueue(&instance);
auto found = m_templateIdToInstancesMap.find(instance.GetTemplateId());
return found != m_templateIdToInstancesMap.end() &&
found->second.erase(&instance) != 0;
@@ -182,16 +182,16 @@ namespace AzToolsFramework
else
{
AZ::JsonSerializationResult::ResultCode applyPatchResult = AZ::JsonSerialization::ApplyPatch(
linkedInstanceDom,
sourceTemplateDomCopy,
targetTemplatePrefabDom.GetAllocator(),
sourceTemplatePrefabDom,
patchesReference->get(),
AZ::JsonMergeApproach::JsonPatch);
linkedInstanceDom.CopyFrom(sourceTemplateDomCopy, targetTemplatePrefabDom.GetAllocator());
if (applyPatchResult.GetProcessing() != AZ::JsonSerializationResult::Processing::Completed)
{
AZ_Error("Prefab", false,
"Link::UpdateTarget - "
"ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
AZ_Error(
"Prefab", false,
"Link::UpdateTarget - ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
m_sourceTemplateId, m_targetTemplateId);
return false;
}
@@ -199,6 +199,43 @@ namespace AzToolsFramework
return true;
}
void GetTemplateSourcePaths(const PrefabDomValue& prefabDom, AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths)
{
PrefabDomValueConstReference findSourceResult = PrefabDomUtils::FindPrefabDomValue(prefabDom, PrefabDomUtils::SourceName);
if (!findSourceResult.has_value() || !(findSourceResult->get().IsString()) ||
findSourceResult->get().GetStringLength() == 0)
{
AZ_Assert(
false,
"PrefabDomUtils::GetDependentTemplatePath - Source value of prefab in the provided DOM is not a valid string.");
return;
}
templateSourcePaths.emplace(findSourceResult->get().GetString());
PrefabDomValueConstReference instancesReference = GetInstancesValue(prefabDom);
if (instancesReference.has_value())
{
const PrefabDomValue& instances = instancesReference->get();
for (PrefabDomValue::ConstMemberIterator instanceIterator = instances.MemberBegin();
instanceIterator != instances.MemberEnd(); ++instanceIterator)
{
GetTemplateSourcePaths(instanceIterator->value, templateSourcePaths);
}
}
}
PrefabDomValueConstReference GetInstancesValue(const PrefabDomValue& prefabDom)
{
PrefabDomValueConstReference findInstancesResult = FindPrefabDomValue(prefabDom, PrefabDomUtils::InstancesName);
if (!findInstancesResult.has_value() || !(findInstancesResult->get().IsObject()))
{
return AZStd::nullopt;
}
return findInstancesResult->get();
}
void PrintPrefabDomValue(
[[maybe_unused]] const AZStd::string_view printMessage,
[[maybe_unused]] const PrefabDomValue& prefabDomValue)
@@ -100,6 +100,20 @@ namespace AzToolsFramework
.Append(instanceName);
};
/**
* Gets a set of all the template source paths in the given dom.
* @param prefabDom The DOM to get the template source paths from.
* @param[out] templateSourcePaths The set of template source paths to populate.
*/
void GetTemplateSourcePaths(const PrefabDomValue& prefabDom, AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths);
/**
* Gets the instances DOM value from the given prefab DOM.
*
* @return the instances DOM value or AZStd::nullopt if it instances can't be found.
*/
PrefabDomValueConstReference GetInstancesValue(const PrefabDomValue& prefabDom);
/**
* Prints the contents of the given prefab DOM value to the debug output console in a readable format.
* @param printMessage The message that will be printed before printing the PrefabDomValue
@@ -84,6 +84,7 @@ namespace AzToolsFramework
AZStd::vector<AZ::Entity*> entities;
AZStd::vector<AZStd::unique_ptr<Instance>> instances;
AZStd::unordered_map<Instance*, PrefabDom> nestedInstanceLinkPatchesMap;
// Retrieve all entities affected and identify Instances
if (!RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonRootEntityOwningInstance->get(), entities, instances))
@@ -96,6 +97,16 @@ namespace AzToolsFramework
// target templates of the other instances.
for (auto& nestedInstance : instances)
{
auto linkRef = m_prefabSystemComponentInterface->FindLink(nestedInstance->GetLinkId());
if (linkRef.has_value())
{
PrefabDom oldLinkPatches;
oldLinkPatches.CopyFrom(linkRef->get().GetLinkDom(), oldLinkPatches.GetAllocator());
nestedInstanceLinkPatchesMap.emplace(nestedInstance.get(), AZStd::move(oldLinkPatches));
}
RemoveLink(nestedInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
}
@@ -122,11 +133,17 @@ namespace AzToolsFramework
AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId();
// Parent the entities to the container entity. Parenting the container entities of the instances passed to createPrefab
// will be done during the creation of links below.
for (AZ::Entity* topLevelEntity : entities)
// Apply the correct transform to the container for the new instance, and store the patch for use when creating the link.
PrefabDom patch = ApplyContainerTransformAndGeneratePatch(containerEntityId, commonRootEntityId, topLevelEntities);
// Parent the non-container top level entities to the container entity.
// Parenting the top level container entities will be done during the creation of links.
for (AZ::Entity* topLevelEntity : topLevelEntities)
{
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
if (!IsInstanceContainerEntity(topLevelEntity->GetId()))
{
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
}
}
// Update the template of the instance since the entities are modified since the template creation.
@@ -138,21 +155,55 @@ namespace AzToolsFramework
instanceToCreate->get().GetNestedInstances([&](AZStd::unique_ptr<Instance>& nestedInstance) {
AZ_Assert(nestedInstance, "Invalid nested instance found in the new prefab created.");
EntityOptionalReference nestedInstanceContainerEntity = nestedInstance->GetContainerEntity();
AZ_Assert(
nestedInstanceContainerEntity, "Invalid container entity found for the nested instance used in prefab creation.");
AZ::EntityId nestedInstanceContainerEntityId = nestedInstanceContainerEntity->get().GetId();
PrefabDom previousPatch;
// Retrieve the previous patch if it exists
if (nestedInstanceLinkPatchesMap.contains(nestedInstance.get()))
{
previousPatch = AZStd::move(nestedInstanceLinkPatchesMap[nestedInstance.get()]);
}
// These link creations shouldn't be undone because that would put the template in a non-usable state if a user
// chooses to instantiate the template after undoing the creation.
CreateLink(
{&nestedInstanceContainerEntity->get()}, *nestedInstance, instanceToCreate->get().GetTemplateId(),
undoBatch.GetUndoBatch(), containerEntityId, false);
CreateLink(*nestedInstance, instanceToCreate->get().GetTemplateId(), undoBatch.GetUndoBatch(), AZStd::move(previousPatch), false);
// If this nested instance's container is a top level entity in the new prefab, re-parent it and apply the change.
if (AZStd::find(topLevelEntities.begin(), topLevelEntities.end(), &nestedInstanceContainerEntity->get()) != topLevelEntities.end())
{
Prefab::PrefabDom containerEntityDomBefore;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomBefore, *nestedInstanceContainerEntity);
AZ::TransformBus::Event(nestedInstanceContainerEntityId, &AZ::TransformBus::Events::SetParent, containerEntityId);
PrefabDom containerEntityDomAfter;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomAfter, *nestedInstanceContainerEntity);
PrefabDom reparentPatch;
m_instanceToTemplateInterface->GeneratePatch(reparentPatch, containerEntityDomBefore, containerEntityDomAfter);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(reparentPatch, nestedInstanceContainerEntityId);
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes as a separate step
m_prefabUndoCache.Store(nestedInstanceContainerEntityId, AZStd::move(containerEntityDomAfter));
// Save these changes as patches to the link
PrefabUndoLinkUpdate* linkUpdate = aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(nestedInstanceContainerEntityId)));
linkUpdate->SetParent(undoBatch.GetUndoBatch());
linkUpdate->Capture(reparentPatch, nestedInstance->GetLinkId());
linkUpdate->Redo();
}
});
// Create a link between the templates of the newly created instance and the instance it's being parented under.
CreateLink(
topLevelEntities, instanceToCreate->get(), commonRootEntityOwningInstance->get().GetTemplateId(),
undoBatch.GetUndoBatch(), commonRootEntityId);
instanceToCreate->get(), commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch(),
AZStd::move(patch));
for (AZ::Entity* topLevelEntity : topLevelEntities)
{
@@ -182,6 +233,40 @@ namespace AzToolsFramework
return AZ::Success();
}
PrefabDom PrefabPublicHandler::ApplyContainerTransformAndGeneratePatch(AZ::EntityId containerEntityId, AZ::EntityId parentEntityId, const EntityList& childEntities)
{
AZ::Entity* containerEntity = GetEntityById(containerEntityId);
AZ_Assert(containerEntity, "Invalid container entity passed to ApplyContainerTransformAndGeneratePatch.");
// Generate the transform for the container entity out of the top level entities, and set it
// This step needs to be done before anything is parented to the container, else children position will be wrong
Prefab::PrefabDom containerEntityDomBefore;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomBefore, *containerEntity);
AZ::Vector3 containerEntityTranslation(AZ::Vector3::CreateZero());
AZ::Quaternion containerEntityRotation(AZ::Quaternion::CreateZero());
// Set container entity to be child of common root
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetParent, parentEntityId);
// Set the transform (translation, rotation) of the container entity
GenerateContainerEntityTransform(childEntities, containerEntityTranslation, containerEntityRotation);
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetLocalTranslation, containerEntityTranslation);
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetLocalRotationQuaternion, containerEntityRotation);
PrefabDom containerEntityDomAfter;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomAfter, *containerEntity);
PrefabDom patch;
m_instanceToTemplateInterface->GeneratePatch(patch, containerEntityDomBefore, containerEntityDomAfter);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId);
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
return AZStd::move(patch);
}
PrefabOperationResult PrefabPublicHandler::InstantiatePrefab(
AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position)
{
@@ -210,27 +295,32 @@ namespace AzToolsFramework
auto relativePath = m_prefabLoaderInterface->GetRelativePathToProject(filePath);
Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
// If the template isn't currently loaded, there's no way for it to be in the hierarchy so we just skip the check.
if (templateId != Prefab::InvalidTemplateId && IsPrefabInInstanceAncestorHierarchy(templateId, instanceToParentUnder->get()))
if (templateId == InvalidTemplateId)
{
return AZ::Failure(
AZStd::string::format(
"Instantiate Prefab operation aborted - Cyclical dependency detected\n(%s depends on %s).",
relativePath.Native().c_str(),
instanceToParentUnder->get().GetTemplateSourcePath().Native().c_str()
)
);
// Load the template from the file
templateId = m_prefabLoaderInterface->LoadTemplateFromFile(filePath);
AZ_Assert(templateId != InvalidTemplateId, "Template with source path %s couldn't be loaded correctly.", filePath);
}
const PrefabDom& templateDom = m_prefabSystemComponentInterface->FindTemplateDom(templateId);
AZStd::unordered_set<AZ::IO::Path> templatePaths;
PrefabDomUtils::GetTemplateSourcePaths(templateDom, templatePaths);
if (IsCyclicalDependencyFound(instanceToParentUnder->get(), templatePaths))
{
return AZ::Failure(AZStd::string::format(
"Instantiate Prefab operation aborted - Cyclical dependency detected\n(%s depends on %s).",
relativePath.Native().c_str(), instanceToParentUnder->get().GetTemplateSourcePath().Native().c_str()));
}
{
// Initialize Undo Batch object
ScopedUndoBatch undoBatch("Instantiate Prefab");
PrefabDom instanceToParentUnderDomBeforeCreate;
m_instanceToTemplateInterface->GenerateDomForInstance(
instanceToParentUnderDomBeforeCreate, instanceToParentUnder->get());
// Instantiate the Prefab
PrefabDom instanceToParentUnderDomBeforeCreate;
m_instanceToTemplateInterface->GenerateDomForInstance(instanceToParentUnderDomBeforeCreate, instanceToParentUnder->get());
auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(relativePath, instanceToParentUnder);
if (!instanceToCreate)
@@ -242,12 +332,32 @@ namespace AzToolsFramework
PrefabUndoHelpers::UpdatePrefabInstance(
instanceToParentUnder->get(), "Update prefab instance", instanceToParentUnderDomBeforeCreate, undoBatch.GetUndoBatch());
CreateLink({}, instanceToCreate->get(), instanceToParentUnder->get().GetTemplateId(),
undoBatch.GetUndoBatch(), parent);
// Create Link with correct container patches
AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId();
AZ::Entity* containerEntity = GetEntityById(containerEntityId);
AZ_Assert(containerEntity, "Invalid container entity detected in InstantiatePrefab.");
// Apply position
Prefab::PrefabDom containerEntityDomBefore;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomBefore, *containerEntity);
// Set container entity's parent
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetParent, parent);
// Set the position of the container entity
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetWorldTranslation, position);
PrefabDom containerEntityDomAfter;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomAfter, *containerEntity);
// Generate patch to be stored in the link
PrefabDom patch;
m_instanceToTemplateInterface->GeneratePatch(patch, containerEntityDomBefore, containerEntityDomAfter);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId);
CreateLink(instanceToCreate->get(), instanceToParentUnder->get().GetTemplateId(), undoBatch.GetUndoBatch(), AZStd::move(patch));
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
}
return AZ::Success();
@@ -296,17 +406,17 @@ namespace AzToolsFramework
return AZ::Success();
}
bool PrefabPublicHandler::IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance)
bool PrefabPublicHandler::IsCyclicalDependencyFound(
InstanceOptionalConstReference instance, const AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths)
{
InstanceOptionalConstReference currentInstance = instance;
while (currentInstance.has_value())
{
if (currentInstance->get().GetTemplateId() == prefabTemplateId)
if (templateSourcePaths.contains(currentInstance->get().GetTemplateSourcePath()))
{
return true;
}
currentInstance = currentInstance->get().GetParentInstance();
}
@@ -314,33 +424,9 @@ namespace AzToolsFramework
}
void PrefabPublicHandler::CreateLink(
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId, const bool isUndoRedoSupportNeeded)
Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, PrefabDom patch, const bool isUndoRedoSupportNeeded)
{
AZ::EntityId containerEntityId = sourceInstance.GetContainerEntityId();
AZ::Entity* containerEntity = GetEntityById(containerEntityId);
Prefab::PrefabDom containerEntityDomBefore;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomBefore, *containerEntity);
AZ::Vector3 containerEntityTranslation(AZ::Vector3::CreateZero());
AZ::Quaternion containerEntityRotation(AZ::Quaternion::CreateZero());
// Set the transform (translation, rotation) of the container entity
GenerateContainerEntityTransform(topLevelEntities, containerEntityTranslation, containerEntityRotation);
// Set container entity to be child of common root
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetParent, commonRootEntityId);
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetLocalTranslation, containerEntityTranslation);
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetLocalRotationQuaternion, containerEntityRotation);
PrefabDom containerEntityDomAfter;
m_instanceToTemplateInterface->GenerateDomForEntity(containerEntityDomAfter, *containerEntity);
PrefabDom patch;
m_instanceToTemplateInterface->GeneratePatch(patch, containerEntityDomBefore, containerEntityDomAfter);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId);
LinkId linkId;
if (isUndoRedoSupportNeeded)
{
@@ -356,9 +442,6 @@ namespace AzToolsFramework
}
sourceInstance.SetLinkId(linkId);
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
}
void PrefabPublicHandler::RemoveLink(
@@ -636,11 +719,18 @@ namespace AzToolsFramework
if (!EntitiesBelongToSameInstance(entityIds))
{
return AZ::Failure(AZStd::string("DeleteEntitiesAndAllDescendantsInInstance - Deletion Error. Cannot delete multiple "
"entities belonging to different instances with one operation."));
return AZ::Failure(AZStd::string("Cannot delete multiple entities belonging to different instances with one operation."));
}
InstanceOptionalReference instance = GetOwnerInstanceByEntityId(entityIds[0]);
AZ::EntityId firstEntityIdToDelete = entityIds[0];
InstanceOptionalReference commonOwningInstance = GetOwnerInstanceByEntityId(firstEntityIdToDelete);
// If the first entity id is a container entity id, then we need to mark its parent as the common owning instance because you
// cannot delete an instance from itself.
if (commonOwningInstance->get().GetContainerEntityId() == firstEntityIdToDelete)
{
commonOwningInstance = commonOwningInstance->get().GetParentInstance();
}
// Retrieve entityList from entityIds
EntityList inputEntityList = EntityIdListToEntityList(entityIds);
@@ -680,14 +770,14 @@ namespace AzToolsFramework
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "Internal::DeleteEntities:UndoCaptureAndPurgeEntities");
Prefab::PrefabDom instanceDomBefore;
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, instance->get());
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonOwningInstance->get());
if (deleteDescendants)
{
AZStd::vector<AZ::Entity*> entities;
AZStd::vector<AZStd::unique_ptr<Instance>> instances;
bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, instance->get(), entities, instances);
bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances);
if (!success)
{
@@ -701,6 +791,7 @@ namespace AzToolsFramework
for (auto& nestedInstance : instances)
{
RemoveLink(nestedInstance, commonOwningInstance->get().GetTemplateId(), currentUndoBatch);
nestedInstance.reset();
}
}
@@ -712,22 +803,22 @@ namespace AzToolsFramework
// If this is the container entity, it actually represents the instance so get its owner
if (owningInstance->get().GetContainerEntityId() == entityId)
{
auto instancePtr = instance->get().DetachNestedInstance(owningInstance->get().GetInstanceAlias());
instancePtr.reset();
auto instancePtr = commonOwningInstance->get().DetachNestedInstance(owningInstance->get().GetInstanceAlias());
RemoveLink(instancePtr, commonOwningInstance->get().GetTemplateId(), currentUndoBatch);
}
else
{
instance->get().DetachEntity(entityId);
commonOwningInstance->get().DetachEntity(entityId);
AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, entityId);
}
}
}
Prefab::PrefabDom instanceDomAfter;
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomAfter, instance->get());
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomAfter, commonOwningInstance->get());
PrefabUndoInstance* command = aznew PrefabUndoInstance("Instance deletion");
command->Capture(instanceDomBefore, instanceDomAfter, instance->get().GetTemplateId());
command->Capture(instanceDomBefore, instanceDomAfter, commonOwningInstance->get().GetTemplateId());
command->SetParent(selCommand);
}
@@ -995,5 +1086,5 @@ namespace AzToolsFramework
return true;
}
}
}
} // namespace Prefab
} // namespace AzToolsFramework
@@ -12,8 +12,8 @@
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
@@ -68,20 +68,32 @@ namespace AzToolsFramework
InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const;
bool EntitiesBelongToSameInstance(const EntityIdList& entityIds) const;
/**
* Applies the correct transform changes to the container entity based on the parent and child entities provided, and returns an appropriate patch.
* The container will be parented to parentId, moved to the average transform of the future direct children and its cache will be updated.
* This helper function won't support undo/redo, update the templates or create any links. All that needs to be done by the caller.
*
* \param containerEntityId The container to apply the changes to.
* \param parentEntityId The id of the entity the container should be parented to.
* \param childEntities A list of entities that will subsequently be parented to this container.
* \return The PrefabDom containing the patches that should be stored in the parent link.
*/
PrefabDom ApplyContainerTransformAndGeneratePatch(
AZ::EntityId containerEntityId, AZ::EntityId parentEntityId, const EntityList& childEntities);
/**
* Creates a link between the templates of an instance and its parent.
*
* \param topLevelEntities The list of entities that are immediate children to the container entity of the instance.
* \param sourceInstance The instance that corresponds to the source template of the link.
* \param targetInstance The id of the target template.
* \param undoBatch The undo batch to set as parent for this create link action.
* \param commonRootEntityId The id of the entity that the source instance should be parented under.
* \param patch The patch to store in the newly created link dom.
* \param isUndoRedoSupportNeeded The flag indicating whether the link should be created with undo/redo support or not.
*/
void CreateLink(
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId, const bool isUndoRedoSupportNeeded = true);
Instance& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch,
PrefabDom patch, const bool isUndoRedoSupportNeeded = true);
/**
* Removes the link between template of the sourceInstance and the template corresponding to targetTemplateId.
@@ -107,13 +119,15 @@ namespace AzToolsFramework
const AZStd::vector<AZ::EntityId>& entityIds, EntityList& inputEntityList, EntityList& topLevelEntities,
AZ::EntityId& commonRootEntityId, InstanceOptionalReference& commonRootEntityOwningInstance);
/* Detects whether an instance of prefabTemplateId is present in the hierarchy of ancestors of instance.
/* Checks whether the template source path of any of the ancestors in the instance hierarchy matches with one of the
* paths provided in a set.
*
* \param prefabTemplateId The template id to test for
* \param instance The instance whose ancestor hierarchy prefabTemplateId will be tested against.
* \return true if an instance of the template of id prefabTemplateId could be found in the ancestor hierarchy of instance, false otherwise.
* \param instance The instance whose ancestor hierarchy the provided set of template source paths will be tested against.
* \param templateSourcePaths The template source paths provided to be checked against the instance ancestor hierarchy.
* \return true if any of the template source paths could be found in the ancestor hierarchy of instance, false otherwise.
*/
bool IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance);
bool IsCyclicalDependencyFound(
InstanceOptionalConstReference instance, const AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths);
static Instance* GetParentInstance(Instance* instance);
static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
@@ -129,5 +143,5 @@ namespace AzToolsFramework
uint64_t m_newEntityCounter = 1;
};
}
}
} // namespace Prefab
} // namespace AzToolsFramework
@@ -1,20 +1,20 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponent.h>
#include <AzCore/Math/ToString.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Components/NonUniformScaleComponent.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/ToString.h>
#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponent.h>
namespace AzToolsFramework
{
@@ -32,12 +32,13 @@ namespace AzToolsFramework
serializeContext->Class<EditorNonUniformScaleComponent, EditorComponentBase>()
->Version(1)
->Field("NonUniformScale", &EditorNonUniformScaleComponent::m_scale)
;
->Field("ComponentMode", &EditorNonUniformScaleComponent::m_componentModeDelegate);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorNonUniformScaleComponent>("Non-uniform Scale",
"Non-uniform scale for this entity only (does not propagate through hierarchy)")
editContext
->Class<EditorNonUniformScaleComponent>(
"Non-uniform Scale", "Non-uniform scale for this entity only (does not propagate through hierarchy)")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::FixedComponentListIndex, 1)
->Attribute(AZ::Edit::Attributes::RemoveableByUser, true)
@@ -50,7 +51,10 @@ namespace AzToolsFramework
->Attribute(AZ::Edit::Attributes::Max, AZ::MaxTransformScale)
->Attribute(AZ::Edit::Attributes::Step, 0.1f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorNonUniformScaleComponent::OnScaleChanged)
;
->DataElement(
AZ::Edit::UIHandlers::Default, &EditorNonUniformScaleComponent::m_componentModeDelegate, "Component Mode",
"Non-uniform Scale Component Mode")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
}
}
}
@@ -74,10 +78,16 @@ namespace AzToolsFramework
void EditorNonUniformScaleComponent::Activate()
{
AZ::NonUniformScaleRequestBus::Handler::BusConnect(GetEntityId());
// ComponentMode
m_componentModeDelegate.ConnectWithSingleComponentMode<EditorNonUniformScaleComponent, NonUniformScaleComponentMode>(
AZ::EntityComponentIdPair(GetEntityId(), GetId()), nullptr);
}
void EditorNonUniformScaleComponent::Deactivate()
{
m_componentModeDelegate.Disconnect();
AZ::NonUniformScaleRequestBus::Handler::BusDisconnect();
}
@@ -96,7 +106,8 @@ namespace AzToolsFramework
else
{
AZ::Vector3 clampedScale = scale.GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale));
AZ_Warning("Editor Non-uniform Scale Component", false, "SetScale value was clamped from %s to %s for entity %s",
AZ_Warning(
"Editor Non-uniform Scale Component", false, "SetScale value was clamped from %s to %s for entity %s",
AZ::ToString(scale).c_str(), AZ::ToString(clampedScale).c_str(), GetEntity()->GetName().c_str());
m_scale = clampedScale;
}
@@ -13,6 +13,9 @@
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponentMode.h>
#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzCore/Component/NonUniformScaleBus.h>
namespace AzToolsFramework
@@ -52,6 +55,9 @@ namespace AzToolsFramework
AZ::Vector3 m_scale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleChangedEvent m_scaleChangedEvent;
//! Responsible for detecting ComponentMode activation and creating a concrete ComponentMode.
AzToolsFramework::ComponentModeFramework::ComponentModeDelegate m_componentModeDelegate;
};
} // namespace Components
} // namespace AzToolsFramework
@@ -0,0 +1,92 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponentMode.h>
namespace AzToolsFramework
{
namespace Components
{
NonUniformScaleComponentMode::NonUniformScaleComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType)
: EditorBaseComponentMode(entityComponentIdPair, componentType)
{
m_entityComponentIdPair = entityComponentIdPair;
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldFromLocal, m_entityComponentIdPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
worldFromLocal.ExtractScale();
m_manipulators = AZStd::make_unique<ScaleManipulators>(worldFromLocal);
m_manipulators->Register(g_mainManipulatorManagerId);
m_manipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
const float axisLength = 2.0f;
m_manipulators->ConfigureView(
axisLength, AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
AzFramework::ViewportColors::ZAxisColor);
auto mouseDownCallback = [this](const LinearManipulator::Action& action) {
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(
nonUniformScale, m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
m_initialScale = nonUniformScale + action.m_start.m_scaleSnapOffset;
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, m_initialScale);
};
m_manipulators->InstallAxisLeftMouseDownCallback(mouseDownCallback);
m_manipulators->InstallAxisMouseMoveCallback([this](const LinearManipulator::Action& action) {
const AZ::Vector3 scaleMultiplier =
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
(scaleMultiplier * m_initialScale).GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
});
m_manipulators->InstallUniformLeftMouseDownCallback(mouseDownCallback);
m_manipulators->InstallUniformMouseMoveCallback([this](const LinearManipulator::Action& action) {
const auto sumVectorElements = [](const AZ::Vector3& vec) { return vec.GetX() + vec.GetY() + vec.GetZ(); };
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
const float scaleMultiplier = AZ::GetClamp(
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
maxScaleMultiplier);
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
});
}
NonUniformScaleComponentMode::~NonUniformScaleComponentMode()
{
if (m_manipulators)
{
m_manipulators->Unregister();
}
m_manipulators.reset();
}
void NonUniformScaleComponentMode::Refresh()
{
}
} // namespace Components
} // namespace AzToolsFramework
@@ -0,0 +1,43 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/Manipulators/ScaleManipulators.h>
namespace AzToolsFramework
{
namespace Components
{
class NonUniformScaleComponentMode : public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
{
public:
AZ_CLASS_ALLOCATOR(NonUniformScaleComponentMode, AZ::SystemAllocator, 0)
NonUniformScaleComponentMode(const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
NonUniformScaleComponentMode(const NonUniformScaleComponentMode&) = delete;
NonUniformScaleComponentMode& operator=(const NonUniformScaleComponentMode&) = delete;
NonUniformScaleComponentMode(NonUniformScaleComponentMode&&) = delete;
NonUniformScaleComponentMode& operator=(NonUniformScaleComponentMode&&) = delete;
~NonUniformScaleComponentMode();
// EditorBaseComponentMode overrides ...
void Refresh() override;
private:
AZ::EntityComponentIdPair m_entityComponentIdPair;
AZStd::unique_ptr<ScaleManipulators> m_manipulators;
AZ::Vector3 m_initialScale;
};
} // namespace Components
} // namespace AzToolsFramework
@@ -162,6 +162,12 @@ namespace AzToolsFramework
classElement.RemoveElementByName(AZ_CRC("InterpolateScale", 0x9d00b831));
}
if (classElement.GetVersion() < 10)
{
// The "Sync Enabled" flag is no longer needed.
classElement.RemoveElementByName(AZ_CRC_CE("Sync Enabled"));
}
return true;
}
} // namespace Internal
@@ -254,7 +260,7 @@ namespace AzToolsFramework
m_localTransformDirty = true;
m_worldTransformDirty = true;
if (GetEntity())
if (const AZ::Entity* entity = GetEntity())
{
SetDirty();
@@ -273,6 +279,22 @@ namespace AzToolsFramework
{
boundsUnion->OnTransformUpdated(GetEntity());
}
// Fire a property changed notification for this component
if (const AZ::Component* component = entity->FindComponent<Components::TransformComponent>())
{
PropertyEditorEntityChangeNotificationBus::Event(
GetEntityId(), &PropertyEditorEntityChangeNotifications::OnEntityComponentPropertyChanged, component->GetId());
}
// Refresh the property editor if we're selected
bool selected = false;
ToolsApplicationRequestBus::BroadcastResult(
selected, &AzToolsFramework::ToolsApplicationRequests::IsSelected, GetEntityId());
if (selected)
{
ToolsApplicationEvents::Bus::Broadcast(
&ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_Values);
}
}
}
@@ -1289,7 +1311,7 @@ namespace AzToolsFramework
Field("IsStatic", &TransformComponent::m_isStatic)->
Field("InterpolatePosition", &TransformComponent::m_interpolatePosition)->
Field("InterpolateRotation", &TransformComponent::m_interpolateRotation)->
Version(9, &Internal::TransformComponentDataConverter);
Version(10, &Internal::TransformComponentDataConverter);
if (AZ::EditContext* ptrEdit = serializeContext->GetEditContext())
{
@@ -93,28 +93,12 @@ namespace AzToolsFramework
EditorContextMenuBus::Handler::BusConnect();
PrefabInstanceContainerNotificationBus::Handler::BusConnect();
AZ::Interface<PrefabIntegrationInterface>::Register(this);
bool prefabWipFeaturesEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
prefabWipFeaturesEnabled, &AzFramework::ApplicationRequests::ArePrefabWipFeaturesEnabled);
if (prefabWipFeaturesEnabled)
{
AssetBrowser::AssetBrowserSourceDropBus::Handler::BusConnect(s_prefabFileExtension);
}
AssetBrowser::AssetBrowserSourceDropBus::Handler::BusConnect(s_prefabFileExtension);
}
PrefabIntegrationManager::~PrefabIntegrationManager()
{
bool prefabWipFeaturesEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
prefabWipFeaturesEnabled, &AzFramework::ApplicationRequests::ArePrefabWipFeaturesEnabled);
if (prefabWipFeaturesEnabled)
{
AssetBrowser::AssetBrowserSourceDropBus::Handler::BusDisconnect();
}
AssetBrowser::AssetBrowserSourceDropBus::Handler::BusDisconnect();
AZ::Interface<PrefabIntegrationInterface>::Unregister(this);
PrefabInstanceContainerNotificationBus::Handler::BusDisconnect();
EditorContextMenuBus::Handler::BusDisconnect();
@@ -137,66 +121,63 @@ namespace AzToolsFramework
void PrefabIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu) const
{
bool prefabWipFeaturesEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
prefabWipFeaturesEnabled, &AzFramework::ApplicationRequests::ArePrefabWipFeaturesEnabled);
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
if (prefabWipFeaturesEnabled)
bool prefabWipFeaturesEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
prefabWipFeaturesEnabled, &AzFramework::ApplicationRequests::ArePrefabWipFeaturesEnabled);
// Create Prefab
{
// Create Prefab
if (!selectedEntities.empty())
{
if (!selectedEntities.empty())
// Hide if the only selected entity is the Level Container
if (selectedEntities.size() > 1 || !s_prefabPublicInterface->IsLevelInstanceContainerEntity(selectedEntities[0]))
{
// Hide if the only selected entity is the Level Container
if (selectedEntities.size() > 1 || !s_prefabPublicInterface->IsLevelInstanceContainerEntity(selectedEntities[0]))
bool layerInSelection = false;
for (AZ::EntityId entityId : selectedEntities)
{
bool layerInSelection = false;
for (AZ::EntityId entityId : selectedEntities)
{
if (!layerInSelection)
{
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
layerInSelection, entityId,
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
if (layerInSelection)
{
break;
}
}
}
// Layers can't be in prefabs.
if (!layerInSelection)
{
QAction* createAction = menu->addAction(QObject::tr("Create Prefab..."));
createAction->setToolTip(QObject::tr("Creates a prefab out of the currently selected entities."));
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
layerInSelection, entityId,
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
QObject::connect(createAction, &QAction::triggered, createAction, [this, selectedEntities] {
ContextMenu_CreatePrefab(selectedEntities);
});
if (layerInSelection)
{
break;
}
}
}
// Layers can't be in prefabs.
if (!layerInSelection)
{
QAction* createAction = menu->addAction(QObject::tr("Create Prefab..."));
createAction->setToolTip(QObject::tr("Creates a prefab out of the currently selected entities."));
QObject::connect(createAction, &QAction::triggered, createAction, [this, selectedEntities] {
ContextMenu_CreatePrefab(selectedEntities);
});
}
}
}
// Instantiate Prefab
{
QAction* instantiateAction = menu->addAction(QObject::tr("Instantiate Prefab..."));
instantiateAction->setToolTip(QObject::tr("Instantiates a prefab file in the scene."));
QObject::connect(
instantiateAction, &QAction::triggered, instantiateAction, [this] { ContextMenu_InstantiatePrefab(); });
}
menu->addSeparator();
}
// Instantiate Prefab
{
QAction* instantiateAction = menu->addAction(QObject::tr("Instantiate Prefab..."));
instantiateAction->setToolTip(QObject::tr("Instantiates a prefab file in the scene."));
QObject::connect(
instantiateAction, &QAction::triggered, instantiateAction, [this] { ContextMenu_InstantiatePrefab(); });
}
menu->addSeparator();
bool itemWasShown = false;
// Edit/Save Prefab
@@ -403,9 +384,12 @@ namespace AzToolsFramework
AzToolsFramework::EntityIdList selectedEntityIds;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
selectedEntityIds, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
&AzToolsFramework::ToolsApplicationRequests::DeleteEntitiesAndAllDescendants, selectedEntityIds);
PrefabOperationResult deleteSelectedResult =
s_prefabPublicInterface->DeleteEntitiesAndAllDescendantsInInstance(selectedEntityIds);
if (!deleteSelectedResult.IsSuccess())
{
WarnUserOfError("Delete selected entities error", deleteSelectedResult.GetError());
}
}
void PrefabIntegrationManager::GenerateSuggestedFilenameFromEntities(const EntityIdList& entityIds, AZStd::string& outName)
@@ -27,6 +27,7 @@ AZ_PUSH_DISABLE_WARNING(4244 4251 4800, "-Wunknown-warning-option") // 4244: con
#include <QtGui/QTextLayout>
#include <QtGui/QPainter>
#include <QMessageBox>
#include <QStylePainter>
AZ_POP_DISABLE_WARNING
static const int LabelColumnStretch = 2;
@@ -121,6 +122,19 @@ namespace AzToolsFramework
setLayout(m_mainLayout);
}
void PropertyRowWidget::paintEvent(QPaintEvent* event)
{
QStylePainter p(this);
if (CanBeReordered())
{
const QPen linePen(QColor(0x3B3E3F));
p.setPen(linePen);
int indent = m_treeDepth * m_treeIndentation;
p.drawLine(event->rect().topLeft() + QPoint(indent, 0), event->rect().topRight());
}
}
bool PropertyRowWidget::HasChildWidgetAlready() const
{
return m_childWidget != nullptr;
@@ -1661,6 +1675,20 @@ namespace AzToolsFramework
m_nameLabel->setFilter(m_currentFilterString);
}
bool PropertyRowWidget::CanChildrenBeReordered() const
{
return m_containerEditable;
}
bool PropertyRowWidget::CanBeReordered() const
{
if (!m_parentRow)
{
return false;
}
return m_parentRow->CanChildrenBeReordered();
}
}
#include "UI/PropertyEditor/moc_PropertyRowWidget.cpp"
@@ -44,6 +44,7 @@ namespace AzToolsFramework
Q_PROPERTY(bool hasChildRows READ HasChildRows);
Q_PROPERTY(bool isTopLevel READ IsTopLevel);
Q_PROPERTY(int getLevel READ GetLevel);
Q_PROPERTY(bool canBeReordered READ CanBeReordered);
Q_PROPERTY(bool appendDefaultLabelToName READ GetAppendDefaultLabelToName WRITE AppendDefaultLabelToName)
public:
AZ_CLASS_ALLOCATOR(PropertyRowWidget, AZ::SystemAllocator, 0)
@@ -126,6 +127,7 @@ namespace AzToolsFramework
void SetSelectionEnabled(bool selectionEnabled);
void SetSelected(bool selected);
bool eventFilter(QObject *watched, QEvent *event) override;
void paintEvent(QPaintEvent*) override;
/// Apply tooltip to widget and some of its children.
void SetDescription(const QString& text);
@@ -146,6 +148,9 @@ namespace AzToolsFramework
QLabel* GetNameLabel() { return m_nameLabel; }
void SetIndentSize(int w);
void SetAsCustom(bool custom) { m_custom = custom; }
bool CanChildrenBeReordered() const;
bool CanBeReordered() const;
protected:
int CalculateLabelWidth() const;
@@ -18,6 +18,7 @@
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
@@ -304,4 +305,24 @@ namespace AzToolsFramework
return entityContextId;
}
//! Maps a mouse interaction event to a ClickDetector event.
//! @note Function only cares about up or down events, all other events are mapped to Nil (ignored).
inline AzFramework::ClickDetector::ClickEvent ClickDetectorEventFromViewportInteraction(
const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
{
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
{
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
{
return AzFramework::ClickDetector::ClickEvent::Down;
}
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
{
return AzFramework::ClickDetector::ClickEvent::Up;
}
}
return AzFramework::ClickDetector::ClickEvent::Nil;
}
} // namespace AzToolsFramework
@@ -14,6 +14,7 @@
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <QApplication>
@@ -27,8 +28,11 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Move)
{
if (m_leftMouseDown)
{
@@ -58,8 +62,7 @@ namespace AzToolsFramework
}
}
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
if (clickOutcome == AzFramework::ClickDetector::ClickOutcome::Release)
{
if (m_leftMouseUp)
{
@@ -77,6 +80,8 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
m_cursorState.Update();
if (m_boxSelectRegion)
{
debugDisplay.DepthTestOff();
@@ -14,6 +14,8 @@
#include <AzCore/std/functional.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/CursorState.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <QRect>
@@ -26,49 +28,49 @@ namespace AzFramework
namespace AzToolsFramework
{
/// Utility to provide box select (click and drag) support for viewport types.
/// Users can override the mouse event callbacks and display scene function to customize behavior.
//! Utility to provide box select (click and drag) support for viewport types.
//! Users can override the mouse event callbacks and display scene function to customize behavior.
class EditorBoxSelect
{
public:
EditorBoxSelect() = default;
/// Return if a box select action is currently taking place.
//! Return if a box select action is currently taking place.
bool Active() const { return m_boxSelectRegion.has_value(); }
/// Update the box select for various mouse events.
/// Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
//! Update the box select for various mouse events.
//! Call HandleMouseInteraction from type/system implementing MouseViewportRequests interface.
void HandleMouseInteraction(
const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
/// Responsible for drawing the 2d box representing the selection in screen space.
//! Responsible for drawing the 2d box representing the selection in screen space.
void Display2d(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
/// Custom drawing behavior to happen during a box select.
//! Custom drawing behavior to happen during a box select.
void DisplayScene(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay);
/// Set the left mouse down callback.
//! Set the left mouse down callback.
void InstallLeftMouseDown(
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& leftMouseDown);
/// Set the mouse move callback.
//! Set the mouse move callback.
void InstallMouseMove(
const AZStd::function<void(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)>& mouseMove);
/// Set the left mouse up callback.
//! Set the left mouse up callback.
void InstallLeftMouseUp(
const AZStd::function<void()>& leftMouseUp);
/// Set the display scene callback.
//! Set the display scene callback.
void InstallDisplayScene(
const AZStd::function<void(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)>& displayScene);
/// Return the box select region.
/// If a box selection is being made, return the current rectangle representing the area.
/// If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
//! Return the box select region.
//! If a box selection is being made, return the current rectangle representing the area.
//! If there is currently no active box select, then the Maybe type will be empty (there will be no region/area).
const AZStd::optional<QRect>& BoxRegion() const { return m_boxSelectRegion; }
/// Return the active modifiers from the previous frame.
//! Return the active modifiers from the previous frame.
ViewportInteraction::KeyboardModifiers PreviousModifiers() const { return m_previousModifiers; }
private:
@@ -79,7 +81,9 @@ namespace AzToolsFramework
AZStd::function<void(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)> m_displayScene;
AZStd::optional<QRect> m_boxSelectRegion; ///< Maybe/optional value to store box select region while active.
ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< Modifier keys active on the previous frame.
AZStd::optional<QRect> m_boxSelectRegion; //!< Maybe/optional value to store box select region while active.
ViewportInteraction::KeyboardModifiers m_previousModifiers; //!< Modifier keys active on the previous frame.
AzFramework::ClickDetector m_clickDetector; //!< Utility type to detect if a mouse click or move has occurred.
AzFramework::CursorState m_cursorState; //!< Utility type to track the current cursor position (and movement/delta).
};
} // namespace AzToolsFramework
@@ -1782,22 +1782,7 @@ namespace AzToolsFramework
m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction);
const AzFramework::ClickDetector::ClickEvent selectClickEvent = [&mouseInteraction] {
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
{
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
{
return AzFramework::ClickDetector::ClickEvent::Down;
}
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
{
return AzFramework::ClickDetector::ClickEvent::Up;
}
}
return AzFramework::ClickDetector::ClickEvent::Nil;
}();
const auto selectClickEvent = ClickDetectorEventFromViewportInteraction(mouseInteraction);
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
@@ -303,6 +303,8 @@ set(FILES
ToolsComponents/AzToolsFrameworkConfigurationSystemComponent.cpp
ToolsComponents/EditorNonUniformScaleComponent.h
ToolsComponents/EditorNonUniformScaleComponent.cpp
ToolsComponents/EditorNonUniformScaleComponentMode.h
ToolsComponents/EditorNonUniformScaleComponentMode.cpp
ToolsMessaging/EntityHighlightBus.h
UI/Docking/DockWidgetUtils.cpp
UI/Docking/DockWidgetUtils.h
@@ -237,4 +237,23 @@ namespace UnitTest
EXPECT_THAT(cameraTransform, IsClose(cameraTransformFromView));
EXPECT_THAT(cameraView, IsClose(cameraViewFromTransform));
}
TEST(ViewportScreen, FovCanBeRetrievedFromProjectionMatrix)
{
using ::testing::FloatNear;
auto cameraState = AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AZ::Vector2(800.0f, 600.0f));
{
const float fovRadians = AZ::DegToRad(45.0f);
AzFramework::SetCameraClippingVolume(cameraState, 0.1f, 100.0f, fovRadians);
EXPECT_THAT(AzFramework::RetrieveFov(AzFramework::CameraProjection(cameraState)), FloatNear(fovRadians, 0.001f));
}
{
const float fovRadians = AZ::DegToRad(90.0f);
AzFramework::SetCameraClippingVolume(cameraState, 0.1f, 100.0f, fovRadians);
EXPECT_THAT(AzFramework::RetrieveFov(AzFramework::CameraProjection(cameraState)), FloatNear(fovRadians, 0.001f));
}
}
} // namespace UnitTest