Merge branch 'development' into Atom/guthadam/atomtools_refactor_document_system
This commit is contained in:
+2
-2
@@ -206,8 +206,8 @@ def run():
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# PostFX Layer Component
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ComponentTests("PostFX Layer")
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# Radius Weight Modifier Component
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ComponentTests("Radius Weight Modifier")
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# PostFX Radius Weight Modifier Component
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ComponentTests("PostFX Radius Weight Modifier")
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# Light Component
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ComponentTests("Light")
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+5
-6
@@ -23,8 +23,7 @@ import azlmbr.legacy.general as general
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sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from atom_renderer.atom_utils import screenshot_utils
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from atom_renderer.atom_utils import atom_component_helper
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from atom_renderer.atom_utils import atom_component_helper, atom_constants, screenshot_utils
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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@@ -92,7 +91,7 @@ def area_light_test():
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['capsule']
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atom_constants.LIGHT_TYPES['capsule']
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)
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# Update color and take screenshot in game mode
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@@ -118,7 +117,7 @@ def area_light_test():
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['spot_disk']
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atom_constants.LIGHT_TYPES['spot_disk']
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)
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area_light_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * 90.0, 0.0, 0.0)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", area_light.id, area_light_rotation)
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@@ -131,7 +130,7 @@ def area_light_test():
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'SetComponentProperty',
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light_component_id_pair,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['sphere']
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atom_constants.LIGHT_TYPES['sphere']
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)
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general.idle_wait(1.0)
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screenshot_utils.take_screenshot_game_mode("AreaLight_5", area_light_entity_name)
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@@ -210,7 +209,7 @@ def spot_light_test():
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'SetComponentProperty',
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light_component_type,
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LIGHT_TYPE_PROPERTY,
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atom_component_helper.LIGHT_TYPES['spot_disk']
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atom_constants.LIGHT_TYPES['spot_disk']
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)
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general.idle_wait(1.0)
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@@ -32,7 +32,7 @@ class TestAtomEditorComponentsMain(object):
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Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
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1. Display Mapper
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2. Light
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3. Radius Weight Modifier
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3. PostFX Radius Weight Modifier
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4. PostFX Layer
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5. Physical Sky
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6. Global Skylight (IBL)
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@@ -126,18 +126,18 @@ class TestAtomEditorComponentsMain(object):
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"PostFX Layer_test: Entity deleted: True",
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"PostFX Layer_test: UNDO entity deletion works: True",
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"PostFX Layer_test: REDO entity deletion works: True",
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# Radius Weight Modifier Component
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"Radius Weight Modifier Entity successfully created",
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"Radius Weight Modifier_test: Component added to the entity: True",
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"Radius Weight Modifier_test: Component removed after UNDO: True",
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"Radius Weight Modifier_test: Component added after REDO: True",
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"Radius Weight Modifier_test: Entered game mode: True",
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"Radius Weight Modifier_test: Exit game mode: True",
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"Radius Weight Modifier_test: Entity is hidden: True",
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"Radius Weight Modifier_test: Entity is shown: True",
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"Radius Weight Modifier_test: Entity deleted: True",
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"Radius Weight Modifier_test: UNDO entity deletion works: True",
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"Radius Weight Modifier_test: REDO entity deletion works: True",
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# PostFX Radius Weight Modifier Component
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"PostFX Radius Weight Modifier Entity successfully created",
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"PostFX Radius Weight Modifier_test: Component added to the entity: True",
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"PostFX Radius Weight Modifier_test: Component removed after UNDO: True",
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"PostFX Radius Weight Modifier_test: Component added after REDO: True",
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"PostFX Radius Weight Modifier_test: Entered game mode: True",
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"PostFX Radius Weight Modifier_test: Exit game mode: True",
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"PostFX Radius Weight Modifier_test: Entity is hidden: True",
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"PostFX Radius Weight Modifier_test: Entity is shown: True",
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"PostFX Radius Weight Modifier_test: Entity deleted: True",
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"PostFX Radius Weight Modifier_test: UNDO entity deletion works: True",
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"PostFX Radius Weight Modifier_test: REDO entity deletion works: True",
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# Light Component
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"Light Entity successfully created",
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"Light_test: Component added to the entity: True",
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