Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
Updating IsNetEntityRole Helper Methods for Clarity
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@@ -63,10 +63,10 @@ namespace Multiplayer
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//! @}
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NetEntityId GetNetEntityId() const;
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bool IsAuthority() const;
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bool IsAutonomous() const;
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bool IsServer() const;
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bool IsClient() const;
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bool IsNetEntityRoleAuthority() const;
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bool IsNetEntityRoleAutonomous() const;
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bool IsNetEntityRoleServer() const;
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bool IsNetEntityRoleClient() const;
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ConstNetworkEntityHandle GetEntityHandle() const;
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NetworkEntityHandle GetEntityHandle();
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void MarkDirty();
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@@ -64,10 +64,23 @@ namespace Multiplayer
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//! @}
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NetEntityRole GetNetEntityRole() const;
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bool IsAuthority() const;
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bool IsAutonomous() const;
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bool IsServer() const;
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bool IsClient() const;
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//! IsNetEntityRoleAuthority
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//! @return true if this network entity is an authoritative proxy on a server (full authority); otherwise false.
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bool IsNetEntityRoleAuthority() const;
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//! IsNetEntityRoleAutonomous
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//! @return true if this network entity is an autonomous proxy on a client (can execute local prediction) or if this network entity is an authoritative proxy on a server but has autonomous privileges (ie: a host who is also a player); otherwise false.
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bool IsNetEntityRoleAutonomous() const;
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//! IsNetEntityRoleServer
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//! @return true if this network entity is a simulated proxy on a server (ie: a different server may have authority for this entity, but the entity has been replicated on this server; otherwise false.
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bool IsNetEntityRoleServer() const;
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//! IsNetEntityRoleClient
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//! @return true if this network entity is a simulated proxy on a client; otherwise false.
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bool IsNetEntityRoleClient() const;
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bool HasController() const;
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NetEntityId GetNetEntityId() const;
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const PrefabEntityId& GetPrefabEntityId() const;
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