Merge branch 'main' into mp_serialize_vector
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@@ -34,11 +34,11 @@ namespace Multiplayer
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private:
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void OnRotationChangedEvent(const AZ::Quaternion& rotation);
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void OnTranslationChangedEvent(const AZ::Vector3& translation);
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void OnScaleChangedEvent(const AZ::Vector3& scale);
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void OnScaleChangedEvent(float scale);
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AZ::Event<AZ::Quaternion>::Handler m_rotationEventHandler;
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AZ::Event<AZ::Vector3>::Handler m_translationEventHandler;
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AZ::Event<AZ::Vector3>::Handler m_scaleEventHandler;
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AZ::Event<float>::Handler m_scaleEventHandler;
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};
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class NetworkTransformComponentController
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