Adjust debug text sizing for Vegetation Debugger in viewport. (#2183)

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
Danilo Aimini
2021-07-16 15:49:33 -07:00
committed by GitHub
parent 38261d0800
commit 512fbbe6b2
3 changed files with 5 additions and 5 deletions
@@ -286,7 +286,7 @@ void DebugComponent::DrawSectorTimingData(const AzFramework::ViewportInfo& viewp
sectorTiming.m_id.second, static_cast<int>(sectorTiming.m_averageTimeUs), sectorTiming.m_updateCount);
constexpr bool centerText = true;
constexpr float fontSize = 1.5f;
constexpr float fontSize = 0.7f;
debugDisplay.SetColor(AZ::Color(1.0f));
debugDisplay.DrawTextLabel(sectorTiming.m_worldPosition, fontSize, displayString.c_str(), centerText);
}
@@ -973,7 +973,7 @@ void DebugComponent::DrawDebugStats(AzFramework::DebugDisplayRequests& debugDisp
debugDisplay.SetColor(AZ::Color(1.0f));
debugDisplay.Draw2dTextLabel(
4.0f, 16.0f, 1.5f,
40.0f, 22.0f, 0.7f,
AZStd::string::format(
"VegetationSystemStats:\nActive Instances Count: %d\nInstance Register Queue: %d\nInstance Unregister Queue: %d\nThread "
"Queue Count: %d\nThread Processing Count: %d",