Adjust debug text sizing for Vegetation Debugger in viewport. (#2183)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -286,7 +286,7 @@ void DebugComponent::DrawSectorTimingData(const AzFramework::ViewportInfo& viewp
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sectorTiming.m_id.second, static_cast<int>(sectorTiming.m_averageTimeUs), sectorTiming.m_updateCount);
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constexpr bool centerText = true;
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constexpr float fontSize = 1.5f;
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constexpr float fontSize = 0.7f;
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debugDisplay.SetColor(AZ::Color(1.0f));
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debugDisplay.DrawTextLabel(sectorTiming.m_worldPosition, fontSize, displayString.c_str(), centerText);
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}
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@@ -973,7 +973,7 @@ void DebugComponent::DrawDebugStats(AzFramework::DebugDisplayRequests& debugDisp
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debugDisplay.SetColor(AZ::Color(1.0f));
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debugDisplay.Draw2dTextLabel(
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4.0f, 16.0f, 1.5f,
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40.0f, 22.0f, 0.7f,
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AZStd::string::format(
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"VegetationSystemStats:\nActive Instances Count: %d\nInstance Register Queue: %d\nInstance Unregister Queue: %d\nThread "
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"Queue Count: %d\nThread Processing Count: %d",
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