Merge branch 'development' of https://github.com/o3de/o3de into jckand/LCXfailUpdate
This commit is contained in:
@@ -6,12 +6,7 @@
|
||||
#
|
||||
#
|
||||
|
||||
################################################################################
|
||||
# Atom Renderer: Automated Tests
|
||||
# Runs EditorPythonBindings (hydra) scripts inside the Editor to verify test results for the Atom renderer.
|
||||
################################################################################
|
||||
|
||||
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
|
||||
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::Atom_TestSuite_Main
|
||||
TEST_SUITE main
|
||||
@@ -65,4 +60,18 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
|
||||
COMPONENT
|
||||
Atom
|
||||
)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::Atom_TestSuite_Main_GPU_Optimized
|
||||
TEST_SUITE main
|
||||
TEST_REQUIRES gpu
|
||||
TEST_SERIAL
|
||||
TIMEOUT 1200
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU_Optimized.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
Editor
|
||||
COMPONENT
|
||||
Atom
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
Main suite tests for the Atom renderer.
|
||||
"""
|
||||
import logging
|
||||
import os
|
||||
@@ -161,21 +159,6 @@ class TestAtomEditorComponentsMain(object):
|
||||
"Display Mapper_test: Entity deleted: True",
|
||||
"Display Mapper_test: UNDO entity deletion works: True",
|
||||
"Display Mapper_test: REDO entity deletion works: True",
|
||||
# Reflection Probe Component
|
||||
"Reflection Probe Entity successfully created",
|
||||
"Reflection Probe_test: Component added to the entity: True",
|
||||
"Reflection Probe_test: Component removed after UNDO: True",
|
||||
"Reflection Probe_test: Component added after REDO: True",
|
||||
"Reflection Probe_test: Entered game mode: True",
|
||||
"Reflection Probe_test: Exit game mode: True",
|
||||
"Reflection Probe_test: Entity disabled initially: True",
|
||||
"Reflection Probe_test: Entity enabled after adding required components: True",
|
||||
"Reflection Probe_test: Cubemap is generated: True",
|
||||
"Reflection Probe_test: Entity is hidden: True",
|
||||
"Reflection Probe_test: Entity is shown: True",
|
||||
"Reflection Probe_test: Entity deleted: True",
|
||||
"Reflection Probe_test: UNDO entity deletion works: True",
|
||||
"Reflection Probe_test: REDO entity deletion works: True",
|
||||
]
|
||||
|
||||
unexpected_lines = [
|
||||
|
||||
@@ -220,20 +220,18 @@ class TestPerformanceBenchmarkSuite(object):
|
||||
@pytest.mark.system
|
||||
class TestMaterialEditor(object):
|
||||
|
||||
@pytest.mark.parametrize("cfg_args", ["-rhi=dx12", "-rhi=Vulkan"])
|
||||
@pytest.mark.parametrize("cfg_args,expected_lines", [
|
||||
pytest.param("-rhi=dx12", ["Registering dx12 RHI"]),
|
||||
pytest.param("-rhi=Vulkan", ["Registering vulkan RHI"])
|
||||
])
|
||||
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
|
||||
def test_MaterialEditorLaunch_AllRHIOptionsSucceed(
|
||||
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args):
|
||||
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args,
|
||||
expected_lines):
|
||||
"""
|
||||
Tests each valid RHI option (Null RHI excluded) can be launched with the MaterialEditor.
|
||||
Checks for the "Finished loading viewport configurations." success message post launch.
|
||||
Checks for the specific expected_lines messaging for each RHI type.
|
||||
"""
|
||||
expected_lines = ["Finished loading viewport configurations."]
|
||||
unexpected_lines = [
|
||||
# "Trace::Assert",
|
||||
# "Trace::Error",
|
||||
"Traceback (most recent call last):",
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
@@ -243,7 +241,7 @@ class TestMaterialEditor(object):
|
||||
run_python="--runpython",
|
||||
timeout=60,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
unexpected_lines=[],
|
||||
halt_on_unexpected=False,
|
||||
null_renderer=False,
|
||||
cfg_args=[cfg_args],
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
import os
|
||||
|
||||
import pytest
|
||||
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
|
||||
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
|
||||
from .atom_utils.atom_component_helper import create_screenshots_archive, golden_images_directory
|
||||
|
||||
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
|
||||
|
||||
|
||||
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
# Remove -autotest_mode from global_extra_cmdline_args since we need rendering for these tests.
|
||||
global_extra_cmdline_args = ["-BatchMode"] # Default is ["-BatchMode", "-autotest_mode"]
|
||||
|
||||
class AtomGPU_BasicLevelSetup_SetsUpLevel(EditorSharedTest):
|
||||
use_null_renderer = False # Default is True
|
||||
screenshot_name = "AtomBasicLevelSetup.ppm"
|
||||
test_screenshots = [] # Gets set by setup()
|
||||
screenshot_directory = "" # Gets set by setup()
|
||||
|
||||
# Clear existing test screenshots before starting test.
|
||||
def setup(self, workspace):
|
||||
screenshot_directory = os.path.join(workspace.paths.project(), DEFAULT_SUBFOLDER_PATH)
|
||||
test_screenshots = [os.path.join(screenshot_directory, self.screenshot_name)]
|
||||
file_system.delete(test_screenshots, True, True)
|
||||
|
||||
from Atom.tests import hydra_AtomGPU_BasicLevelSetup as test_module
|
||||
|
||||
golden_images = [os.path.join(golden_images_directory(), screenshot_name)]
|
||||
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
|
||||
compare_screenshots(test_screenshot, golden_screenshot)
|
||||
create_screenshots_archive(screenshot_directory)
|
||||
@@ -14,33 +14,54 @@ from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
|
||||
@pytest.mark.test_case_id("C32078118")
|
||||
class AtomEditorComponents_DecalAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078119")
|
||||
class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078120")
|
||||
class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078121")
|
||||
class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078115")
|
||||
class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078125")
|
||||
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078131")
|
||||
class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
|
||||
from Atom.tests import (
|
||||
hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
|
||||
|
||||
@pytest.mark.test_case_id("C32078117")
|
||||
class AtomEditorComponents_LightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525660")
|
||||
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078128")
|
||||
class AtomEditorComponents_ReflectionProbeAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_ReflectionProbeAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078124")
|
||||
class AtomEditorComponents_MeshAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078123")
|
||||
class AtomEditorComponents_MaterialAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
|
||||
|
||||
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
|
||||
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
|
||||
|
||||
@@ -3,12 +3,17 @@ Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
Sandbox suite tests for the Atom renderer.
|
||||
"""
|
||||
import logging
|
||||
import os
|
||||
|
||||
import pytest
|
||||
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
|
||||
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@@ -18,3 +23,49 @@ class TestAtomEditorComponentsSandbox(object):
|
||||
# It requires at least one test
|
||||
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
|
||||
pass
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["auto_test"])
|
||||
class TestAtomEditorComponentsMain(object):
|
||||
"""Holds tests for Atom components."""
|
||||
|
||||
def test_AtomEditorComponents_ReflectionProbeAddedToEntity(
|
||||
self, request, editor, level, workspace, project, launcher_platform):
|
||||
"""
|
||||
Please review the hydra script run by this test for more specific test info.
|
||||
Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
|
||||
1. Reflection Probe
|
||||
"""
|
||||
cfg_args = [level]
|
||||
|
||||
expected_lines = [
|
||||
# Reflection Probe Component
|
||||
"Reflection Probe Entity successfully created",
|
||||
"Reflection Probe_test: Component added to the entity: True",
|
||||
"Reflection Probe_test: Component removed after UNDO: True",
|
||||
"Reflection Probe_test: Component added after REDO: True",
|
||||
"Reflection Probe_test: Entered game mode: True",
|
||||
"Reflection Probe_test: Exit game mode: True",
|
||||
"Reflection Probe_test: Entity disabled initially: True",
|
||||
"Reflection Probe_test: Entity enabled after adding required components: True",
|
||||
"Reflection Probe_test: Cubemap is generated: True",
|
||||
"Reflection Probe_test: Entity is hidden: True",
|
||||
"Reflection Probe_test: Entity is shown: True",
|
||||
"Reflection Probe_test: Entity deleted: True",
|
||||
"Reflection Probe_test: UNDO entity deletion works: True",
|
||||
"Reflection Probe_test: REDO entity deletion works: True",
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_AddedToEntity.py",
|
||||
timeout=120,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=[],
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
|
||||
@@ -3,13 +3,54 @@ Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
File to assist with common hydra component functions used across various Atom tests.
|
||||
"""
|
||||
import datetime
|
||||
import os
|
||||
import zipfile
|
||||
|
||||
from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
||||
|
||||
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
|
||||
def create_screenshots_archive(screenshot_path):
|
||||
"""
|
||||
Creates a new zip file archive at archive_path containing all files listed within archive_path.
|
||||
:param screenshot_path: location containing the files to archive, the zip archive file will also be saved here.
|
||||
:return: None, but creates a new zip file archive inside path containing all of the files inside archive_path.
|
||||
"""
|
||||
files_to_archive = []
|
||||
|
||||
# Search for .png and .ppm files to add to the zip archive file.
|
||||
for (folder_name, sub_folders, file_names) in os.walk(screenshot_path):
|
||||
for file_name in file_names:
|
||||
if file_name.endswith(".png") or file_name.endswith(".ppm"):
|
||||
file_path = os.path.join(folder_name, file_name)
|
||||
files_to_archive.append(file_path)
|
||||
|
||||
# Setup variables for naming the zip archive file.
|
||||
timestamp = datetime.datetime.now().timestamp()
|
||||
formatted_timestamp = datetime.datetime.utcfromtimestamp(timestamp).strftime("%Y-%m-%d_%H-%M-%S")
|
||||
screenshots_file = os.path.join(screenshot_path, f'screenshots_{formatted_timestamp}.zip')
|
||||
|
||||
# Write all of the valid .png and .ppm files to the archive file.
|
||||
with zipfile.ZipFile(screenshots_file, 'w', compression=zipfile.ZIP_DEFLATED, allowZip64=True) as zip_archive:
|
||||
for file_path in files_to_archive:
|
||||
file_name = os.path.basename(file_path)
|
||||
zip_archive.write(file_path, file_name)
|
||||
|
||||
|
||||
def golden_images_directory():
|
||||
"""
|
||||
Uses this file location to return the valid location for golden image files.
|
||||
:return: The path to the golden_images directory, but raises an IOError if the golden_images directory is missing.
|
||||
"""
|
||||
current_file_directory = os.path.join(os.path.dirname(__file__))
|
||||
golden_images_dir = os.path.join(current_file_directory, '..', 'golden_images')
|
||||
|
||||
if not os.path.exists(golden_images_dir):
|
||||
raise IOError(
|
||||
f'golden_images" directory was not found at path "{golden_images_dir}"'
|
||||
f'Please add a "golden_images" directory inside: "{current_file_directory}"'
|
||||
)
|
||||
|
||||
return golden_images_dir
|
||||
|
||||
|
||||
def create_basic_atom_level(level_name):
|
||||
@@ -31,6 +72,9 @@ def create_basic_atom_level(level_name):
|
||||
import azlmbr.object
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
||||
|
||||
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
|
||||
|
||||
# Create a new level.
|
||||
new_level_name = level_name
|
||||
|
||||
@@ -211,7 +211,7 @@ class Timeout:
|
||||
return time.time() > self.die_after
|
||||
|
||||
|
||||
screenshotsFolder = os.path.join(azlmbr.paths.devroot, "AtomTest", "Cache" "pc", "Screenshots")
|
||||
screenshotsFolder = os.path.join(azlmbr.paths.products, "Screenshots")
|
||||
|
||||
|
||||
class ScreenshotHelper:
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@ import azlmbr.legacy.general as general
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.render as render
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.utils import TestHelper
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@ import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from Atom.atom_utils.atom_constants import LIGHT_TYPES
|
||||
|
||||
+205
@@ -0,0 +1,205 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
material_creation = (
|
||||
"Material Entity successfully created",
|
||||
"Material Entity failed to be created")
|
||||
material_component = (
|
||||
"Entity has a Material component",
|
||||
"Entity failed to find Material component")
|
||||
material_disabled = (
|
||||
"Material component disabled",
|
||||
"Material component was not disabled.")
|
||||
actor_component = (
|
||||
"Entity has an Actor component",
|
||||
"Entity did not have an Actor component")
|
||||
actor_undo = (
|
||||
"Entity Actor component gone",
|
||||
"Entity Actor component add failed to undo")
|
||||
mesh_component = (
|
||||
"Entity has a Mesh component",
|
||||
"Entity did not have a Mesh component")
|
||||
material_enabled = (
|
||||
"Material component enabled",
|
||||
"Material component was not enabled.")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_Material_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Material component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create a Material entity with no components.
|
||||
2) Add a Material component to Material entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify Material component not enabled.
|
||||
6) Add Actor component since it is required by the Material component.
|
||||
7) Verify Material component is enabled.
|
||||
8) UNDO add Actor component
|
||||
9) Verify Material component not enabled.
|
||||
10) Add Mesh component since it is required by the Material component.
|
||||
11) Verify Material component is enabled.
|
||||
12) Enter/Exit game mode.
|
||||
13) Test IsHidden.
|
||||
14) Test IsVisible.
|
||||
15) Delete Material entity.
|
||||
16) UNDO deletion.
|
||||
17) REDO deletion.
|
||||
18) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Material entity with no components.
|
||||
material_name = "Material"
|
||||
material_entity = EditorEntity.create_editor_entity(material_name)
|
||||
Report.critical_result(Tests.material_creation, material_entity.exists())
|
||||
|
||||
# 2. Add a Material component to Material entity.
|
||||
material_component = material_entity.add_component(material_name)
|
||||
Report.critical_result(
|
||||
Tests.material_component,
|
||||
material_entity.has_component(material_name))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not material_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, material_entity.exists())
|
||||
|
||||
# 5. Verify Material component not enabled.
|
||||
Report.result(Tests.material_disabled, not material_component.is_enabled())
|
||||
|
||||
# 6. Add Actor component since it is required by the Material component.
|
||||
actor_name = "Actor"
|
||||
material_entity.add_component(actor_name)
|
||||
Report.result(Tests.actor_component, material_entity.has_component(actor_name))
|
||||
|
||||
# 7. Verify Material component is enabled.
|
||||
Report.result(Tests.material_enabled, material_component.is_enabled())
|
||||
|
||||
# 8. UNDO component addition.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.actor_undo, not material_entity.has_component(actor_name))
|
||||
|
||||
# 9. Verify Material component not enabled.
|
||||
Report.result(Tests.material_disabled, not material_component.is_enabled())
|
||||
|
||||
# 10. Add Mesh component since it is required by the Material component.
|
||||
mesh_name = "Mesh"
|
||||
material_entity.add_component(mesh_name)
|
||||
Report.result(Tests.mesh_component, material_entity.has_component(mesh_name))
|
||||
|
||||
# 11. Verify Material component is enabled.
|
||||
Report.result(Tests.material_enabled, material_component.is_enabled())
|
||||
|
||||
# 12. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 13. Test IsHidden.
|
||||
material_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, material_entity.is_hidden() is True)
|
||||
|
||||
# 14. Test IsVisible.
|
||||
material_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, material_entity.is_visible() is True)
|
||||
|
||||
# 15. Delete Material entity.
|
||||
material_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not material_entity.exists())
|
||||
|
||||
# 16. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, material_entity.exists())
|
||||
|
||||
# 17. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not material_entity.exists())
|
||||
|
||||
# 18. Look for errors or asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_Material_AddedToEntity)
|
||||
@@ -0,0 +1,171 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
mesh_entity_creation = (
|
||||
"Mesh Entity successfully created",
|
||||
"Mesh Entity failed to be created")
|
||||
mesh_component_added = (
|
||||
"Entity has a Mesh component",
|
||||
"Entity failed to find Mesh component")
|
||||
mesh_asset_specified = (
|
||||
"Mesh asset set",
|
||||
"Mesh asset not set")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_Mesh_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Mesh component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create a Mesh entity with no components.
|
||||
2) Add a Mesh component to Mesh entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Specify the Mesh component asset
|
||||
6) Enter/Exit game mode.
|
||||
7) Test IsHidden.
|
||||
8) Test IsVisible.
|
||||
9) Delete Mesh entity.
|
||||
10) UNDO deletion.
|
||||
11) REDO deletion.
|
||||
12) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import os
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.asset_utils import Asset
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Mesh entity with no components.
|
||||
mesh_name = "Mesh"
|
||||
mesh_entity = EditorEntity.create_editor_entity(mesh_name)
|
||||
Report.critical_result(Tests.mesh_entity_creation, mesh_entity.exists())
|
||||
|
||||
# 2. Add a Mesh component to Mesh entity.
|
||||
mesh_component = mesh_entity.add_component(mesh_name)
|
||||
Report.critical_result(
|
||||
Tests.mesh_component_added,
|
||||
mesh_entity.has_component(mesh_name))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not mesh_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, mesh_entity.exists())
|
||||
|
||||
# 5. Set Mesh component asset property
|
||||
mesh_property_asset = 'Controller|Configuration|Mesh Asset'
|
||||
model_path = os.path.join('Objects', 'shaderball', 'shaderball_default_1m.azmodel')
|
||||
model = Asset.find_asset_by_path(model_path)
|
||||
mesh_component.set_component_property_value(mesh_property_asset, model.id)
|
||||
Report.result(Tests.mesh_asset_specified,
|
||||
mesh_component.get_component_property_value(mesh_property_asset) == model.id)
|
||||
|
||||
# 6. Enter/Exit game mode.
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 7. Test IsHidden.
|
||||
mesh_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, mesh_entity.is_hidden() is True)
|
||||
|
||||
# 8. Test IsVisible.
|
||||
mesh_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, mesh_entity.is_visible() is True)
|
||||
|
||||
# 9. Delete Mesh entity.
|
||||
mesh_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not mesh_entity.exists())
|
||||
|
||||
# 10. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, mesh_entity.exists())
|
||||
|
||||
# 11. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not mesh_entity.exists())
|
||||
|
||||
# 12. Look for errors or asserts.
|
||||
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_Mesh_AddedToEntity)
|
||||
+194
@@ -0,0 +1,194 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
reflection_probe_creation = (
|
||||
"Reflection Probe Entity successfully created",
|
||||
"Reflection Probe Entity failed to be created")
|
||||
reflection_probe_component = (
|
||||
"Entity has a Reflection Probe component",
|
||||
"Entity failed to find Reflection Probe component")
|
||||
reflection_probe_disabled = (
|
||||
"Reflection Probe component disabled",
|
||||
"Reflection Probe component was not disabled.")
|
||||
reflection_map_generated = (
|
||||
"Reflection Probe cubemap generated",
|
||||
"Reflection Probe cubemap not generated")
|
||||
box_shape_component = (
|
||||
"Entity has a Box Shape component",
|
||||
"Entity did not have a Box Shape component")
|
||||
reflection_probe_enabled = (
|
||||
"Reflection Probe component enabled",
|
||||
"Reflection Probe component was not enabled.")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_ReflectionProbe_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Reflection Probe component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create a Reflection Probe entity with no components.
|
||||
2) Add a Reflection Probe component to Reflection Probe entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify Reflection Probe component not enabled.
|
||||
6) Add Shape component since it is required by the Reflection Probe component.
|
||||
7) Verify Reflection Probe component is enabled.
|
||||
8) Enter/Exit game mode.
|
||||
9) Test IsHidden.
|
||||
10) Test IsVisible.
|
||||
11) Verify cubemap generation
|
||||
12) Delete Reflection Probe entity.
|
||||
13) UNDO deletion.
|
||||
14) REDO deletion.
|
||||
15) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.math as math
|
||||
import azlmbr.render as render
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create a Reflection Probe entity with no components.
|
||||
reflection_probe_name = "Reflection Probe"
|
||||
reflection_probe_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(512.0, 512.0, 34.0), reflection_probe_name)
|
||||
Report.critical_result(Tests.reflection_probe_creation, reflection_probe_entity.exists())
|
||||
|
||||
# 2. Add a Reflection Probe component to Reflection Probe entity.
|
||||
reflection_probe_component = reflection_probe_entity.add_component(reflection_probe_name)
|
||||
Report.critical_result(
|
||||
Tests.reflection_probe_component,
|
||||
reflection_probe_entity.has_component(reflection_probe_name))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not reflection_probe_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, reflection_probe_entity.exists())
|
||||
|
||||
# 5. Verify Reflection Probe component not enabled.
|
||||
Report.result(Tests.reflection_probe_disabled, not reflection_probe_component.is_enabled())
|
||||
|
||||
# 6. Add Box Shape component since it is required by the Reflection Probe component.
|
||||
box_shape = "Box Shape"
|
||||
reflection_probe_entity.add_component(box_shape)
|
||||
Report.result(Tests.box_shape_component, reflection_probe_entity.has_component(box_shape))
|
||||
|
||||
# 7. Verify Reflection Probe component is enabled.
|
||||
Report.result(Tests.reflection_probe_enabled, reflection_probe_component.is_enabled())
|
||||
|
||||
# 8. Enter/Exit game mode.
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 9. Test IsHidden.
|
||||
reflection_probe_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, reflection_probe_entity.is_hidden() is True)
|
||||
|
||||
# 10. Test IsVisible.
|
||||
reflection_probe_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, reflection_probe_entity.is_visible() is True)
|
||||
|
||||
# 11. Verify cubemap generation
|
||||
render.EditorReflectionProbeBus(azlmbr.bus.Event, "BakeReflectionProbe", reflection_probe_entity.id)
|
||||
Report.result(
|
||||
Tests.reflection_map_generated,
|
||||
helper.wait_for_condition(
|
||||
lambda: reflection_probe_component.get_component_property_value("Cubemap|Baked Cubemap Path") != "",
|
||||
20.0))
|
||||
|
||||
# 12. Delete Reflection Probe entity.
|
||||
reflection_probe_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not reflection_probe_entity.exists())
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, reflection_probe_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not reflection_probe_entity.exists())
|
||||
|
||||
# 15. Look for errors or asserts.
|
||||
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_ReflectionProbe_AddedToEntity)
|
||||
@@ -0,0 +1,292 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests :
|
||||
camera_component_added = ("Camera component was added", "Camera component wasn't added")
|
||||
camera_fov_set = ("Camera component FOV property set", "Camera component FOV property wasn't set")
|
||||
directional_light_component_added = ("Directional Light component added", "Directional Light component wasn't added")
|
||||
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
||||
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
||||
global_skylight_component_added = ("Global Skylight (IBL) component added", "Global Skylight (IBL) component wasn't added")
|
||||
global_skylight_diffuse_image_set = ("Global Skylight Diffuse Image property set", "Global Skylight Diffuse Image property wasn't set")
|
||||
global_skylight_specular_image_set = ("Global Skylight Specular Image property set", "Global Skylight Specular Image property wasn't set")
|
||||
ground_plane_material_asset_set = ("Ground Plane Material Asset was set", "Ground Plane Material Asset wasn't set")
|
||||
ground_plane_material_component_added = ("Ground Plane Material component added", "Ground Plane Material component wasn't added")
|
||||
ground_plane_mesh_asset_set = ("Ground Plane Mesh Asset property was set", "Ground Plane Mesh Asset property wasn't set")
|
||||
hdri_skybox_component_added = ("HDRi Skybox component added", "HDRi Skybox component wasn't added")
|
||||
hdri_skybox_cubemap_texture_set = ("HDRi Skybox Cubemap Texture property set", "HDRi Skybox Cubemap Texture property wasn't set")
|
||||
mesh_component_added = ("Mesh component added", "Mesh component wasn't added")
|
||||
no_assert_occurred = ("No asserts detected", "Asserts were detected")
|
||||
no_error_occurred = ("No errors detected", "Errors were detected")
|
||||
secondary_grid_spacing = ("Secondary Grid Spacing set", "Secondary Grid Spacing not set")
|
||||
sphere_material_component_added = ("Sphere Material component added", "Sphere Material component wasn't added")
|
||||
sphere_material_set = ("Sphere Material Asset was set", "Sphere Material Asset wasn't set")
|
||||
sphere_mesh_asset_set = ("Sphere Mesh Asset was set", "Sphere Mesh Asset wasn't set")
|
||||
viewport_set = ("Viewport set to correct size", "Viewport not set to correct size")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
||||
"""
|
||||
Summary:
|
||||
Sets up a level to match the AtomBasicLevelSetup.ppm golden image then takes a screenshot to verify the setup.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The scene can be setup for a basic level.
|
||||
The test screenshot matches the appearance of the AtomBasicLevelSetup.ppm golden image.
|
||||
|
||||
Test Steps:
|
||||
1. Close error windows and display helpers then update the viewport size.
|
||||
2. Create Default Level Entity.
|
||||
3. Create Grid Entity as a child entity of the Default Level Entity.
|
||||
4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
|
||||
5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
|
||||
6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
|
||||
7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
|
||||
8. Set the Cubemap Texture property of the HDRi Skybox component.
|
||||
9. Set the Diffuse Image property of the Global Skylight (IBL) component.
|
||||
10. Set the Specular Image property of the Global Skylight (IBL) component.
|
||||
11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
|
||||
12. Set the Material Asset property of the Material component for the Ground Plane Entity.
|
||||
13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
|
||||
14. Create a Directional Light Entity as a child entity of the Default Level Entity.
|
||||
15. Add Directional Light component to Directional Light Entity and set entity rotation.
|
||||
16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
|
||||
17. Set the Material Asset property of the Material component for the Sphere Entity.
|
||||
18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
|
||||
19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
|
||||
20. Set the Camera Entity rotation value and set the Camera component Field of View value.
|
||||
21. Enter game mode.
|
||||
22. Take screenshot.
|
||||
23. Exit game mode.
|
||||
24. Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import os
|
||||
from math import isclose
|
||||
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
|
||||
|
||||
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
|
||||
|
||||
MATERIAL_COMPONENT_NAME = "Material"
|
||||
MESH_COMPONENT_NAME = "Mesh"
|
||||
SCREENSHOT_NAME = "AtomBasicLevelSetup"
|
||||
SCREEN_WIDTH = 1280
|
||||
SCREEN_HEIGHT = 720
|
||||
DEGREE_RADIAN_FACTOR = 0.0174533
|
||||
|
||||
def initial_viewport_setup(screen_width, screen_height):
|
||||
general.set_viewport_size(screen_width, screen_height)
|
||||
general.update_viewport()
|
||||
result = isclose(
|
||||
a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and isclose(
|
||||
a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
|
||||
|
||||
return result
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Close error windows and display helpers then update the viewport size.
|
||||
helper.close_error_windows()
|
||||
helper.close_display_helpers()
|
||||
general.update_viewport()
|
||||
Report.critical_result(Tests.viewport_set, initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
|
||||
# 2. Create Default Level Entity.
|
||||
default_level_entity_name = "Default Level"
|
||||
default_level_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 0.0), default_level_entity_name)
|
||||
|
||||
# 3. Create Grid Entity as a child entity of the Default Level Entity.
|
||||
grid_name = "Grid"
|
||||
grid_entity = EditorEntity.create_editor_entity(grid_name, default_level_entity.id)
|
||||
|
||||
# 4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
|
||||
grid_component = grid_entity.add_component(grid_name)
|
||||
secondary_grid_spacing_property = "Controller|Configuration|Secondary Grid Spacing"
|
||||
secondary_grid_spacing_value = 1.0
|
||||
grid_component.set_component_property_value(secondary_grid_spacing_property, secondary_grid_spacing_value)
|
||||
secondary_grid_spacing_set = grid_component.get_component_property_value(
|
||||
secondary_grid_spacing_property) == secondary_grid_spacing_value
|
||||
Report.result(Tests.secondary_grid_spacing, secondary_grid_spacing_set)
|
||||
|
||||
# 5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
|
||||
global_skylight_name = "Global Skylight (IBL)"
|
||||
global_skylight_entity = EditorEntity.create_editor_entity(global_skylight_name, default_level_entity.id)
|
||||
|
||||
# 6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
|
||||
hdri_skybox_name = "HDRi Skybox"
|
||||
hdri_skybox_component = global_skylight_entity.add_component(hdri_skybox_name)
|
||||
Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(hdri_skybox_name))
|
||||
|
||||
# 7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
|
||||
global_skylight_component = global_skylight_entity.add_component(global_skylight_name)
|
||||
Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(global_skylight_name))
|
||||
|
||||
# 8. Set the Cubemap Texture property of the HDRi Skybox component.
|
||||
global_skylight_image_asset_path = os.path.join(
|
||||
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
|
||||
global_skylight_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", global_skylight_image_asset_path, math.Uuid(), False)
|
||||
hdri_skybox_cubemap_texture_property = "Controller|Configuration|Cubemap Texture"
|
||||
hdri_skybox_component.set_component_property_value(
|
||||
hdri_skybox_cubemap_texture_property, global_skylight_image_asset)
|
||||
Report.result(
|
||||
Tests.hdri_skybox_cubemap_texture_set,
|
||||
hdri_skybox_component.get_component_property_value(
|
||||
hdri_skybox_cubemap_texture_property) == global_skylight_image_asset)
|
||||
|
||||
# 9. Set the Diffuse Image property of the Global Skylight (IBL) component.
|
||||
# Re-use the same image that was used in the previous test step.
|
||||
global_skylight_diffuse_image_property = "Controller|Configuration|Diffuse Image"
|
||||
global_skylight_component.set_component_property_value(
|
||||
global_skylight_diffuse_image_property, global_skylight_image_asset)
|
||||
Report.result(
|
||||
Tests.global_skylight_diffuse_image_set,
|
||||
global_skylight_component.get_component_property_value(
|
||||
global_skylight_diffuse_image_property) == global_skylight_image_asset)
|
||||
|
||||
# 10. Set the Specular Image property of the Global Skylight (IBL) component.
|
||||
# Re-use the same image that was used in the previous test step.
|
||||
global_skylight_specular_image_property = "Controller|Configuration|Specular Image"
|
||||
global_skylight_component.set_component_property_value(
|
||||
global_skylight_specular_image_property, global_skylight_image_asset)
|
||||
global_skylight_specular_image_set = global_skylight_component.get_component_property_value(
|
||||
global_skylight_specular_image_property)
|
||||
Report.result(
|
||||
Tests.global_skylight_specular_image_set, global_skylight_specular_image_set == global_skylight_image_asset)
|
||||
|
||||
# 11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
|
||||
ground_plane_name = "Ground Plane"
|
||||
ground_plane_entity = EditorEntity.create_editor_entity(ground_plane_name, default_level_entity.id)
|
||||
ground_plane_material_component = ground_plane_entity.add_component(MATERIAL_COMPONENT_NAME)
|
||||
Report.result(
|
||||
Tests.ground_plane_material_component_added, ground_plane_entity.has_component(MATERIAL_COMPONENT_NAME))
|
||||
|
||||
# 12. Set the Material Asset property of the Material component for the Ground Plane Entity.
|
||||
ground_plane_entity.set_local_uniform_scale(32.0)
|
||||
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
|
||||
ground_plane_material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
|
||||
ground_plane_material_asset_property = "Default Material|Material Asset"
|
||||
ground_plane_material_component.set_component_property_value(
|
||||
ground_plane_material_asset_property, ground_plane_material_asset)
|
||||
Report.result(
|
||||
Tests.ground_plane_material_asset_set,
|
||||
ground_plane_material_component.get_component_property_value(
|
||||
ground_plane_material_asset_property) == ground_plane_material_asset)
|
||||
|
||||
# 13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
|
||||
ground_plane_mesh_component = ground_plane_entity.add_component(MESH_COMPONENT_NAME)
|
||||
Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(MESH_COMPONENT_NAME))
|
||||
ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
|
||||
ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
|
||||
ground_plane_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
||||
ground_plane_mesh_component.set_component_property_value(
|
||||
ground_plane_mesh_asset_property, ground_plane_mesh_asset)
|
||||
Report.result(
|
||||
Tests.ground_plane_mesh_asset_set,
|
||||
ground_plane_mesh_component.get_component_property_value(
|
||||
ground_plane_mesh_asset_property) == ground_plane_mesh_asset)
|
||||
|
||||
# 14. Create a Directional Light Entity as a child entity of the Default Level Entity.
|
||||
directional_light_name = "Directional Light"
|
||||
directional_light_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 10.0), directional_light_name, default_level_entity.id)
|
||||
|
||||
# 15. Add Directional Light component to Directional Light Entity and set entity rotation.
|
||||
directional_light_entity.add_component(directional_light_name)
|
||||
directional_light_entity_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * -90.0, 0.0, 0.0)
|
||||
directional_light_entity.set_local_rotation(directional_light_entity_rotation)
|
||||
Report.result(
|
||||
Tests.directional_light_component_added, directional_light_entity.has_component(directional_light_name))
|
||||
|
||||
# 16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
|
||||
sphere_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 1.0), "Sphere", default_level_entity.id)
|
||||
sphere_material_component = sphere_entity.add_component(MATERIAL_COMPONENT_NAME)
|
||||
Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(MATERIAL_COMPONENT_NAME))
|
||||
|
||||
# 17. Set the Material Asset property of the Material component for the Sphere Entity.
|
||||
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
|
||||
sphere_material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
|
||||
sphere_material_asset_property = "Default Material|Material Asset"
|
||||
sphere_material_component.set_component_property_value(sphere_material_asset_property, sphere_material_asset)
|
||||
Report.result(Tests.sphere_material_set, sphere_material_component.get_component_property_value(
|
||||
sphere_material_asset_property) == sphere_material_asset)
|
||||
|
||||
# 18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
|
||||
sphere_mesh_component = sphere_entity.add_component(MESH_COMPONENT_NAME)
|
||||
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
|
||||
sphere_mesh_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
|
||||
sphere_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
||||
sphere_mesh_component.set_component_property_value(sphere_mesh_asset_property, sphere_mesh_asset)
|
||||
Report.result(Tests.sphere_mesh_asset_set, sphere_mesh_component.get_component_property_value(
|
||||
sphere_mesh_asset_property) == sphere_mesh_asset)
|
||||
|
||||
# 19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
|
||||
camera_name = "Camera"
|
||||
camera_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(5.5, -12.0, 9.0), camera_name, default_level_entity.id)
|
||||
camera_component = camera_entity.add_component(camera_name)
|
||||
Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
|
||||
|
||||
# 20. Set the Camera Entity rotation value and set the Camera component Field of View value.
|
||||
camera_entity_rotation = math.Vector3(
|
||||
DEGREE_RADIAN_FACTOR * -27.0, DEGREE_RADIAN_FACTOR * -12.0, DEGREE_RADIAN_FACTOR * 25.0)
|
||||
camera_entity.set_local_rotation(camera_entity_rotation)
|
||||
camera_fov_property = "Controller|Configuration|Field of view"
|
||||
camera_fov_value = 60.0
|
||||
camera_component.set_component_property_value(camera_fov_property, camera_fov_value)
|
||||
azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
|
||||
Report.result(Tests.camera_fov_set, camera_component.get_component_property_value(
|
||||
camera_fov_property) == camera_fov_value)
|
||||
|
||||
# 21. Enter game mode.
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
|
||||
# 22. Take screenshot.
|
||||
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{SCREENSHOT_NAME}.ppm")
|
||||
|
||||
# 23. Exit game mode.
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
|
||||
# 24. Look for errors.
|
||||
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
Report.result(Tests.no_assert_occurred, not error_tracer.has_asserts)
|
||||
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomGPU_BasicLevelSetup_SetsUpLevel)
|
||||
@@ -16,7 +16,7 @@ import time
|
||||
import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import Atom.atom_utils.material_editor_utils as material_editor
|
||||
|
||||
@@ -27,10 +27,10 @@ TEST_MATERIAL_1 = "001_DefaultWhite.material"
|
||||
TEST_MATERIAL_2 = "002_BaseColorLerp.material"
|
||||
TEST_MATERIAL_3 = "003_MetalMatte.material"
|
||||
TEST_DATA_PATH = os.path.join(
|
||||
azlmbr.paths.devroot, "Gems", "Atom", "TestData", "TestData", "Materials", "StandardPbrTestCases"
|
||||
azlmbr.paths.engroot, "Gems", "Atom", "TestData", "TestData", "Materials", "StandardPbrTestCases"
|
||||
)
|
||||
MATERIAL_TYPE_PATH = os.path.join(
|
||||
azlmbr.paths.devroot, "Gems", "Atom", "Feature", "Common", "Assets",
|
||||
azlmbr.paths.engroot, "Gems", "Atom", "Feature", "Common", "Assets",
|
||||
"Materials", "Types", "StandardPBR.materialtype",
|
||||
)
|
||||
CACHE_FILE_EXTENSION = ".azmaterial"
|
||||
@@ -61,7 +61,7 @@ def run():
|
||||
print(f"Material opened: {material_editor.is_open(document_id)}")
|
||||
|
||||
# Verify if the test material exists initially
|
||||
target_path = os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Materials", NEW_MATERIAL)
|
||||
target_path = os.path.join(azlmbr.paths.projectroot, "Materials", NEW_MATERIAL)
|
||||
print(f"Test asset doesn't exist initially: {not os.path.exists(target_path)}")
|
||||
|
||||
# 2) Test Case: Creating a New Material Using Existing One
|
||||
@@ -109,10 +109,10 @@ def run():
|
||||
# Assign new color to the material file and save the document as copy
|
||||
expected_color_1 = math.Color(0.5, 0.5, 0.5, 1.0)
|
||||
material_editor.set_property(document_id, property_name, expected_color_1)
|
||||
target_path_1 = os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Materials", NEW_MATERIAL_1)
|
||||
target_path_1 = os.path.join(azlmbr.paths.projectroot, "Materials", NEW_MATERIAL_1)
|
||||
cache_file_name_1 = os.path.splitext(NEW_MATERIAL_1) # Example output: ('test_material_1', '.material')
|
||||
cache_file_1 = f"{cache_file_name_1[0]}{CACHE_FILE_EXTENSION}"
|
||||
target_path_1_cache = os.path.join(azlmbr.paths.devassets, "Cache", "pc", "materials", cache_file_1)
|
||||
target_path_1_cache = os.path.join(azlmbr.paths.products, "materials", cache_file_1)
|
||||
material_editor.save_document_as_copy(document_id, target_path_1)
|
||||
material_editor.wait_for_condition(lambda: os.path.exists(target_path_1_cache), 4.0)
|
||||
|
||||
@@ -120,10 +120,10 @@ def run():
|
||||
# Assign new color to the material file save the document as child
|
||||
expected_color_2 = math.Color(0.75, 0.75, 0.75, 1.0)
|
||||
material_editor.set_property(document_id, property_name, expected_color_2)
|
||||
target_path_2 = os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Materials", NEW_MATERIAL_2)
|
||||
target_path_2 = os.path.join(azlmbr.paths.projectroot, "Materials", NEW_MATERIAL_2)
|
||||
cache_file_name_2 = os.path.splitext(NEW_MATERIAL_1) # Example output: ('test_material_2', '.material')
|
||||
cache_file_2 = f"{cache_file_name_2[0]}{CACHE_FILE_EXTENSION}"
|
||||
target_path_2_cache = os.path.join(azlmbr.paths.devassets, "Cache", "pc", "materials", cache_file_2)
|
||||
target_path_2_cache = os.path.join(azlmbr.paths.products, "materials", cache_file_2)
|
||||
material_editor.save_document_as_child(document_id, target_path_2)
|
||||
material_editor.wait_for_condition(lambda: os.path.exists(target_path_2_cache), 4.0)
|
||||
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@ import sys
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
||||
|
||||
@@ -17,7 +17,7 @@ import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
import azlmbr.editor as editor
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.editor_test_helper import EditorTestHelper
|
||||
|
||||
@@ -14,7 +14,7 @@ import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from Atom.atom_utils import atom_component_helper, atom_constants, screenshot_utils
|
||||
|
||||
@@ -42,7 +42,6 @@ class TestEditorAutomation(object):
|
||||
"editor command line arg bar",
|
||||
"editor command line arg baz",
|
||||
"editor engroot set",
|
||||
"editor devroot set",
|
||||
"path resolved worked"
|
||||
]
|
||||
|
||||
|
||||
@@ -20,12 +20,6 @@ if (engroot is not None and len(engroot) is not 0):
|
||||
print ('engroot is {}'.format(engroot))
|
||||
print ('editor engroot set')
|
||||
|
||||
# make sure the @devroot@ exists as a azlmbr.paths property
|
||||
devroot = azlmbr.paths.devroot
|
||||
if (devroot is not None and len(devroot) != 0):
|
||||
print ('devroot is {}'.format(devroot))
|
||||
print ('editor devroot set')
|
||||
|
||||
# resolving a basic path
|
||||
path = azlmbr.paths.resolve_path('@engroot@/engineassets/texturemsg/defaultsolids.mtl')
|
||||
if (len(path) != 0 and path.find('@engroot@') == -1):
|
||||
|
||||
+1
-1
@@ -16,7 +16,7 @@ import azlmbr.entity as entity
|
||||
import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, 'Gem', 'PythonTests'))
|
||||
from automatedtesting_shared.editor_test_helper import EditorTestHelper
|
||||
|
||||
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
# this file is copied to $/dev/editor_autoexec.cfg so the the Editor automation runs for this Hydra test
|
||||
pyRunFile @devroot@/Tests/hydra/LevelComponentCommands_test_case.py exit_when_done
|
||||
pyRunFile @engroot@/Tests/hydra/LevelComponentCommands_test_case.py exit_when_done
|
||||
@@ -1,2 +1,2 @@
|
||||
# this file is copied to $/dev/editor_autoexec.cfg so the the Editor automation runs for this Hydra test
|
||||
pyRunFile @devroot@/Tests/hydra/ViewportTitleDlgCommands_test_case.py
|
||||
pyRunFile @engroot@/Tests/hydra/ViewportTitleDlgCommands_test_case.py
|
||||
+16
@@ -361,3 +361,19 @@ class EditorEntity:
|
||||
:return: True if "isVisible" is enabled, False otherwise.
|
||||
"""
|
||||
return editor.EditorEntityInfoRequestBus(bus.Event, "IsVisible", self.id)
|
||||
|
||||
def set_local_uniform_scale(self, scale_float) -> None:
|
||||
"""
|
||||
Sets the "SetLocalUniformScale" value on the entity.
|
||||
:param scale_float: value for "SetLocalUniformScale" to set to.
|
||||
:return: None
|
||||
"""
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", self.id, scale_float)
|
||||
|
||||
def set_local_rotation(self, vector3_rotation) -> None:
|
||||
"""
|
||||
Sets the "SetLocalRotation" value on the entity.
|
||||
:param vector3_rotation: The math.Vector3 value to use for rotation on the entity (uses radians).
|
||||
:return: None
|
||||
"""
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", self.id, vector3_rotation)
|
||||
|
||||
+41
-14
@@ -4,18 +4,18 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import json
|
||||
import math
|
||||
import os
|
||||
import time
|
||||
import math
|
||||
import traceback
|
||||
from typing import Callable, Tuple
|
||||
|
||||
import azlmbr
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.debug
|
||||
import json
|
||||
|
||||
import traceback
|
||||
|
||||
from typing import Callable, Tuple
|
||||
|
||||
class FailFast(Exception):
|
||||
"""
|
||||
@@ -127,6 +127,31 @@ class TestHelper:
|
||||
if ret:
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def close_error_windows():
|
||||
"""
|
||||
Closes Error Report and Error Log windows that block focus if they are visible.
|
||||
:return: None
|
||||
"""
|
||||
if general.is_pane_visible("Error Report"):
|
||||
general.close_pane("Error Report")
|
||||
if general.is_pane_visible("Error Log"):
|
||||
general.close_pane("Error Log")
|
||||
|
||||
@staticmethod
|
||||
def close_display_helpers():
|
||||
"""
|
||||
Closes helper gizmos, anti-aliasing, and FPS meters.
|
||||
:return: None
|
||||
"""
|
||||
if general.is_helpers_shown():
|
||||
general.toggle_helpers()
|
||||
general.idle_wait(1.0)
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
|
||||
class Timeout:
|
||||
# type: (float) -> None
|
||||
@@ -149,6 +174,7 @@ class Timeout:
|
||||
def timed_out(self):
|
||||
return time.time() > self.die_after
|
||||
|
||||
|
||||
class Report:
|
||||
_results = []
|
||||
_exception = None
|
||||
@@ -290,8 +316,8 @@ class Report:
|
||||
Report.info(" x: {:.2f}, y: {:.2f}, z: {:.2f}".format(vector3.x, vector3.y, vector3.z))
|
||||
if magnitude is not None:
|
||||
Report.info(" magnitude: {:.2f}".format(magnitude))
|
||||
|
||||
|
||||
|
||||
|
||||
'''
|
||||
Utility for scope tracing errors and warnings.
|
||||
Usage:
|
||||
@@ -303,7 +329,7 @@ Usage:
|
||||
|
||||
Report.result(Tests.warnings_not_found_in_section, not section_tracer.has_warnings)
|
||||
|
||||
'''
|
||||
'''
|
||||
class Tracer:
|
||||
def __init__(self):
|
||||
self.warnings = []
|
||||
@@ -349,10 +375,10 @@ class Tracer:
|
||||
self.line = args[1]
|
||||
self.function = args[2]
|
||||
self.message = args[3]
|
||||
|
||||
|
||||
def __str__(self):
|
||||
return f"Assert: [{self.filename}:{self.function}:{self.line}]: {self.message}"
|
||||
|
||||
|
||||
def __repr__(self):
|
||||
return f"[Assert: {self.message}]"
|
||||
|
||||
@@ -360,21 +386,21 @@ class Tracer:
|
||||
def __init__(self, args):
|
||||
self.window = args[0]
|
||||
self.message = args[1]
|
||||
|
||||
|
||||
def _on_warning(self, args):
|
||||
warningInfo = Tracer.WarningInfo(args)
|
||||
self.warnings.append(warningInfo)
|
||||
Report.info("Tracer caught Warning: %s" % warningInfo.message)
|
||||
self.has_warnings = True
|
||||
return False
|
||||
|
||||
|
||||
def _on_error(self, args):
|
||||
errorInfo = Tracer.ErrorInfo(args)
|
||||
self.errors.append(errorInfo)
|
||||
Report.info("Tracer caught Error: %s" % errorInfo.message)
|
||||
self.has_errors = True
|
||||
return False
|
||||
|
||||
|
||||
def _on_assert(self, args):
|
||||
assertInfo = Tracer.AssertInfo(args)
|
||||
self.asserts.append(assertInfo)
|
||||
@@ -436,6 +462,7 @@ class AngleHelper:
|
||||
|
||||
def vector3_str(vector3):
|
||||
return "(x: {:.2f}, y: {:.2f}, z: {:.2f})".format(vector3.x, vector3.y, vector3.z)
|
||||
|
||||
|
||||
|
||||
def aabb_str(aabb):
|
||||
return "[Min: %s, Max: %s]" % (vector3_str(aabb.min), vector3_str(aabb.max))
|
||||
|
||||
@@ -525,10 +525,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from .tests.joints import Joints_BallNoLimitsConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_Joints_FixedLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_FixedLeadFollowerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_Joints_GlobalFrameConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_GlobalFrameConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
+1
-1
@@ -82,7 +82,7 @@ def ForceRegion_SplineRegionWithModifiedTransform():
|
||||
import azlmbr.bus as bus
|
||||
|
||||
# region Constants
|
||||
TIMEOUT = 5.0
|
||||
TIMEOUT = 10.0
|
||||
MIN_TRIGGER_DISTANCE = 2.0
|
||||
# endregion
|
||||
|
||||
|
||||
+1
-1
@@ -77,7 +77,7 @@ def ForceRegion_ZeroPointForceDoesNothing():
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
TIMEOUT_SECONDS = 3.0
|
||||
TIMEOUT_SECONDS = 5.0
|
||||
X_Y_Z_TOLERANCE = 1.5
|
||||
REGION_HEIGHT = 3.0
|
||||
TERRAIN_HEIGHT = 32.0
|
||||
|
||||
@@ -45,8 +45,13 @@ class JointEntity:
|
||||
# Entity class that sets a flag when an instance receives collision events.
|
||||
class JointEntityCollisionAware(JointEntity):
|
||||
def on_collision_begin(self, args):
|
||||
if not self.collided:
|
||||
self.collided = True
|
||||
self.collided = True
|
||||
|
||||
def on_collision_persist(self, args):
|
||||
self.collided = True
|
||||
|
||||
def on_collision_end(self, args):
|
||||
self.collided = True
|
||||
|
||||
def __init__(self, name):
|
||||
self.id = general.find_game_entity(name)
|
||||
@@ -58,3 +63,5 @@ class JointEntityCollisionAware(JointEntity):
|
||||
self.handler = azlmbr.physics.CollisionNotificationBusHandler()
|
||||
self.handler.connect(self.id)
|
||||
self.handler.add_callback("OnCollisionBegin", self.on_collision_begin)
|
||||
self.handler.add_callback("OnCollisionPresist", self.on_collision_persist)
|
||||
self.handler.add_callback("OnCollisionEnd", self.on_collision_end)
|
||||
|
||||
-92
@@ -1,92 +0,0 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
# Test case ID : C18243582
|
||||
# Test Case Title : Check that fixed joint allows lead-follower collision
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests:
|
||||
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
||||
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
||||
lead_found = ("Found lead", "Did not find lead")
|
||||
follower_found = ("Found follower", "Did not find follower")
|
||||
check_collision_happened = ("Lead and follower collided", "Lead and follower did not collide")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def Joints_FixedLeadFollowerCollide():
|
||||
"""
|
||||
Summary: Check that fixed joint allows lead-follower collision
|
||||
|
||||
Level Description:
|
||||
lead - Starts above follower entity
|
||||
follower - Starts below lead entity. Constrained to lead entity with fixed joint. Starts with initial velocity of (5, 0, 0) in positive X direction.
|
||||
|
||||
Expected Behavior:
|
||||
The follower entity moves in the positive X direction and the lead entity is dragged along towards the positive X direction.
|
||||
The x position of the lead entity is incremented from its original.
|
||||
The lead and follower entities are kept apart at a distance of approximately 1.0 due to collision.
|
||||
|
||||
Test Steps:
|
||||
1) Open Level
|
||||
2) Enter Game Mode
|
||||
3) Create and Validate Entities
|
||||
4) Wait for several seconds
|
||||
5) Check to see if lead and follower behaved as expected.
|
||||
6) Exit Game Mode
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
import os
|
||||
import sys
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus
|
||||
|
||||
from JointsHelper import JointEntityCollisionAware
|
||||
|
||||
# Helper Entity class - self.collided flag is set when instance receives collision event.
|
||||
class Entity(JointEntityCollisionAware):
|
||||
def criticalEntityFound(self): # Override function to use local Test dictionary
|
||||
Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
|
||||
|
||||
# Main Script
|
||||
helper.init_idle()
|
||||
|
||||
# 1) Open Level
|
||||
helper.open_level("Physics", "Joints_FixedLeadFollowerCollide")
|
||||
|
||||
# 2) Enter Game Mode
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
|
||||
# 3) Create and Validate Entities
|
||||
lead = Entity("lead")
|
||||
follower = Entity("follower")
|
||||
|
||||
# 4) Wait for several seconds
|
||||
general.idle_wait(2.0) # wait for lead and follower to move
|
||||
|
||||
# 5) Check to see if lead entity and follower collided
|
||||
Report.critical_result(Tests.check_collision_happened, lead.collided and follower.collided)
|
||||
|
||||
# 6) Exit Game Mode
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(Joints_FixedLeadFollowerCollide)
|
||||
+15
-15
@@ -80,6 +80,20 @@ def RigidBody_KinematicModeWorks():
|
||||
ramp_id = general.find_game_entity("Ramp")
|
||||
Report.result(Tests.find_ramp, ramp_id.IsValid())
|
||||
|
||||
# 2.1) setup collision handler
|
||||
class RampTouched:
|
||||
value = False
|
||||
|
||||
def on_collision_begin(args):
|
||||
other_id = args[0]
|
||||
if other_id.Equal(ramp_id):
|
||||
Report.info("Box touched ramp")
|
||||
RampTouched.value = True
|
||||
|
||||
handler = azlmbr.physics.CollisionNotificationBusHandler()
|
||||
handler.connect(box_id)
|
||||
handler.add_callback("OnCollisionBegin", on_collision_begin)
|
||||
|
||||
# 3) Check for kinematic ramp and not kinematic box
|
||||
box_kinematic = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsKinematic", box_id)
|
||||
Report.result(Tests.box_is_not_kinematic, not box_kinematic)
|
||||
@@ -98,21 +112,7 @@ def RigidBody_KinematicModeWorks():
|
||||
ramp_pos_start = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", ramp_id)
|
||||
Report.info("Ramp's initial position: {}".format(ramp_pos_start))
|
||||
|
||||
# 6) Check to see that the box hits the ramp
|
||||
class RampTouched:
|
||||
value = False
|
||||
|
||||
def on_collision_begin(args):
|
||||
other_id = args[0]
|
||||
if other_id.Equal(ramp_id):
|
||||
Report.info("Box touched ramp")
|
||||
RampTouched.value = True
|
||||
|
||||
handler = azlmbr.physics.CollisionNotificationBusHandler()
|
||||
handler.connect(box_id)
|
||||
handler.add_callback("OnCollisionBegin", on_collision_begin)
|
||||
|
||||
# 6.5) Wait for the box to touch the ramp or timeout
|
||||
# 6) Wait for the box to touch the ramp or timeout
|
||||
helper.wait_for_condition(lambda: RampTouched.value, TIME_OUT)
|
||||
Report.result(Tests.box_touched_ramp, RampTouched.value)
|
||||
|
||||
|
||||
-1
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Terrain_Albedo_HighPassed /reduce=0
|
||||
@@ -70,19 +70,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
|
||||
## GradientSignal ##
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::GradientSignalTests_Periodic
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/gradient_signal/TestSuite_Periodic.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::GradientSignalTests_Periodic_Optimized
|
||||
TEST_SERIAL
|
||||
|
||||
+1
-1
@@ -109,7 +109,7 @@ def DynamicSliceInstanceSpawner_Embedded_E2E():
|
||||
# 6) Save and export to engine
|
||||
general.save_level()
|
||||
general.export_to_engine()
|
||||
pak_path = os.path.join(paths.devroot, "AutomatedTesting", "cache", "pc", "levels", lvl_name, "level.pak")
|
||||
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
|
||||
Report.result(Tests.saved_and_exported, os.path.exists(pak_path))
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -131,7 +131,7 @@ def DynamicSliceInstanceSpawner_External_E2E():
|
||||
# 6) Save and export to engine
|
||||
general.save_level()
|
||||
general.export_to_engine()
|
||||
pak_path = os.path.join(paths.devroot, "AutomatedTesting", "cache", "pc", "levels", lvl_name, "level.pak")
|
||||
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
|
||||
Report.result(Tests.saved_and_exported, os.path.exists(pak_path))
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -155,7 +155,7 @@ def LayerBlender_E2E_Editor():
|
||||
# 6) Save and export to engine
|
||||
general.save_level()
|
||||
general.export_to_engine()
|
||||
pak_path = os.path.join(paths.devroot, "AutomatedTesting", "cache", "pc", "levels", lvl_name, "level.pak")
|
||||
pak_path = os.path.join(paths.products, "levels", lvl_name, "level.pak")
|
||||
Report.result(Tests.saved_and_exported, os.path.exists(pak_path))
|
||||
|
||||
|
||||
|
||||
-1
@@ -10,7 +10,6 @@ import pytest
|
||||
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorParallelTest, EditorTestSuite
|
||||
|
||||
|
||||
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
|
||||
+3
-3
@@ -17,7 +17,7 @@ import azlmbr.vegetation as vegetation
|
||||
import azlmbr.areasystem as areasystem
|
||||
import azlmbr.paths
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
|
||||
sys.path.append(os.path.join(azlmbr.paths.projectroot, 'Gem', 'PythonTests'))
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ def create_surface_entity(name, center_point, box_size_x, box_size_y, box_size_z
|
||||
# Create a "flat surface" entity to use as a plantable vegetation surface
|
||||
surface_entity = hydra.Entity(name)
|
||||
surface_entity.create_entity(
|
||||
center_point,
|
||||
center_point,
|
||||
["Box Shape", "Shape Surface Tag Emitter"]
|
||||
)
|
||||
if surface_entity.id.IsValid():
|
||||
@@ -56,7 +56,7 @@ def create_vegetation_area(name, center_point, box_size_x, box_size_y, box_size_
|
||||
# Create a vegetation area entity to use as our test vegetation spawner
|
||||
spawner_entity = hydra.Entity(name)
|
||||
spawner_entity.create_entity(
|
||||
center_point,
|
||||
center_point,
|
||||
["Vegetation Layer Spawner", "Box Shape", "Vegetation Asset List"]
|
||||
)
|
||||
if spawner_entity.id.IsValid():
|
||||
|
||||
@@ -122,6 +122,7 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import Debugger_HappyPath_TargetMultipleEntities as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.")
|
||||
def test_EditMenu_Default_UndoRedo(self, request, workspace, editor, launcher_platform, project):
|
||||
from . import EditMenu_Default_UndoRedo as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
@@ -181,6 +182,7 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import NodePalette_SearchText_Deletion as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.")
|
||||
def test_VariableManager_UnpinVariableType_Works(self, request, workspace, editor, launcher_platform):
|
||||
from . import VariableManager_UnpinVariableType_Works as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
Reference in New Issue
Block a user