Merge branch 'development' into cmake/win_fix_wnew

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-24 11:49:07 -07:00
123 changed files with 11267 additions and 11666 deletions
@@ -114,11 +114,13 @@ namespace ScriptCanvasEditor
ScriptCanvas::ScriptCanvasData& ScriptCanvasAsset::GetScriptCanvasData()
{
AZ_Assert(m_data != nullptr, "ScriptCanvasData not initialized, it must be created on construction");
return *m_data;
}
const ScriptCanvas::ScriptCanvasData& ScriptCanvasAsset::GetScriptCanvasData() const
{
AZ_Assert(m_data != nullptr, "ScriptCanvasData not initialized, it must be created on construction");
return *m_data;
}
}
@@ -6,29 +6,47 @@
*
*/
#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Bus/ScriptCanvasBus.h>
#include <Core/ScriptCanvasBus.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <GraphCanvas/GraphCanvasBus.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Serialization/Json/JsonSerializationResult.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/std/string/string_view.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <Core/ScriptCanvasBus.h>
#include <GraphCanvas/GraphCanvasBus.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
#include <ScriptCanvas/Bus/ScriptCanvasBus.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
#include <ScriptCanvas/Core/SerializationListener.h>
namespace ScriptCanvasAssetHandlerCpp
{
using namespace ScriptCanvas;
void CollectNodes(const GraphData::NodeContainer& container, SerializationListeners& listeners)
{
for (auto& nodeEntity : container)
{
if (nodeEntity)
{
if (auto listener = azrtti_cast<SerializationListener*>(AZ::EntityUtils::FindFirstDerivedComponent<Node>(nodeEntity)))
{
listeners.push_back(listener);
}
}
}
}
}
namespace ScriptCanvasEditor
{
@@ -75,26 +93,84 @@ namespace ScriptCanvasEditor
}
}
AZ::Data::AssetHandler::LoadResult ScriptCanvasAssetHandler::LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB)
AZ::Data::AssetHandler::LoadResult ScriptCanvasAssetHandler::LoadAssetData
( const AZ::Data::Asset<AZ::Data::AssetData>& assetTarget
, AZStd::shared_ptr<AZ::Data::AssetDataStream> streamSource
, [[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB)
{
auto* scriptCanvasAsset = asset.GetAs<ScriptCanvasAsset>();
AZ_Assert(scriptCanvasAsset, "This should be an scene slice asset, as this is the only type we process!");
if (scriptCanvasAsset && m_serializeContext)
namespace JSRU = AZ::JsonSerializationUtils;
using namespace ScriptCanvas;
auto* scriptCanvasAssetTarget = assetTarget.GetAs<ScriptCanvasAsset>();
AZ_Assert(scriptCanvasAssetTarget, "This should be a ScriptCanvasAsset, as this is the only type we process!");
if (m_serializeContext
&& streamSource
&& scriptCanvasAssetTarget)
{
stream->Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
// tolerate unknown classes in the editor. Let the asset processor warn about bad nodes...
bool loadSuccess = AZ::Utils::LoadObjectFromStreamInPlace(*stream, scriptCanvasAsset->GetScriptCanvasData(), m_serializeContext, AZ::ObjectStream::FilterDescriptor(assetLoadFilterCB, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES));
return loadSuccess ? AZ::Data::AssetHandler::LoadResult::LoadComplete : AZ::Data::AssetHandler::LoadResult::Error;
streamSource->Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
auto& scriptCanvasDataTarget = scriptCanvasAssetTarget->GetScriptCanvasData();
AZStd::vector<AZ::u8> byteBuffer;
byteBuffer.resize_no_construct(streamSource->GetLength());
AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStreamSource(&byteBuffer);
const size_t bytesRead = streamSource->Read(byteBuffer.size(), byteBuffer.data());
scriptCanvasDataTarget.m_scriptCanvasEntity.reset(nullptr);
if (bytesRead == streamSource->GetLength())
{
byteStreamSource.Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
AZ::JsonDeserializerSettings settings;
settings.m_serializeContext = m_serializeContext;
settings.m_metadata.Create<SerializationListeners>();
// attempt JSON deserialization...
if (JSRU::LoadObjectFromStreamByType
( &scriptCanvasDataTarget
, azrtti_typeid<ScriptCanvasData>()
, byteStreamSource
, &settings).IsSuccess())
{
if (auto graphData = scriptCanvasAssetTarget->GetScriptCanvasGraph()
? scriptCanvasAssetTarget->GetScriptCanvasGraph()->GetGraphData()
: nullptr)
{
auto listeners = settings.m_metadata.Find<SerializationListeners>();
AZ_Assert(listeners, "Failed to create SerializationListeners");
ScriptCanvasAssetHandlerCpp::CollectNodes(graphData->m_nodes, *listeners);
for (auto listener : *listeners)
{
listener->OnDeserialize();
}
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
else
{
AZ_Warning("ScriptCanvas", false, "ScriptCanvasAssetHandler::LoadAssetData failed to load graph data from JOSON");
}
}
#if defined(OBJECT_STREAM_EDITOR_ASSET_LOADING_SUPPORT_ENABLED)////
else
{// ...if there is a failure, check if it is saved in the old format
byteStreamSource.Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
// tolerate unknown classes in the editor. Let the asset processor warn about bad nodes...
if (AZ::Utils::LoadObjectFromStreamInPlace
(byteStreamSource
, scriptCanvasDataTarget
, m_serializeContext
, AZ::ObjectStream::FilterDescriptor(assetLoadFilterCB, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)))
{
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
}
#endif//defined(OBJECT_STREAM_EDITOR_ASSET_LOADING_SUPPORT_ENABLED)
}
}
return AZ::Data::AssetHandler::LoadResult::Error;
}
bool ScriptCanvasAssetHandler::SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream)
{
return SaveAssetData(asset.GetAs<ScriptCanvasAsset>(), stream);
@@ -105,20 +181,42 @@ namespace ScriptCanvasEditor
return SaveAssetData(assetData, stream, AZ::DataStream::ST_XML);
}
bool ScriptCanvasAssetHandler::SaveAssetData(const ScriptCanvasAsset* assetData, AZ::IO::GenericStream* stream, AZ::DataStream::StreamType streamType)
bool ScriptCanvasAssetHandler::SaveAssetData
( const ScriptCanvasAsset* assetData
, AZ::IO::GenericStream* stream
, [[maybe_unused]] AZ::DataStream::StreamType streamType)
{
if (assetData && m_serializeContext)
{
AZStd::vector<char> byteBuffer;
AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStream(&byteBuffer);
AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&byteStream, *m_serializeContext, streamType);
bool scriptCanvasAssetSaved = objStream->WriteClass(&assetData->GetScriptCanvasData());
objStream->Finalize();
scriptCanvasAssetSaved = stream->Write(byteBuffer.size(), byteBuffer.data()) == byteBuffer.size() && scriptCanvasAssetSaved;
return scriptCanvasAssetSaved;
}
namespace JSRU = AZ::JsonSerializationUtils;
using namespace ScriptCanvas;
return false;
if (m_serializeContext
&& stream
&& assetData
&& assetData->GetScriptCanvasGraph()
&& assetData->GetScriptCanvasGraph()->GetGraphData())
{
auto graphData = assetData->GetScriptCanvasGraph()->GetGraphData();
AZ::JsonSerializerSettings settings;
settings.m_metadata.Create<SerializationListeners>();
auto listeners = settings.m_metadata.Find<SerializationListeners>();
AZ_Assert(listeners, "Failed to create SerializationListeners");
ScriptCanvasAssetHandlerCpp::CollectNodes(graphData->m_nodes, *listeners);
settings.m_keepDefaults = false;
settings.m_serializeContext = m_serializeContext;
for (auto listener : *listeners)
{
listener->OnSerialize();
}
return JSRU::SaveObjectToStream<ScriptCanvasData>(&assetData->GetScriptCanvasData(), *stream, nullptr, &settings).IsSuccess();
}
else
{
AZ_Error("ScriptCanvas", false, "Saving ScriptCavas assets in the handler requires a valid IO stream, "
"asset pointer, and serialize context");
return false;
}
}
void ScriptCanvasAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
@@ -126,17 +224,11 @@ namespace ScriptCanvasEditor
delete ptr;
}
//=========================================================================
// GetSerializeContext
//=========================================================================.
AZ::SerializeContext* ScriptCanvasAssetHandler::GetSerializeContext() const
{
return m_serializeContext;
}
//=========================================================================
// SetSerializeContext
//=========================================================================.
void ScriptCanvasAssetHandler::SetSerializeContext(AZ::SerializeContext* context)
{
m_serializeContext = context;
@@ -147,22 +239,17 @@ namespace ScriptCanvasEditor
EBUS_EVENT_RESULT(m_serializeContext, AZ::ComponentApplicationBus, GetSerializeContext);
if (!m_serializeContext)
{
AZ_Error("Script Canvas", false, "ScriptCanvasAssetHandler: No serialize context provided! We will not be able to process Graph Asset type");
AZ_Error("Script Canvas", false, "ScriptCanvasAssetHandler: No serialize context provided! "
"We will not be able to process Graph Asset type");
}
}
}
//=========================================================================
// GetHandledAssetTypes
//=========================================================================.
void ScriptCanvasAssetHandler::GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes)
{
assetTypes.push_back(GetAssetType());
}
//=========================================================================
// GetAssetType
//=========================================================================.
AZ::Data::AssetType ScriptCanvasAssetHandler::GetAssetType() const
{
return ScriptCanvasAssetHandler::GetAssetTypeStatic();
@@ -178,38 +265,24 @@ namespace ScriptCanvasEditor
return azrtti_typeid<ScriptCanvasAsset>();
}
//=========================================================================
// GetAssetTypeExtensions
//=========================================================================.
void ScriptCanvasAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
{
ScriptCanvasAsset::Description description;
extensions.push_back(description.GetExtensionImpl());
}
//=========================================================================
// GetComponentTypeId
//=========================================================================.
AZ::Uuid ScriptCanvasAssetHandler::GetComponentTypeId() const
{
return azrtti_typeid<EditorScriptCanvasComponent>();
}
//=========================================================================
// GetGroup
//=========================================================================.
const char* ScriptCanvasAssetHandler::GetGroup() const
{
return ScriptCanvas::AssetDescription::GetGroup<ScriptCanvasEditor::ScriptCanvasAsset>();
}
//=========================================================================
// GetBrowserIcon
//=========================================================================.
const char* ScriptCanvasAssetHandler::GetBrowserIcon() const
{
return ScriptCanvas::AssetDescription::GetIconPath<ScriptCanvasEditor::ScriptCanvasAsset>();
}
}
@@ -734,7 +734,7 @@ namespace ScriptCanvasEditor
{
ui->statusTableView->clearSelection();
if (auto model = GetActiveData().second->GetModel())
if (auto model = GetActiveData().second ? GetActiveData().second->GetModel() : nullptr)
{
model->Clear();
model->RunValidation(m_activeGraphIds.scriptCanvasId);