Merge branch 'main' into sc_automation_del_searchtext
This commit is contained in:
@@ -107,20 +107,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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endif()
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## NvCloth ##
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# [TODO LYN-1928] Enable when AutomatedTesting runs with Atom
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#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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# ly_add_pytest(
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# NAME AutomatedTesting::NvClothTests
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# TEST_SUITE main
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# TEST_SERIAL
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# PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py
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# TIMEOUT 1500
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# RUNTIME_DEPENDENCIES
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# Legacy::Editor
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# AZ::AssetProcessor
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# AutomatedTesting.Assets
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# )
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#endif()
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_pytest(
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NAME AutomatedTesting::NvClothTests_Main
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TEST_SUITE main
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TEST_SERIAL
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PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py
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TIMEOUT 1500
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RUNTIME_DEPENDENCIES
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Legacy::Editor
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AZ::AssetProcessor
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AutomatedTesting.Assets
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COMPONENT
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NvCloth
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)
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endif()
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## Editor Python Bindings ##
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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+5
-2
@@ -20,7 +20,7 @@ class Tests:
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exit_game_mode = ("Exited game mode", "Failed to exit game mode")
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# fmt: on
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def run():
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def C18977329_NvCloth_AddClothSimulationToMesh():
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"""
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Summary:
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Load level with Entity having Mesh and Cloth components already setup. Verify that editor remains stable in Game mode.
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@@ -89,4 +89,7 @@ def run():
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helper.close_editor()
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if __name__ == "__main__":
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run()
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977329_NvCloth_AddClothSimulationToMesh)
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+5
-2
@@ -20,7 +20,7 @@ class Tests:
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exit_game_mode = ("Exited game mode", "Failed to exit game mode")
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# fmt: on
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def run():
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def C18977330_NvCloth_AddClothSimulationToActor():
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"""
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Summary:
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Load level with Entity having Actor and Cloth components already setup. Verify that editor remains stable in Game mode.
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@@ -89,4 +89,7 @@ def run():
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helper.close_editor()
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if __name__ == "__main__":
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run()
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977330_NvCloth_AddClothSimulationToActor)
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@@ -21,14 +21,15 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesti
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from base import TestAutomationBase
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@pytest.mark.SUITE_main
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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class TestAutomation(TestAutomationBase):
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@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
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def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
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from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module
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self._run_test(request, workspace, editor, test_module)
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@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
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def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
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from . import C18977330_NvCloth_AddClothSimulationToActor as test_module
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self._run_test(request, workspace, editor, test_module)
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@@ -27,6 +27,155 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
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@pytest.mark.parametrize("level", ["auto_test"])
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class TestAtomEditorComponentsMain(object):
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# It requires at least one test
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def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
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pass
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@pytest.mark.test_case_id(
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"C32078130", # Display Mapper
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"C32078129", # Light
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"C32078131", # Radius Weight Modifier
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"C32078127", # PostFX Layer
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"C32078125", # Physical Sky
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"C32078115", # Global Skylight (IBL)
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"C32078121", # Exposure Control
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"C32078120", # Directional Light
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"C32078119", # DepthOfField
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"C32078118") # Decal (Atom)
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def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
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cfg_args = [level]
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expected_lines = [
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# Decal (Atom) Component
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"Decal (Atom) Entity successfully created",
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"Decal (Atom)_test: Component added to the entity: True",
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"Decal (Atom)_test: Component removed after UNDO: True",
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"Decal (Atom)_test: Component added after REDO: True",
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"Decal (Atom)_test: Entered game mode: True",
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"Decal (Atom)_test: Exit game mode: True",
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"Decal (Atom) Controller|Configuration|Material: SUCCESS",
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"Decal (Atom)_test: Entity is hidden: True",
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"Decal (Atom)_test: Entity is shown: True",
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"Decal (Atom)_test: Entity deleted: True",
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"Decal (Atom)_test: UNDO entity deletion works: True",
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"Decal (Atom)_test: REDO entity deletion works: True",
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# DepthOfField Component
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"DepthOfField Entity successfully created",
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"DepthOfField_test: Component added to the entity: True",
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"DepthOfField_test: Component removed after UNDO: True",
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"DepthOfField_test: Component added after REDO: True",
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"DepthOfField_test: Entered game mode: True",
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"DepthOfField_test: Exit game mode: True",
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"DepthOfField_test: Entity disabled initially: True",
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"DepthOfField_test: Entity enabled after adding required components: True",
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"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
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"DepthOfField_test: Entity is hidden: True",
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"DepthOfField_test: Entity is shown: True",
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"DepthOfField_test: Entity deleted: True",
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"DepthOfField_test: UNDO entity deletion works: True",
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"DepthOfField_test: REDO entity deletion works: True",
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# Exposure Control Component
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"Exposure Control Entity successfully created",
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"Exposure Control_test: Component added to the entity: True",
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"Exposure Control_test: Component removed after UNDO: True",
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"Exposure Control_test: Component added after REDO: True",
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"Exposure Control_test: Entered game mode: True",
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"Exposure Control_test: Exit game mode: True",
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"Exposure Control_test: Entity disabled initially: True",
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"Exposure Control_test: Entity enabled after adding required components: True",
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"Exposure Control_test: Entity is hidden: True",
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"Exposure Control_test: Entity is shown: True",
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"Exposure Control_test: Entity deleted: True",
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"Exposure Control_test: UNDO entity deletion works: True",
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"Exposure Control_test: REDO entity deletion works: True",
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# Global Skylight (IBL) Component
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"Global Skylight (IBL) Entity successfully created",
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"Global Skylight (IBL)_test: Component added to the entity: True",
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"Global Skylight (IBL)_test: Component removed after UNDO: True",
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"Global Skylight (IBL)_test: Component added after REDO: True",
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"Global Skylight (IBL)_test: Entered game mode: True",
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"Global Skylight (IBL)_test: Exit game mode: True",
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"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
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"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
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"Global Skylight (IBL)_test: Entity is hidden: True",
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"Global Skylight (IBL)_test: Entity is shown: True",
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"Global Skylight (IBL)_test: Entity deleted: True",
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"Global Skylight (IBL)_test: UNDO entity deletion works: True",
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"Global Skylight (IBL)_test: REDO entity deletion works: True",
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# Physical Sky Component
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"Physical Sky Entity successfully created",
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"Physical Sky component was added to entity",
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"Entity has a Physical Sky component",
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"Physical Sky_test: Component added to the entity: True",
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"Physical Sky_test: Component removed after UNDO: True",
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"Physical Sky_test: Component added after REDO: True",
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"Physical Sky_test: Entered game mode: True",
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"Physical Sky_test: Exit game mode: True",
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"Physical Sky_test: Entity is hidden: True",
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"Physical Sky_test: Entity is shown: True",
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"Physical Sky_test: Entity deleted: True",
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"Physical Sky_test: UNDO entity deletion works: True",
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"Physical Sky_test: REDO entity deletion works: True",
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# PostFX Layer Component
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"PostFX Layer Entity successfully created",
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"PostFX Layer_test: Component added to the entity: True",
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"PostFX Layer_test: Component removed after UNDO: True",
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"PostFX Layer_test: Component added after REDO: True",
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"PostFX Layer_test: Entered game mode: True",
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"PostFX Layer_test: Exit game mode: True",
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"PostFX Layer_test: Entity is hidden: True",
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"PostFX Layer_test: Entity is shown: True",
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"PostFX Layer_test: Entity deleted: True",
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"PostFX Layer_test: UNDO entity deletion works: True",
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"PostFX Layer_test: REDO entity deletion works: True",
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# Radius Weight Modifier Component
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"Radius Weight Modifier Entity successfully created",
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"Radius Weight Modifier_test: Component added to the entity: True",
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"Radius Weight Modifier_test: Component removed after UNDO: True",
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"Radius Weight Modifier_test: Component added after REDO: True",
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"Radius Weight Modifier_test: Entered game mode: True",
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"Radius Weight Modifier_test: Exit game mode: True",
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"Radius Weight Modifier_test: Entity is hidden: True",
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"Radius Weight Modifier_test: Entity is shown: True",
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"Radius Weight Modifier_test: Entity deleted: True",
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"Radius Weight Modifier_test: UNDO entity deletion works: True",
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"Radius Weight Modifier_test: REDO entity deletion works: True",
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# Light Component
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"Light Entity successfully created",
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"Light_test: Component added to the entity: True",
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"Light_test: Component removed after UNDO: True",
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"Light_test: Component added after REDO: True",
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"Light_test: Entered game mode: True",
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"Light_test: Exit game mode: True",
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"Light_test: Entity is hidden: True",
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"Light_test: Entity is shown: True",
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"Light_test: Entity deleted: True",
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"Light_test: UNDO entity deletion works: True",
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"Light_test: REDO entity deletion works: True",
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# Display Mapper Component
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"Display Mapper Entity successfully created",
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"Display Mapper_test: Component added to the entity: True",
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"Display Mapper_test: Component removed after UNDO: True",
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"Display Mapper_test: Component added after REDO: True",
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"Display Mapper_test: Entered game mode: True",
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"Display Mapper_test: Exit game mode: True",
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"Display Mapper_test: Entity is hidden: True",
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"Display Mapper_test: Entity is shown: True",
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"Display Mapper_test: Entity deleted: True",
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"Display Mapper_test: UNDO entity deletion works: True",
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"Display Mapper_test: REDO entity deletion works: True",
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]
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unexpected_lines = [
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"failed to open",
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"Traceback (most recent call last):",
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]
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hydra.launch_and_validate_results(
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request,
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TEST_DIRECTORY,
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editor,
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"hydra_AtomEditorComponents_AddedToEntity.py",
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timeout=EDITOR_TIMEOUT,
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expected_lines=expected_lines,
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unexpected_lines=unexpected_lines,
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halt_on_unexpected=True,
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null_renderer=True,
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cfg_args=cfg_args,
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)
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@@ -19,170 +19,6 @@ import pytest
|
||||
@pytest.mark.parametrize("level", ["auto_test"])
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class TestAtomEditorComponentsSandbox(object):
|
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|
||||
@pytest.mark.test_case_id(
|
||||
"C32078117", # Area Light
|
||||
"C32078130", # Display Mapper
|
||||
"C32078129", # Light
|
||||
"C32078131", # Radius Weight Modifier
|
||||
"C32078127", # PostFX Layer
|
||||
"C32078126", # Point Light
|
||||
"C32078125", # Physical Sky
|
||||
"C32078115", # Global Skylight (IBL)
|
||||
"C32078121", # Exposure Control
|
||||
"C32078120", # Directional Light
|
||||
"C32078119", # DepthOfField
|
||||
"C32078118") # Decal
|
||||
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
expected_lines = [
|
||||
# Decal Component
|
||||
"Decal (Atom) Entity successfully created",
|
||||
"Decal (Atom)_test: Component added to the entity: True",
|
||||
"Decal (Atom)_test: Component removed after UNDO: True",
|
||||
"Decal (Atom)_test: Component added after REDO: True",
|
||||
"Decal (Atom)_test: Entered game mode: True",
|
||||
"Decal (Atom)_test: Exit game mode: True",
|
||||
"Decal (Atom) Controller|Configuration|Material: SUCCESS",
|
||||
"Decal (Atom)_test: Entity is hidden: True",
|
||||
"Decal (Atom)_test: Entity is shown: True",
|
||||
"Decal (Atom)_test: Entity deleted: True",
|
||||
"Decal (Atom)_test: UNDO entity deletion works: True",
|
||||
"Decal (Atom)_test: REDO entity deletion works: True",
|
||||
# DepthOfField Component
|
||||
"DepthOfField Entity successfully created",
|
||||
"DepthOfField_test: Component added to the entity: True",
|
||||
"DepthOfField_test: Component removed after UNDO: True",
|
||||
"DepthOfField_test: Component added after REDO: True",
|
||||
"DepthOfField_test: Entered game mode: True",
|
||||
"DepthOfField_test: Exit game mode: True",
|
||||
"DepthOfField_test: Entity disabled initially: True",
|
||||
"DepthOfField_test: Entity enabled after adding required components: True",
|
||||
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
|
||||
"DepthOfField_test: Entity is hidden: True",
|
||||
"DepthOfField_test: Entity is shown: True",
|
||||
"DepthOfField_test: Entity deleted: True",
|
||||
"DepthOfField_test: UNDO entity deletion works: True",
|
||||
"DepthOfField_test: REDO entity deletion works: True",
|
||||
# Directional Light Component
|
||||
"Directional Light Entity successfully created",
|
||||
"Directional Light_test: Component added to the entity: True",
|
||||
"Directional Light_test: Component removed after UNDO: True",
|
||||
"Directional Light_test: Component added after REDO: True",
|
||||
"Directional Light_test: Entered game mode: True",
|
||||
"Directional Light_test: Exit game mode: True",
|
||||
"Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
|
||||
"Directional Light_test: Entity is hidden: True",
|
||||
"Directional Light_test: Entity is shown: True",
|
||||
"Directional Light_test: Entity deleted: True",
|
||||
"Directional Light_test: UNDO entity deletion works: True",
|
||||
"Directional Light_test: REDO entity deletion works: True",
|
||||
# Exposure Control Component
|
||||
"Exposure Control Entity successfully created",
|
||||
"Exposure Control_test: Component added to the entity: True",
|
||||
"Exposure Control_test: Component removed after UNDO: True",
|
||||
"Exposure Control_test: Component added after REDO: True",
|
||||
"Exposure Control_test: Entered game mode: True",
|
||||
"Exposure Control_test: Exit game mode: True",
|
||||
"Exposure Control_test: Entity disabled initially: True",
|
||||
"Exposure Control_test: Entity enabled after adding required components: True",
|
||||
"Exposure Control_test: Entity is hidden: True",
|
||||
"Exposure Control_test: Entity is shown: True",
|
||||
"Exposure Control_test: Entity deleted: True",
|
||||
"Exposure Control_test: UNDO entity deletion works: True",
|
||||
"Exposure Control_test: REDO entity deletion works: True",
|
||||
# Global Skylight (IBL) Component
|
||||
"Global Skylight (IBL) Entity successfully created",
|
||||
"Global Skylight (IBL)_test: Component added to the entity: True",
|
||||
"Global Skylight (IBL)_test: Component removed after UNDO: True",
|
||||
"Global Skylight (IBL)_test: Component added after REDO: True",
|
||||
"Global Skylight (IBL)_test: Entered game mode: True",
|
||||
"Global Skylight (IBL)_test: Exit game mode: True",
|
||||
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
|
||||
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
|
||||
"Global Skylight (IBL)_test: Entity is hidden: True",
|
||||
"Global Skylight (IBL)_test: Entity is shown: True",
|
||||
"Global Skylight (IBL)_test: Entity deleted: True",
|
||||
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
|
||||
"Global Skylight (IBL)_test: REDO entity deletion works: True",
|
||||
# Physical Sky Component
|
||||
"Physical Sky Entity successfully created",
|
||||
"Physical Sky component was added to entity",
|
||||
"Entity has a Physical Sky component",
|
||||
"Physical Sky_test: Component added to the entity: True",
|
||||
"Physical Sky_test: Component removed after UNDO: True",
|
||||
"Physical Sky_test: Component added after REDO: True",
|
||||
"Physical Sky_test: Entered game mode: True",
|
||||
"Physical Sky_test: Exit game mode: True",
|
||||
"Physical Sky_test: Entity is hidden: True",
|
||||
"Physical Sky_test: Entity is shown: True",
|
||||
"Physical Sky_test: Entity deleted: True",
|
||||
"Physical Sky_test: UNDO entity deletion works: True",
|
||||
"Physical Sky_test: REDO entity deletion works: True",
|
||||
# PostFX Layer Component
|
||||
"PostFX Layer Entity successfully created",
|
||||
"PostFX Layer_test: Component added to the entity: True",
|
||||
"PostFX Layer_test: Component removed after UNDO: True",
|
||||
"PostFX Layer_test: Component added after REDO: True",
|
||||
"PostFX Layer_test: Entered game mode: True",
|
||||
"PostFX Layer_test: Exit game mode: True",
|
||||
"PostFX Layer_test: Entity is hidden: True",
|
||||
"PostFX Layer_test: Entity is shown: True",
|
||||
"PostFX Layer_test: Entity deleted: True",
|
||||
"PostFX Layer_test: UNDO entity deletion works: True",
|
||||
"PostFX Layer_test: REDO entity deletion works: True",
|
||||
# Radius Weight Modifier Component
|
||||
"Radius Weight Modifier Entity successfully created",
|
||||
"Radius Weight Modifier_test: Component added to the entity: True",
|
||||
"Radius Weight Modifier_test: Component removed after UNDO: True",
|
||||
"Radius Weight Modifier_test: Component added after REDO: True",
|
||||
"Radius Weight Modifier_test: Entered game mode: True",
|
||||
"Radius Weight Modifier_test: Exit game mode: True",
|
||||
"Radius Weight Modifier_test: Entity is hidden: True",
|
||||
"Radius Weight Modifier_test: Entity is shown: True",
|
||||
"Radius Weight Modifier_test: Entity deleted: True",
|
||||
"Radius Weight Modifier_test: UNDO entity deletion works: True",
|
||||
"Radius Weight Modifier_test: REDO entity deletion works: True",
|
||||
# Light Component
|
||||
"Light Entity successfully created",
|
||||
"Light_test: Component added to the entity: True",
|
||||
"Light_test: Component removed after UNDO: True",
|
||||
"Light_test: Component added after REDO: True",
|
||||
"Light_test: Entered game mode: True",
|
||||
"Light_test: Exit game mode: True",
|
||||
"Light_test: Entity is hidden: True",
|
||||
"Light_test: Entity is shown: True",
|
||||
"Light_test: Entity deleted: True",
|
||||
"Light_test: UNDO entity deletion works: True",
|
||||
"Light_test: REDO entity deletion works: True",
|
||||
# Display Mapper Component
|
||||
"Display Mapper Entity successfully created",
|
||||
"Display Mapper_test: Component added to the entity: True",
|
||||
"Display Mapper_test: Component removed after UNDO: True",
|
||||
"Display Mapper_test: Component added after REDO: True",
|
||||
"Display Mapper_test: Entered game mode: True",
|
||||
"Display Mapper_test: Exit game mode: True",
|
||||
"Display Mapper_test: Entity is hidden: True",
|
||||
"Display Mapper_test: Entity is shown: True",
|
||||
"Display Mapper_test: Entity deleted: True",
|
||||
"Display Mapper_test: UNDO entity deletion works: True",
|
||||
"Display Mapper_test: REDO entity deletion works: True",
|
||||
]
|
||||
|
||||
unexpected_lines = [
|
||||
"failed to open",
|
||||
"Traceback (most recent call last):",
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_AddedToEntity.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
# It requires at least one test
|
||||
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
|
||||
pass
|
||||
|
||||
+1
-1
@@ -98,5 +98,5 @@ if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
imports.init()
|
||||
|
||||
from utils import Report
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(C14861501_PhysXCollider_RenderMeshAutoAssigned)
|
||||
|
||||
+1
-1
@@ -114,5 +114,5 @@ if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
imports.init()
|
||||
|
||||
from utils import Report
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx)
|
||||
|
||||
@@ -429,6 +429,8 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4976236_AddPhysxColliderComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.xfail(
|
||||
reason="This will fail due to this issue ATOM-15487.")
|
||||
def test_C14861502_PhysXCollider_AssetAutoAssigned(self, request, workspace, editor, launcher_platform):
|
||||
from . import C14861502_PhysXCollider_AssetAutoAssigned as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
Reference in New Issue
Block a user