fixed C18243589_Joints_BallSoftLimitsConstrained test failure
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+30
-5
@@ -57,6 +57,7 @@ def C18243589_Joints_BallSoftLimitsConstrained():
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"""
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import os
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import sys
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import math
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import ImportPathHelper as imports
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@@ -95,13 +96,38 @@ def C18243589_Joints_BallSoftLimitsConstrained():
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Report.info_vector3(follower.position, "follower initial position:")
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leadInitialPosition = lead.position
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followerInitialPosition = follower.position
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followerMovedAboveJoint = False
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#calculate the start vector from follower and lead positions
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normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position)
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normalizedStartPos = normalizedStartPos.GetNormalizedSafe()
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#the targeted angle to reach between the initial vector and the current follower-lead vector
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targetAngleDeg = 45
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targetAngle = math.radians(targetAngleDeg)
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# 4) Wait for several seconds
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general.idle_wait(1.0) # wait for lead and follower to move
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maxTotalWaitTime = 2.0 #seconds
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waitTime = 0.0
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waitStep = 0.2
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angleAchieved = 0.0
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while waitTime < maxTotalWaitTime:
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waitTime = waitTime + waitStep
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general.idle_wait(waitStep) # wait for lead and follower to move
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#calculate the current follower-lead vector
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normalVec = JointsHelper.getRelativeVector(lead.position, follower.position)
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normalVec = normalVec.GetNormalizedSafe()
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#dot product + acos to get the angle
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angleAchieved = math.acos(normalizedStartPos.Dot(normalVec))
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#is it above target?
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if angleAchieved > targetAngle:
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followerMovedAboveJoint = True
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break
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# 5) Check to see if lead and follower behaved as expected
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Report.info_vector3(lead.position, "lead position after 1 second:")
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Report.info_vector3(follower.position, "follower position after 1 second:")
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Report.info_vector3(lead.position, "lead position after {:.2f} second:".format(waitTime))
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Report.info_vector3(follower.position, "follower position after {:.2f} second:".format(waitTime))
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angleAchievedDeg = math.degrees(angleAchieved)
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Report.info("Angle achieved {:.2f} Target {:.2f}".format(angleAchievedDeg, targetAngleDeg))
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leadPositionDelta = lead.position.Subtract(leadInitialPosition)
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leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
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@@ -111,7 +137,6 @@ def C18243589_Joints_BallSoftLimitsConstrained():
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followerMovedinXYZ = JointsHelper.vector3LargerThanScalar(followerPositionDelta, FLOAT_EPSILON)
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Report.critical_result(Tests.check_follower_position, followerMovedinXYZ)
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followerMovedAboveJoint = follower.position.z > (followerInitialPosition.z + 2.5) # (followerInitialPosition.z + 2.5) is the z position past the 45 degree limit. This is to show that the follower swinged past the 45 degree cone limit, above the joint position.
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Report.critical_result(Tests.check_follower_above_joint, followerMovedAboveJoint)
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# 6) Exit Game Mode
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@@ -27,6 +27,13 @@ def vector3LargerThanScalar(vec3Value, scalarValue):
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vec3Value.y > scalarValue and
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vec3Value.z > scalarValue)
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def getRelativeVector(vecA, vecB):
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relativeVec = vecA
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relativeVec.x = relativeVec.x - vecB.x
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relativeVec.y = relativeVec.y - vecB.y
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relativeVec.z = relativeVec.z - vecB.z
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return relativeVec
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# Entity class for joints tests
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class JointEntity:
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