[SIG-Network] Google benchmarks for network hierarchy components.
First google benchmarks for hierarchy components.
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#ifdef HAVE_BENCHMARK
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#include <CommonHierarchySetup.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Console/Console.h>
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#include <AzCore/Name/Name.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <benchmark/benchmark.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
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#include <NetworkEntity/EntityReplication/EntityReplicator.h>
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namespace Multiplayer
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{
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class BenchmarkComponentApplicationRequests : public AZ::ComponentApplicationRequests
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{
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public:
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void RegisterComponentDescriptor([[maybe_unused]] const AZ::ComponentDescriptor* descriptor) override {}
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void UnregisterComponentDescriptor([[maybe_unused]] const AZ::ComponentDescriptor* descriptor) override {}
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AZ::ComponentApplication* GetApplication() override { return {}; }
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void RegisterEntityAddedEventHandler([[maybe_unused]] AZ::Event<AZ::Entity*>::Handler& handler) override {}
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void RegisterEntityRemovedEventHandler([[maybe_unused]] AZ::Event<AZ::Entity*>::Handler& handler) override {}
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void RegisterEntityActivatedEventHandler([[maybe_unused]] AZ::Event<AZ::Entity*>::Handler& handler) override {}
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void RegisterEntityDeactivatedEventHandler([[maybe_unused]] AZ::Event<AZ::Entity*>::Handler& handler) override {}
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void SignalEntityActivated([[maybe_unused]] AZ::Entity* entity) override {}
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void SignalEntityDeactivated([[maybe_unused]] AZ::Entity* entity) override {}
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bool RemoveEntity([[maybe_unused]] AZ::Entity* entity) override { return {}; }
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bool DeleteEntity([[maybe_unused]] const AZ::EntityId& id) override { return {}; }
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void EnumerateEntities([[maybe_unused]] const EntityCallback& callback) override {}
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AZ::SerializeContext* GetSerializeContext() override { return {}; }
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AZ::BehaviorContext* GetBehaviorContext() override { return {}; }
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AZ::JsonRegistrationContext* GetJsonRegistrationContext() override { return {}; }
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const char* GetAppRoot() const override { return {}; }
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const char* GetEngineRoot() const override { return {}; }
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const char* GetExecutableFolder() const override { return {}; }
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void QueryApplicationType([[maybe_unused]] AZ::ApplicationTypeQuery& appType) const override {}
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AZStd::map<AZ::EntityId, AZ::Entity*> m_entities;
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bool AddEntity(AZ::Entity* entity) override
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{
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m_entities[entity->GetId()] = entity;
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return true;
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}
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AZ::Entity* FindEntity(const AZ::EntityId& id) override
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{
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const auto iterator = m_entities.find(id);
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if (iterator != m_entities.end())
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{
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return iterator->second;
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}
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return nullptr;
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}
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};
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class BenchmarkConnectionListener : public AzNetworking::IConnectionListener
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{
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public:
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ConnectResult ValidateConnect([[maybe_unused]] const IpAddress& remoteAddress, [[maybe_unused]] const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer) override
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{
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return {};
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}
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void OnConnect([[maybe_unused]] IConnection* connection) override
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{
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}
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PacketDispatchResult OnPacketReceived([[maybe_unused]] IConnection* connection, [[maybe_unused]] const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer) override
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{
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return {};
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}
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void OnPacketLost([[maybe_unused]] IConnection* connection, [[maybe_unused]] PacketId packetId) override
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{
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}
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void OnDisconnect([[maybe_unused]] IConnection* connection, [[maybe_unused]] DisconnectReason reason, [[maybe_unused]] TerminationEndpoint endpoint) override
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{
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}
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};
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class BenchmarkTime : public AZ::ITime
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{
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public:
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AZ::TimeMs GetElapsedTimeMs() const override
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{
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return {};
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}
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};
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class BenchmarkNetworkTime : public Multiplayer::INetworkTime
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{
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public:
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bool IsTimeRewound() const override
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{
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return false;
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}
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HostFrameId GetHostFrameId() const override
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{
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return {};
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}
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HostFrameId GetUnalteredHostFrameId() const override
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{
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return {};
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}
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void IncrementHostFrameId() override
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{
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}
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AZ::TimeMs GetHostTimeMs() const override
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{
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return {};
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}
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float GetHostBlendFactor() const override
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{
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return 0;
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}
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AzNetworking::ConnectionId GetRewindingConnectionId() const override
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{
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return {};
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}
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void ForceSetTime([[maybe_unused]] HostFrameId frameId, [[maybe_unused]] AZ::TimeMs timeMs) override
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{
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}
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void SyncEntitiesToRewindState([[maybe_unused]] const AZ::Aabb& rewindVolume) override
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{
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}
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void ClearRewoundEntities() override
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{
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}
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void AlterTime([[maybe_unused]] HostFrameId frameId, [[maybe_unused]] AZ::TimeMs timeMs, [[maybe_unused]] float blendFactor, [[maybe_unused]] AzNetworking::ConnectionId rewindConnectionId) override
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{
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}
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};
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class BenchmarkMultiplayerConnection : public IConnection
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{
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public:
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BenchmarkMultiplayerConnection(ConnectionId connectionId, const IpAddress& address, [[maybe_unused]] ConnectionRole connectionRole)
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: IConnection(connectionId, address)
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{
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;
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}
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~BenchmarkMultiplayerConnection() override = default;
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bool SendReliablePacket([[maybe_unused]] const IPacket& packet) override
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{
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return false;
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}
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PacketId SendUnreliablePacket([[maybe_unused]] const IPacket& packet) override
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{
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return {};
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}
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bool WasPacketAcked([[maybe_unused]] PacketId packetId) const override
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{
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return false;
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}
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ConnectionState GetConnectionState() const override
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{
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return {};
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}
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ConnectionRole GetConnectionRole() const override
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{
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return {};
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}
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bool Disconnect([[maybe_unused]] DisconnectReason reason, [[maybe_unused]] TerminationEndpoint endpoint) override
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{
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return false;
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}
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void SetConnectionMtu([[maybe_unused]] uint32_t connectionMtu) override
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{
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}
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uint32_t GetConnectionMtu() const override
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{
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return 0;
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}
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};
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class BenchmarkNetworkEntityManager : public Multiplayer::INetworkEntityManager
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{
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public:
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BenchmarkNetworkEntityManager() : m_authorityTracker(*this) {}
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NetworkEntityTracker* GetNetworkEntityTracker() override { return &m_tracker; }
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NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() override { return &m_authorityTracker; }
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MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() override { return &m_multiplayerComponentRegistry; }
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HostId GetHostId() const override { return {}; }
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EntityList CreateEntitiesImmediate(
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[[maybe_unused]] const PrefabEntityId& prefabEntryId,
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[[maybe_unused]] NetEntityRole netEntityRole,
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[[maybe_unused]] const AZ::Transform& transform,
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[[maybe_unused]] AutoActivate autoActivate) override {
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return {};
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}
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EntityList CreateEntitiesImmediate(
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[[maybe_unused]] const PrefabEntityId& prefabEntryId,
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[[maybe_unused]] NetEntityId netEntityId,
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[[maybe_unused]] NetEntityRole netEntityRole,
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[[maybe_unused]] AutoActivate autoActivate,
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[[maybe_unused]] const AZ::Transform& transform) override {
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return {};
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}
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void SetupNetEntity(
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[[maybe_unused]] AZ::Entity* netEntity,
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[[maybe_unused]] PrefabEntityId prefabEntityId,
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[[maybe_unused]] NetEntityRole netEntityRole) override {}
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uint32_t GetEntityCount() const override { return {}; }
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void MarkForRemoval(
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[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) override {}
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bool IsMarkedForRemoval(
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[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const override {
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return {};
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}
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void ClearEntityFromRemovalList(
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[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) override {}
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void ClearAllEntities() override {}
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void AddEntityMarkedDirtyHandler(
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[[maybe_unused]] AZ::Event<>::Handler& entityMarkedDirtyHandle) override {}
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void AddEntityNotifyChangesHandler(
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[[maybe_unused]] AZ::Event<>::Handler& entityNotifyChangesHandle) override {}
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void AddEntityExitDomainHandler(
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[[maybe_unused]] EntityExitDomainEvent::Handler& entityExitDomainHandler) override {}
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void AddControllersActivatedHandler(
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[[maybe_unused]] ControllersActivatedEvent::Handler& controllersActivatedHandler) override {}
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void AddControllersDeactivatedHandler(
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[[maybe_unused]] ControllersDeactivatedEvent::Handler& controllersDeactivatedHandler) override {}
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void NotifyEntitiesDirtied() override {}
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void NotifyEntitiesChanged() override {}
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void NotifyControllersActivated(
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[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle,
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[[maybe_unused]] EntityIsMigrating entityIsMigrating) override {}
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void NotifyControllersDeactivated(
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[[maybe_unused]] const ConstNetworkEntityHandle& entityHandle,
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[[maybe_unused]] EntityIsMigrating entityIsMigrating) override {}
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void HandleLocalRpcMessage(
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[[maybe_unused]] NetworkEntityRpcMessage& message) override {}
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mutable AZStd::map<NetEntityId, AZ::Entity*> m_networkEntityMap;
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NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity) override
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{
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m_networkEntityMap[netEntityId] = entity;
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return NetworkEntityHandle(entity, netEntityId, &m_tracker);
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}
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ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const override
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{
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AZ::Entity* entity = m_networkEntityMap[netEntityId];
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return ConstNetworkEntityHandle(entity, &m_tracker);
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}
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NetEntityId GetNetEntityIdById(const AZ::EntityId& entityId) const override
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{
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for (const auto& pair : m_networkEntityMap)
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{
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if (pair.second->GetId() == entityId)
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{
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return pair.first;
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}
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}
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return InvalidNetEntityId;
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}
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[[nodiscard]] AZStd::unique_ptr<AzFramework::EntitySpawnTicket> RequestNetSpawnableInstantiation(
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[[maybe_unused]] const AZ::Data::Asset<AzFramework::Spawnable>& netSpawnable,
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[[maybe_unused]] const AZ::Transform& transform) override
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{
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return {};
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}
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NetworkEntityTracker m_tracker;
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NetworkEntityAuthorityTracker m_authorityTracker;
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MultiplayerComponentRegistry m_multiplayerComponentRegistry;
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};
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class BenchmarkMultiplayer : public Multiplayer::IMultiplayer
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{
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public:
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BenchmarkMultiplayer(BenchmarkNetworkEntityManager& manager) : m_manager(manager) {}
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MultiplayerAgentType GetAgentType() const override { return {}; }
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void InitializeMultiplayer([[maybe_unused]] MultiplayerAgentType state) override {}
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bool StartHosting([[maybe_unused]] uint16_t port, [[maybe_unused]] bool isDedicated) override { return {}; }
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bool Connect([[maybe_unused]] AZStd::string remoteAddress, [[maybe_unused]] uint16_t port) override { return {}; }
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void Terminate([[maybe_unused]] AzNetworking::DisconnectReason reason) override {}
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void AddClientDisconnectedHandler([[maybe_unused]] ClientDisconnectedEvent::Handler& handler) override {}
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void AddConnectionAcquiredHandler([[maybe_unused]] ConnectionAcquiredEvent::Handler& handler) override {}
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void AddSessionInitHandler([[maybe_unused]] SessionInitEvent::Handler& handler) override {}
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void AddSessionShutdownHandler([[maybe_unused]] SessionShutdownEvent::Handler& handler) override {}
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void SendReadyForEntityUpdates([[maybe_unused]] bool readyForEntityUpdates) override {}
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AZ::TimeMs GetCurrentHostTimeMs() const override { return {}; }
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float GetCurrentBlendFactor() const override { return {}; }
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INetworkTime* GetNetworkTime() override { return {}; }
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INetworkEntityManager* GetNetworkEntityManager() override { return &m_manager; }
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void SetFilterEntityManager([[maybe_unused]] IFilterEntityManager* entityFilter) override {}
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IFilterEntityManager* GetFilterEntityManager() override { return {}; }
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BenchmarkNetworkEntityManager& m_manager;
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};
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class HierarchyBenchmarkBase
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: public benchmark::Fixture
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, public AllocatorsBase
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{
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public:
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void SetUp(const benchmark::State&) override
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{
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internalSetUp();
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}
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void SetUp(benchmark::State&) override
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{
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internalSetUp();
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}
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void TearDown(const benchmark::State&) override
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{
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internalTearDown();
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}
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void TearDown(benchmark::State&) override
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{
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internalTearDown();
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}
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virtual void internalSetUp()
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{
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SetupAllocator();
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AZ::NameDictionary::Create();
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m_ComponentApplicationRequests = AZStd::make_unique<BenchmarkComponentApplicationRequests>();
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AZ::Interface<AZ::ComponentApplicationRequests>::Register(m_ComponentApplicationRequests.get());
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// register components involved in testing
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m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
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m_transformDescriptor.reset(AzFramework::TransformComponent::CreateDescriptor());
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m_transformDescriptor->Reflect(m_serializeContext.get());
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m_netBindDescriptor.reset(NetBindComponent::CreateDescriptor());
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m_netBindDescriptor->Reflect(m_serializeContext.get());
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m_hierarchyRootDescriptor.reset(NetworkHierarchyRootComponent::CreateDescriptor());
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m_hierarchyRootDescriptor->Reflect(m_serializeContext.get());
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m_hierarchyChildDescriptor.reset(NetworkHierarchyChildComponent::CreateDescriptor());
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m_hierarchyChildDescriptor->Reflect(m_serializeContext.get());
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m_netTransformDescriptor.reset(NetworkTransformComponent::CreateDescriptor());
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m_netTransformDescriptor->Reflect(m_serializeContext.get());
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m_NetworkEntityManager = AZStd::make_unique<BenchmarkNetworkEntityManager>();
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m_Multiplayer = AZStd::make_unique<BenchmarkMultiplayer>(*m_NetworkEntityManager);
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AZ::Interface<IMultiplayer>::Register(m_Multiplayer.get());
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// Create space for replication stats
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// Without Multiplayer::RegisterMultiplayerComponents() the stats go to invalid id, which is fine for unit tests
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GetMultiplayer()->GetStats().ReserveComponentStats(Multiplayer::InvalidNetComponentId, 50, 0);
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m_Time = AZStd::make_unique<BenchmarkTime>();
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AZ::Interface<AZ::ITime>::Register(m_Time.get());
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m_NetworkTime = AZStd::make_unique<BenchmarkNetworkTime>();
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AZ::Interface<INetworkTime>::Register(m_NetworkTime.get());
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EXPECT_NE(AZ::Interface<IMultiplayer>::Get()->GetNetworkEntityManager(), nullptr);
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const IpAddress address("localhost", 1, ProtocolType::Udp);
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m_Connection = AZStd::make_unique<BenchmarkMultiplayerConnection>(ConnectionId{ 1 }, address, ConnectionRole::Connector);
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m_ConnectionListener = AZStd::make_unique<BenchmarkConnectionListener>();
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m_entityReplicationManager = AZStd::make_unique<EntityReplicationManager>(*m_Connection, *m_ConnectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer);
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m_console.reset(aznew AZ::Console());
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AZ::Interface<AZ::IConsole>::Register(m_console.get());
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m_console->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
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RegisterMultiplayerComponents();
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}
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virtual void internalTearDown()
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{
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AZ::Interface<AZ::IConsole>::Unregister(m_console.get());
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m_console.reset();
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m_entityReplicationManager.reset();
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m_Connection.reset();
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m_ConnectionListener.reset();
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AZ::Interface<INetworkTime>::Unregister(m_NetworkTime.get());
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AZ::Interface<AZ::ITime>::Unregister(m_Time.get());
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AZ::Interface<IMultiplayer>::Unregister(m_Multiplayer.get());
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AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(m_ComponentApplicationRequests.get());
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m_Time.reset();
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m_NetworkEntityManager.reset();
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m_Multiplayer.reset();
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m_transformDescriptor.reset();
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m_netTransformDescriptor.reset();
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m_hierarchyRootDescriptor.reset();
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m_hierarchyChildDescriptor.reset();
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m_netBindDescriptor.reset();
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m_serializeContext.reset();
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m_ComponentApplicationRequests.reset();
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AZ::NameDictionary::Destroy();
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TeardownAllocator();
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}
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AZStd::unique_ptr<AZ::IConsole> m_console;
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AZStd::unique_ptr<BenchmarkComponentApplicationRequests> m_ComponentApplicationRequests;
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AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_transformDescriptor;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_netBindDescriptor;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyRootDescriptor;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_hierarchyChildDescriptor;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_netTransformDescriptor;
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AZStd::unique_ptr<BenchmarkMultiplayer> m_Multiplayer;
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AZStd::unique_ptr<BenchmarkNetworkEntityManager> m_NetworkEntityManager;
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AZStd::unique_ptr<BenchmarkTime> m_Time;
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AZStd::unique_ptr<BenchmarkNetworkTime> m_NetworkTime;
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AZStd::unique_ptr<BenchmarkMultiplayerConnection> m_Connection;
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AZStd::unique_ptr<BenchmarkConnectionListener> m_ConnectionListener;
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AZStd::unique_ptr<EntityReplicationManager> m_entityReplicationManager;
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void SetupEntity(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netId, NetEntityRole role)
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||||
{
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const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>();
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||||
EXPECT_NE(netBindComponent, nullptr);
|
||||
netBindComponent->PreInit(entity.get(), PrefabEntityId{ AZ::Name("test"), 1 }, netId, role);
|
||||
entity->Init();
|
||||
}
|
||||
|
||||
static void StopEntity(const AZStd::unique_ptr<AZ::Entity>& entity)
|
||||
{
|
||||
const auto netBindComponent = entity->FindComponent<Multiplayer::NetBindComponent>();
|
||||
EXPECT_NE(netBindComponent, nullptr);
|
||||
netBindComponent->StopEntity();
|
||||
}
|
||||
|
||||
static void StopAndDeactivateEntity(AZStd::unique_ptr<AZ::Entity>& entity)
|
||||
{
|
||||
if (entity)
|
||||
{
|
||||
StopEntity(entity);
|
||||
entity->Deactivate();
|
||||
entity.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void CreateEntityWithRootHierarchy(AZStd::unique_ptr<AZ::Entity>& rootEntity)
|
||||
{
|
||||
rootEntity->CreateComponent<AzFramework::TransformComponent>();
|
||||
rootEntity->CreateComponent<NetBindComponent>();
|
||||
rootEntity->CreateComponent<NetworkTransformComponent>();
|
||||
rootEntity->CreateComponent<NetworkHierarchyRootComponent>();
|
||||
}
|
||||
|
||||
void CreateEntityWithChildHierarchy(AZStd::unique_ptr<AZ::Entity>& childEntity)
|
||||
{
|
||||
childEntity->CreateComponent<AzFramework::TransformComponent>();
|
||||
childEntity->CreateComponent<NetBindComponent>();
|
||||
childEntity->CreateComponent<NetworkTransformComponent>();
|
||||
childEntity->CreateComponent<NetworkHierarchyChildComponent>();
|
||||
}
|
||||
|
||||
void SetParentIdOnNetworkTransform(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId netParentId)
|
||||
{
|
||||
/* Derived from NetworkTransformComponent.AutoComponent.xml */
|
||||
constexpr int totalBits = 6 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::Count*/;
|
||||
constexpr int parentIdBit = 4 /*NetworkTransformComponentInternal::AuthorityToClientDirtyEnum::parentEntityId_DirtyFlag*/;
|
||||
|
||||
ReplicationRecord currentRecord;
|
||||
currentRecord.m_authorityToClient.AddBits(totalBits);
|
||||
currentRecord.m_authorityToClient.SetBit(parentIdBit, true);
|
||||
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
|
||||
"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
ReplicationRecord notifyRecord = currentRecord;
|
||||
entity->FindComponent<NetworkTransformComponent>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
|
||||
entity->FindComponent<NetworkTransformComponent>()->NotifyStateDeltaChanges(notifyRecord);
|
||||
}
|
||||
|
||||
template <typename Component>
|
||||
void SetHierarchyRootFieldOnNetworkHierarchyChild(const AZStd::unique_ptr<AZ::Entity>& entity, NetEntityId value)
|
||||
{
|
||||
/* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
|
||||
constexpr int totalBits = 1 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::Count*/;
|
||||
constexpr int inHierarchyBit = 0 /*NetworkHierarchyChildComponentInternal::AuthorityToClientDirtyEnum::hierarchyRoot_DirtyFlag*/;
|
||||
|
||||
ReplicationRecord currentRecord;
|
||||
currentRecord.m_authorityToClient.AddBits(totalBits);
|
||||
currentRecord.m_authorityToClient.SetBit(inHierarchyBit, true);
|
||||
|
||||
constexpr uint32_t bufferSize = 100;
|
||||
AZStd::array<uint8_t, bufferSize> buffer = {};
|
||||
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
|
||||
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
|
||||
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
|
||||
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
|
||||
|
||||
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
|
||||
|
||||
ReplicationRecord notifyRecord = currentRecord;
|
||||
entity->FindComponent<Component>()->SerializeStateDeltaMessage(currentRecord, outSerializer);
|
||||
entity->FindComponent<Component>()->NotifyStateDeltaChanges(notifyRecord);
|
||||
}
|
||||
|
||||
struct EntityInfo
|
||||
{
|
||||
enum class Role
|
||||
{
|
||||
Root,
|
||||
Child,
|
||||
None
|
||||
};
|
||||
|
||||
EntityInfo(AZ::u64 entityId, const char* entityName, NetEntityId netId, Role role)
|
||||
: m_entity(AZStd::make_unique<AZ::Entity>(AZ::EntityId(entityId), entityName))
|
||||
, m_netId(netId)
|
||||
, m_role(role)
|
||||
{
|
||||
}
|
||||
|
||||
~EntityInfo()
|
||||
{
|
||||
StopAndDeactivateEntity(m_entity);
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<AZ::Entity> m_entity;
|
||||
NetEntityId m_netId;
|
||||
AZStd::unique_ptr<EntityReplicator> m_replicator;
|
||||
Role m_role = Role::None;
|
||||
};
|
||||
|
||||
void PopulateHierarchicalEntity(const EntityInfo& entityInfo)
|
||||
{
|
||||
entityInfo.m_entity->CreateComponent<AzFramework::TransformComponent>();
|
||||
entityInfo.m_entity->CreateComponent<NetBindComponent>();
|
||||
entityInfo.m_entity->CreateComponent<NetworkTransformComponent>();
|
||||
switch (entityInfo.m_role)
|
||||
{
|
||||
case EntityInfo::Role::Root:
|
||||
entityInfo.m_entity->CreateComponent<NetworkHierarchyRootComponent>();
|
||||
break;
|
||||
case EntityInfo::Role::Child:
|
||||
entityInfo.m_entity->CreateComponent<NetworkHierarchyChildComponent>();
|
||||
break;
|
||||
case EntityInfo::Role::None:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateParent(EntityInfo& parent)
|
||||
{
|
||||
PopulateHierarchicalEntity(parent);
|
||||
|
||||
SetupEntity(parent.m_entity, parent.m_netId, NetEntityRole::Authority);
|
||||
|
||||
// Create an entity replicator for the child entity
|
||||
const NetworkEntityHandle childHandle(parent.m_entity.get(), m_NetworkEntityManager->GetNetworkEntityTracker());
|
||||
parent.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_Connection.get(), NetEntityRole::Client, childHandle);
|
||||
parent.m_replicator->Initialize(childHandle);
|
||||
|
||||
parent.m_entity->Activate();
|
||||
}
|
||||
|
||||
void CreateChildForParent(EntityInfo& child, EntityInfo& parent)
|
||||
{
|
||||
PopulateHierarchicalEntity(child);
|
||||
|
||||
SetupEntity(child.m_entity, child.m_netId, NetEntityRole::Authority);
|
||||
|
||||
// we need a parent-id value to be present in NetworkTransformComponent (which is in client mode and doesn't have a controller)
|
||||
SetParentIdOnNetworkTransform(child.m_entity, parent.m_netId);
|
||||
|
||||
// Create an entity replicator for the child entity
|
||||
const NetworkEntityHandle childHandle(child.m_entity.get(), m_NetworkEntityManager->GetNetworkEntityTracker());
|
||||
child.m_replicator = AZStd::make_unique<EntityReplicator>(*m_entityReplicationManager, m_Connection.get(), NetEntityRole::Client, childHandle);
|
||||
child.m_replicator->Initialize(childHandle);
|
||||
|
||||
child.m_entity->Activate();
|
||||
}
|
||||
|
||||
void ForceRebuildHierarchy(const AZStd::unique_ptr<AZ::Entity>& rootEntity)
|
||||
{
|
||||
if (NetworkHierarchyRootComponent* root = rootEntity->FindComponent<NetworkHierarchyRootComponent>())
|
||||
{
|
||||
root->RebuildHierarchy();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef HAVE_BENCHMARK
|
||||
#include <CommonBenchmarkSetup.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
/*
|
||||
* Hierarchy of 16 entities: Parent -> Child_2 -> .. -> Child_16
|
||||
* By default the maximum size of a hierarchy is defined by bg_hierarchyEntityMaxLimit (16).
|
||||
*/
|
||||
class ServerDeepHierarchyBenchmark : public HierarchyBenchmarkBase
|
||||
{
|
||||
public:
|
||||
const NetEntityId RootNetEntityId = NetEntityId{ 1 };
|
||||
const NetEntityId ChildNetEntityId = NetEntityId{ 2 };
|
||||
const NetEntityId ChildOfChildNetEntityId = NetEntityId{ 3 };
|
||||
|
||||
void internalSetUp() override
|
||||
{
|
||||
HierarchyBenchmarkBase::internalSetUp();
|
||||
|
||||
m_root = AZStd::make_unique<EntityInfo>((1), "root", RootNetEntityId, EntityInfo::Role::Root);
|
||||
CreateParent(*m_root);
|
||||
|
||||
m_children = AZStd::make_unique<AZStd::vector<AZStd::shared_ptr<EntityInfo>>>();
|
||||
|
||||
EntityInfo* parent = m_root.get();
|
||||
for (int i = 0; i < 15; ++i)
|
||||
{
|
||||
m_children->push_back(AZStd::make_shared<EntityInfo>((i + 2), "child", ChildNetEntityId, EntityInfo::Role::Child));
|
||||
CreateChildForParent(*m_children->back(), *parent);
|
||||
|
||||
m_children->back()->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(parent->m_entity->GetId());
|
||||
parent = m_children->back().get();
|
||||
}
|
||||
}
|
||||
|
||||
void internalTearDown() override
|
||||
{
|
||||
m_children.reset();
|
||||
m_root.reset();
|
||||
|
||||
HierarchyBenchmarkBase::internalTearDown();
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<EntityInfo> m_root;
|
||||
AZStd::unique_ptr<AZStd::vector<AZStd::shared_ptr<EntityInfo>>> m_children;
|
||||
};
|
||||
|
||||
BENCHMARK_DEFINE_F(ServerDeepHierarchyBenchmark, RebuildHierarchy)(benchmark::State& state)
|
||||
{
|
||||
for ([[maybe_unused]] auto value : state)
|
||||
{
|
||||
ForceRebuildHierarchy(m_root->m_entity);
|
||||
}
|
||||
}
|
||||
|
||||
BENCHMARK_REGISTER_F(ServerDeepHierarchyBenchmark, RebuildHierarchy)
|
||||
->Unit(benchmark::kMicrosecond)
|
||||
;
|
||||
|
||||
// Should be roughly twice the time of @RebuildHierarchy benchmark
|
||||
BENCHMARK_DEFINE_F(ServerDeepHierarchyBenchmark, RebuildHierarchyRemoveAndAddLastChild)(benchmark::State& state)
|
||||
{
|
||||
const AZ::EntityId parentOfLastChild = m_children->at(m_children->size() - 2)->m_entity->GetId();
|
||||
|
||||
for ([[maybe_unused]] auto value : state)
|
||||
{
|
||||
m_children->back()->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(AZ::EntityId());
|
||||
m_children->back()->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(parentOfLastChild);
|
||||
}
|
||||
}
|
||||
|
||||
BENCHMARK_REGISTER_F(ServerDeepHierarchyBenchmark, RebuildHierarchyRemoveAndAddLastChild)
|
||||
->Unit(benchmark::kMicrosecond)
|
||||
;
|
||||
|
||||
// Should be roughly twice the time of @RebuildHierarchy benchmark
|
||||
BENCHMARK_DEFINE_F(ServerDeepHierarchyBenchmark, RebuildHierarchyRemoveAndAddMiddleChild)(benchmark::State& state)
|
||||
{
|
||||
const AZ::EntityId parentOfMiddleChild = m_children->at(4)->m_entity->GetId();
|
||||
|
||||
for ([[maybe_unused]] auto value : state)
|
||||
{
|
||||
m_children->at(5)->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(AZ::EntityId());
|
||||
m_children->at(5)->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(parentOfMiddleChild);
|
||||
}
|
||||
}
|
||||
|
||||
BENCHMARK_REGISTER_F(ServerDeepHierarchyBenchmark, RebuildHierarchyRemoveAndAddMiddleChild)
|
||||
->Unit(benchmark::kMicrosecond)
|
||||
;
|
||||
|
||||
// Should be roughly twice the time of @RebuildHierarchy benchmark
|
||||
BENCHMARK_DEFINE_F(ServerDeepHierarchyBenchmark, RebuildHierarchyRemoveAndAddFirstChild)(benchmark::State& state)
|
||||
{
|
||||
const AZ::EntityId rootId = m_children->front()->m_entity->GetId();
|
||||
|
||||
for ([[maybe_unused]] auto value : state)
|
||||
{
|
||||
m_children->at(1)->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(AZ::EntityId());
|
||||
m_children->at(1)->m_entity->FindComponent<AzFramework::TransformComponent>()->SetParent(rootId);
|
||||
}
|
||||
}
|
||||
|
||||
BENCHMARK_REGISTER_F(ServerDeepHierarchyBenchmark, RebuildHierarchyRemoveAndAddFirstChild)
|
||||
->Unit(benchmark::kMicrosecond)
|
||||
;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user