Merge branch 'main' into cgalvan/RemoveLegacyEditTools
This commit is contained in:
@@ -678,6 +678,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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}
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SetCurrentCursor(STD_CURSOR_GAME);
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}
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if (m_renderViewport)
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{
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m_renderViewport->GetControllerList()->SetEnabled(false);
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}
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}
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break;
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@@ -696,6 +701,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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RestoreViewportAfterGameMode();
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}
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if (m_renderViewport)
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{
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m_renderViewport->GetControllerList()->SetEnabled(true);
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}
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break;
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case eNotify_OnCloseScene:
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@@ -726,6 +736,8 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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// meters above the terrain (default terrain height is 32)
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viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
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SetViewTM(viewTM);
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UpdateScene();
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}
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break;
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@@ -408,6 +408,13 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
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}
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}
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UpdateCursorCapture(shouldCaptureCursor);
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return shouldConsumeEvent;
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}
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void LegacyViewportCameraControllerInstance::UpdateCursorCapture(bool shouldCaptureCursor)
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{
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if (m_capturingCursor != shouldCaptureCursor)
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{
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if (shouldCaptureCursor)
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@@ -427,8 +434,14 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
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m_capturingCursor = shouldCaptureCursor;
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}
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}
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return shouldConsumeEvent;
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void LegacyViewportCameraControllerInstance::ResetInputChannels()
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{
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m_modifiers = 0;
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m_pressedKeys.clear();
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UpdateCursorCapture(false);
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m_inRotateMode = m_inMoveMode = m_inOrbitMode = m_inZoomMode = false;
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}
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void LegacyViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
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@@ -35,6 +35,7 @@ namespace SandboxEditor
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explicit LegacyViewportCameraControllerInstance(AzFramework::ViewportId viewport);
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
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private:
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@@ -53,6 +54,7 @@ namespace SandboxEditor
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bool HandleMouseMove(const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos);
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bool HandleMouseWheel(float zDelta);
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bool IsKeyDown(Qt::Key key) const;
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void UpdateCursorCapture(bool shouldCaptureCursor);
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bool m_inRotateMode = false;
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bool m_inMoveMode = false;
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@@ -36,6 +36,8 @@
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#include <algorithm>
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#include <QScopedValueRollback>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzAssetBrowser/AzAssetBrowserWindow.h>
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#include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
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#include <AzQtComponents/Utilities/AutoSettingsGroup.h>
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@@ -983,6 +985,11 @@ bool QtViewPaneManager::ClosePanesWithRollback(const QVector<QString>& panesToKe
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*/
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void QtViewPaneManager::RestoreDefaultLayout(bool resetSettings)
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{
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// Get whether the prefab system is enabled
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bool isPrefabSystemEnabled = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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if (resetSettings)
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{
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// We're going to do something destructive (removing all of the viewpane settings). Better confirm with the user
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@@ -1022,7 +1029,11 @@ void QtViewPaneManager::RestoreDefaultLayout(bool resetSettings)
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state.viewPanes.push_back(LyViewPane::EntityInspector);
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state.viewPanes.push_back(LyViewPane::AssetBrowser);
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state.viewPanes.push_back(LyViewPane::Console);
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state.viewPanes.push_back(LyViewPane::LevelInspector);
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if (!isPrefabSystemEnabled)
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{
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state.viewPanes.push_back(LyViewPane::LevelInspector);
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}
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state.mainWindowState = m_defaultMainWindowState;
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@@ -1047,7 +1058,12 @@ void QtViewPaneManager::RestoreDefaultLayout(bool resetSettings)
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const QtViewPane* assetBrowserViewPane = OpenPane(LyViewPane::AssetBrowser, QtViewPane::OpenMode::UseDefaultState);
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const QtViewPane* entityInspectorViewPane = OpenPane(LyViewPane::EntityInspector, QtViewPane::OpenMode::UseDefaultState);
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const QtViewPane* consoleViewPane = OpenPane(LyViewPane::Console, QtViewPane::OpenMode::UseDefaultState);
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const QtViewPane* levelInspectorPane = OpenPane(LyViewPane::LevelInspector, QtViewPane::OpenMode::UseDefaultState);
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const QtViewPane* levelInspectorPane = nullptr;
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if (!isPrefabSystemEnabled)
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{
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levelInspectorPane = OpenPane(LyViewPane::LevelInspector, QtViewPane::OpenMode::UseDefaultState);
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}
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// This class does all kinds of behind the scenes magic to make docking / restore work, especially with groups
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// so instead of doing our special default layout attach / docking right now, we want to make it happen
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@@ -202,6 +202,12 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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return interactionHandled;
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}
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void ViewportManipulatorControllerInstance::ResetInputChannels()
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{
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m_pendingDoubleClicks.clear();
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m_state = AzToolsFramework::ViewportInteraction::MouseInteraction();
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}
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void ViewportManipulatorControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
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{
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m_curTime = event.m_time;
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@@ -26,6 +26,7 @@ namespace SandboxEditor
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explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport);
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
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private:
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@@ -143,15 +143,6 @@ ComponentEntityEditorPlugin::ComponentEntityEditorPlugin([[maybe_unused]] IEdito
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LyViewPane::CategoryTools,
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pinnedInspectorOptions);
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ViewPaneOptions levelInspectorOptions;
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levelInspectorOptions.canHaveMultipleInstances = false;
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levelInspectorOptions.preferedDockingArea = Qt::RightDockWidgetArea;
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levelInspectorOptions.paneRect = QRect(50, 50, 400, 700);
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RegisterViewPane<QComponentLevelEntityEditorInspectorWindow>(
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LyViewPane::LevelInspector,
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LyViewPane::CategoryTools,
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levelInspectorOptions);
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bool prefabSystemEnabled = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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@@ -170,8 +161,14 @@ ComponentEntityEditorPlugin::ComponentEntityEditorPlugin([[maybe_unused]] IEdito
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}
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else
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{
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// Add the Legacy Outliner to the Tools Menu
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ViewPaneOptions levelInspectorOptions;
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levelInspectorOptions.canHaveMultipleInstances = false;
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levelInspectorOptions.preferedDockingArea = Qt::RightDockWidgetArea;
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levelInspectorOptions.paneRect = QRect(50, 50, 400, 700);
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RegisterViewPane<QComponentLevelEntityEditorInspectorWindow>(
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LyViewPane::LevelInspector, LyViewPane::CategoryTools, levelInspectorOptions);
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// Add the Legacy Outliner to the Tools Menu
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ViewPaneOptions outlinerOptions;
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outlinerOptions.canHaveMultipleInstances = true;
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outlinerOptions.preferedDockingArea = Qt::LeftDockWidgetArea;
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